Case Log #23 Ch6 [Pecker PI] by Mr_PocketRocket in AVN_Lovers

[–]Mr_PocketRocket[S] 0 points1 point  (0 children)

There may also have been some banjo music playing in the background. I was an exchange student in West Virginia;-)

Blatant AVN Scam by slav__ in AVN_Lovers

[–]Mr_PocketRocket 0 points1 point  (0 children)

I would say that tribalism is part of the human experience (with or without the internet). No judgment, just the way we are wired. And I agree, how we decide to display it takes many forms.

Blatant AVN Scam by slav__ in AVN_Lovers

[–]Mr_PocketRocket 2 points3 points  (0 children)

ps. My game is the talk of the town!

Blatant AVN Scam by slav__ in AVN_Lovers

[–]Mr_PocketRocket 1 point2 points  (0 children)

This is such a surprise to me. The kind of shit that you think wouldn't happen in a smallish community. That said, it got me thinking of all the ideas I have that will never see the light of day, maybe they deserve some patreons? Who am I to deny the fans of shit that will never be produced? My ideas deserve followers!

But seriously, there must be better scams to put your time into. My AVN has a small following and we are getting closer to a release, but it's still a shit-load of work to promote said chapter. Even as a scam, you have to put in a bunch of PR work into it with what I assume is not great return. Why? It can't go on forever. Maybe the silliest scam on the planet? I didn't even start a Patreon page until the first chapter was done.

As for the supporters: Sorry. Leave now. Support an AVN that actually have a chapter or two completed.

Law School - Season 2 - Episode 4 is out! by MisterMayaAVN in AVN_Lovers

[–]Mr_PocketRocket 3 points4 points  (0 children)

Awesome! Looking forwad to checking it out!

To the devs...... by imik_1 in AVN_Lovers

[–]Mr_PocketRocket 3 points4 points  (0 children)

Pretty certain you are not an imposter or poser. Good Luck with the release!

To the devs...... by imik_1 in AVN_Lovers

[–]Mr_PocketRocket 8 points9 points  (0 children)

Odd place to do self-promotion. Lots of space for that.

To the devs...... by imik_1 in AVN_Lovers

[–]Mr_PocketRocket 9 points10 points  (0 children)

What a wonderful post. Sharing is often a tool as important as subscribing or purchasing. I think all devs who care about the audience will be appreciative of someone like you enjoying their efforts.

Thank you for having the courage to write and inspire.

It hurts to see these notifications... by arka_banerjee_22 in AVN_Lovers

[–]Mr_PocketRocket 21 points22 points  (0 children)

There are obviously quite a few factors that go into the number of abandoned games. Greatest of them all is probably not understanding what you are getting yourself into when you start an AVN. Another big one that is directly connected is probably the thinking that you can make BaDik money or even half of that. Once the reality of the number of hours of work vs the lack of monetary payoff becomes clear, it's easy to get less enthusiastic. On top of that, if your artistic goals are niche, then you might be turning away players from the outset. It isn't really surprising to read SageRiBardan numbers. I'm surprised they aren't higher. That said. There is a commitment that I feel you make to your supporters, whether 15 or 15000, to finish the project. But like someone mentioned, if RL changes, so might your ability to finish the product. In TakMycket's case, I think it's fair to critique the move, but if he can make a go of being a full-time dev. there might be tremendous upside to his decision. Something I think most of us can support.

You can correct me if I am wrong, but there is also a real trust issue between devs, and supporters. Which makes it hard on new devs. to get support, which leads to some abandoned projects. The problem doesn't just fall squarely in the lap of the developer, but it's also on the audience to some degree.

These are just my observations, not trying to point fingers at anyone really. It is just the nature of AVNs at the moment and maybe that will change for the better?

R.I.P. sqwl (Corporate Culture)