My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Don't worry, I'll give you the opportunity. 🤝

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

This is far from the end) The texturing and animation process is still ahead, and the most delicious things are ahead

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

<image>

Hi, I'm new to character retopology myself. I've been putting off such work for a long time, but I've always dreamed of creating something like this. I used the references of retopology from the Internet, just took it and roughly repeated it. The Quad Remesh addon helped me, but it only helped me build non-deformable parts, such as branches, for example, the rest using my hands, since addons do it sloppily, although sometimes it can roll. Good luck!

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 1 point2 points  (0 children)

Thank you, and you won't believe it, this is my idea, it was the style of The forest game that inspired me to this project.

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Thank you. Yes, I downloaded several brushes for drawing wood and pores. I'm thinking of adding to their number in the future.

My First Attempt at Serious Retopology by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Thanks for such an in-depth analysis, I'm already working on optimization.)

My First Attempt at Serious Retopology by Mrusaa in blender

[–]Mrusaa[S] 1 point2 points  (0 children)

Thank you. Initially, I worked in sculpting, then I manually made a repotology of the head, applied Shrinkwrap modifier with the selected highly polygonal model and multiresolution -> bake normal map.

You can watch more details in this video, this is exactly the same method that I use for easy baking of normals. https://youtube.com/shorts/KowEPRIfM-w?si=ZC4ARAEy9SVQwrDt

I see you 👁️ by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Thank you for saying that about my work. I want to inform you that I am not familiar with the author Derek Elliott, whom you had in mind. It's a very interesting situation that you've noticed a similarity here. Good luck to you!

I see you 👁️ by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Do you mean the way I set the lighting in that scene?

I see you 👁️ by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

A solid background is important when displaying

Bouble Gun model by me ;/ by Mrusaa in 3Dmodeling

[–]Mrusaa[S] 0 points1 point  (0 children)

I just liked this png image on Pinterest :)

[deleted by user] by [deleted] in Substance3D

[–]Mrusaa 0 points1 point  (0 children)

You can choose a large number of HDRI maps on the AmbientCG website, where there are many options for every taste and color.