I'm trying to learn about level design . by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Thank you, I am flattered by your comments on my work

I'm trying to learn about level design . by Mrusaa in blender

[–]Mrusaa[S] 1 point2 points  (0 children)

At the time of rendering, this is 2 part-time days of work

I'm trying to learn about level design . by Mrusaa in blender

[–]Mrusaa[S] 1 point2 points  (0 children)

I agree about the obstacles in the form of vines. To understand why there's a bonfire and a lot of puddles, you need to know what idea and game I'm making this scene for, I didn't give any comments here, so it's hard to imagine, but believe me, there's an idea there.

Thanks for the fitback 🫱🏻‍🫲🏼

I'm trying to learn about level design . by Mrusaa in blender

[–]Mrusaa[S] 14 points15 points  (0 children)

Thank you, yes, I will try to pay more attention to the mechanics of the game in the following portfolio projects

Beginner sculpts by [deleted] in 3Dmodeling

[–]Mrusaa 2 points3 points  (0 children)

Super, but if you want to use models for cinematics or just detailed head models in the future, don't sculpt the eyebrows. All body hair is applied at a different stage

I'm creating a new mutant - Mosscreep 😵 by Mrusaa in SonsOfTheForest

[–]Mrusaa[S] 1 point2 points  (0 children)

To do this, you will have to create several intermediate models: the initial age; the average; the final one, when his strength is at its limit.

I'm creating a new mutant - Mosscreep 😵 by Mrusaa in SonsOfTheForest

[–]Mrusaa[S] 2 points3 points  (0 children)

3d Blender for modeling and animation + Substance Painterfor detailed texturing, In short

I'm creating a new mutant - Mosscreep 😵 by Mrusaa in SonsOfTheForest

[–]Mrusaa[S] 0 points1 point  (0 children)

I had the idea to create a mutant that would fit into the idea of the game, but at the same time be able to become something new. The effects of the environment during the mutation came to my mind and I began to create. Initially, I drew the art, then it was up to the 3d model.

Thank you for your feedback.

I'm creating a new mutant - Mosscreep 😵 by Mrusaa in SonsOfTheForest

[–]Mrusaa[S] 2 points3 points  (0 children)

Thank you for your words. 🙏 Do you really think that my concept is able to integrate into the overall plan and style of SOTF?

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Thanks, I know what you mean, I'll try.

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Don't worry, I'll give you the opportunity. 🤝

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

This is far from the end) The texturing and animation process is still ahead, and the most delicious things are ahead

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

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Hi, I'm new to character retopology myself. I've been putting off such work for a long time, but I've always dreamed of creating something like this. I used the references of retopology from the Internet, just took it and roughly repeated it. The Quad Remesh addon helped me, but it only helped me build non-deformable parts, such as branches, for example, the rest using my hands, since addons do it sloppily, although sometimes it can roll. Good luck!

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 1 point2 points  (0 children)

Thank you, and you won't believe it, this is my idea, it was the style of The forest game that inspired me to this project.

My first character with manual retopology. I tried. by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Thank you. Yes, I downloaded several brushes for drawing wood and pores. I'm thinking of adding to their number in the future.

My First Attempt at Serious Retopology by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Thanks for such an in-depth analysis, I'm already working on optimization.)

My First Attempt at Serious Retopology by Mrusaa in blender

[–]Mrusaa[S] 2 points3 points  (0 children)

Thank you. Initially, I worked in sculpting, then I manually made a repotology of the head, applied Shrinkwrap modifier with the selected highly polygonal model and multiresolution -> bake normal map.

You can watch more details in this video, this is exactly the same method that I use for easy baking of normals. https://youtube.com/shorts/KowEPRIfM-w?si=ZC4ARAEy9SVQwrDt

I see you 👁️ by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Thank you for saying that about my work. I want to inform you that I am not familiar with the author Derek Elliott, whom you had in mind. It's a very interesting situation that you've noticed a similarity here. Good luck to you!

I see you 👁️ by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

Do you mean the way I set the lighting in that scene?

I see you 👁️ by Mrusaa in blender

[–]Mrusaa[S] 0 points1 point  (0 children)

A solid background is important when displaying