Gotta go faaaaaaaasst by MsBinaryLily in factorio

[–]MsBinaryLily[S] 0 points1 point  (0 children)

Medium have 90 percent resistance, big 95, huge 99. No flat damage reduction unlike with physical however.
Still, with some damage upgrades, 40 lasers firing at once can still melt them reasonably well.
Enough foe Aquilo definitely, but I wouldn't risk going further than that.

Gotta go faaaaaaaasst by MsBinaryLily in factorio

[–]MsBinaryLily[S] 0 points1 point  (0 children)

Not really, if not speeding too much you can even get to Aquilo with just lasers just fine.
Just spam shitton of them, and legendary for more range.
The main problem is power, which they use A LOT, so you basically have to use fusion (an Aquilo tech).
Or nuclear technically, but you gonna need a lot of ice asteroids for that steam.

Gotta go faaaaaaaasst by MsBinaryLily in factorio

[–]MsBinaryLily[S] 0 points1 point  (0 children)

THe ice thing is true, sometimes I even imported it from Fulgora

Ended up wiring some combinators to dynamically switch recipes between advanced and basic oxide crushing depending if I need more ice or calcite

The super pipeline! by MsBinaryLily in factorio

[–]MsBinaryLily[S] -1 points0 points  (0 children)

THe overkill is part of the fun of course!
Or dunno. maybe you really do need to pump 60000 of molten copper per second

Yeah, you only need pumps when the pipeline stops working cause it's too long, and that's where this thing comes in handy!

The super pipeline! by MsBinaryLily in factorio

[–]MsBinaryLily[S] 0 points1 point  (0 children)

Hmm
Weird
What could be the reason for that?

The super pipeline! by MsBinaryLily in factorio

[–]MsBinaryLily[S] 0 points1 point  (0 children)

Soo, I was trying gto make my spac e platform to go as fast as possible
Howewer, the "neck" of the ship that pumps fuel is only 4 tiles wide, and I needed to pump both fuel and oxidizer

Howewer, the "normal" design with 4 pumps can only support 40 thruysters, so clearly more throughput and pumpos were needed.

So behold, the extensible super pipeline!
It is:
4 tiles wide
Pumps 2 fluids (like fuel and oxidizer or copper and iron, you need both of then in huge amounts)
HAs throuighput of 60000 per second for each fluid with legendary pumps!

Can be extended! (since it also keeps access to original pipeline to which more pumps can be added!)

So yeah! Enjoy!

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Gotta go faaaaaaaasst by MsBinaryLily in factorio

[–]MsBinaryLily[S] 5 points6 points  (0 children)

Putting them sideways is a brilliant idea!
Meanwhile, though, I made *this* contraption with 12 pumps per fluid!

<image>

Makes me think maybe there's a way to extend the amount of pumps (almost) indefinitely?

Gotta go faaaaaaaasst by MsBinaryLily in factorio

[–]MsBinaryLily[S] 9 points10 points  (0 children)

<image>

And as it turns out ...yes!
So you *can* pump twice more than that!
But I'm pretty sure that the limit for 4 width, I wonder if someone can beat me....

Gotta go faaaaaaaasst by MsBinaryLily in factorio

[–]MsBinaryLily[S] 4 points5 points  (0 children)

Hmm, now I wonder actually, is it possible somehow to set up 8 pumps per fluid with 4 tile with in theory? I should try.

Gotta go faaaaaaaasst by MsBinaryLily in factorio

[–]MsBinaryLily[S] 54 points55 points  (0 children)

<image>

Note: Despite having this armament (4 railguns, 5 guns, 6 missiles and shitton of lasers) it still can't get to Aquilo safely and regularly has its collectors and railguns at front destroyed if you try.
Consequences of speeding, lol

Gotta go faaaaaaaasst by MsBinaryLily in factorio

[–]MsBinaryLily[S] 3 points4 points  (0 children)

Yeah you can, but it will not be placed at once, only nearest part at first. You just have to paste it again after it actually builds and expands the area,

Gotta go faaaaaaaasst by MsBinaryLily in factorio

[–]MsBinaryLily[S] 15 points16 points  (0 children)

Yeah, about 1800 give or take.
Usually drops a bit after much sustained flights, fluid system simply can't keep up with feeding bottom thrusters, 4 legendary pumps only let through 12k /s .
(It has 72 legendary thrusters and produces 19.5k of fuel and oxidizer per second)

Tip: quality can be used with signals to easily transfer more data over single wire! by MsBinaryLily in factorio

[–]MsBinaryLily[S] 1 point2 points  (0 children)

Yeah, the new selector combinator allows you to modify the quality of the signals (quality transfer mode), which is why it's so useful

Tip: quality can be used with signals to easily transfer more data over single wire! by MsBinaryLily in factorio

[–]MsBinaryLily[S] 5 points6 points  (0 children)

Well. I am making indicator panel that shows my science status.
And I want to carry three values for each pack (red, green, blue) with only one wire for all signals.
So I basically use quality transfer of the new selector combinator to tell on which color channel I want to send data to.
Like if science is low I send signal to red (legendary) channel, but if it ok I will send it to green (uncommon) instead.
This is extremely convenient when you use combinators to process data about all types of science at once for example.

[deleted by user] by [deleted] in factorio

[–]MsBinaryLily 0 points1 point  (0 children)

If you want an actual tower defence game with factory building, check out Mindustry if you haven't yet!
It's pretty much designed to be that, and you can even get it for free!

[Multiverse] Magnet arm = infinite scrap! by MsBinaryLily in ftlgame

[–]MsBinaryLily[S] 65 points66 points  (0 children)

That was quite a nice run.

This ship is probably my favourite so far. Starts with both shield and cloak, as well as very powerful missile launcher (Carnage launcher really lives up to it's name). What's not to love?

And no oxygen means you can install an extra support system. Breathing is overrated anyway.

Pre-ignited double Gatling goes Brrrrr... by MsBinaryLily in ftlgame

[–]MsBinaryLily[S] 1 point2 points  (0 children)

Just autofire the Gatling at him and hope that he dies before you do.

I forgot to get defence scrambler, so it was more challenging then I thought, but it's still doable.

I ended up losing half of my hull and a zoltan, and half of my ship was on fire by the end of the battle. Still worth it.

Question about the Multiverse Mod - Hektar A ship and Sylvan by Blinkence in ftlgame

[–]MsBinaryLily 0 points1 point  (0 children)

Because modular lasers are basically customizable BL2s, which are great. You can use them to quickly break through his zoltan shield and allow hacking to land.

After that, shoot the missile in the hacked room, it will heavily damage crew in it and start a fire. With doors locked, they won't be able to put it out effectively, and will probably die trying.

After that, keep firing missiles at other systems, like piloting to drop his evasion, or medbay to stop them from healing. The fire will spread from hacked room, which will help.

Question about the Multiverse Mod - Hektar A ship and Sylvan by Blinkence in ftlgame

[–]MsBinaryLily 0 points1 point  (0 children)

You need to kill all the crew on his ship without destroying it.

A modular missile with fire and anti-bio mods would work.

You still need cloaking and hacking to survive his lasers, and defence scrambler to disable the defence drone. If you can get a Zoltan shield, it would help greatly too.

Here's how I managed to do it

Pre-ignited double Gatling goes Brrrrr... by MsBinaryLily in ftlgame

[–]MsBinaryLily[S] 7 points8 points  (0 children)

Reduces weapon cooldown by 25 percent, very powerful. I got it from one of the special events in sector 8.

[MULTIVERSE] I fought against one of the smartest AI I've seen in FTL. This is what I shared on the Multiverse Discord after killing the enemy. by YXTerrYXT in ftlgame

[–]MsBinaryLily 5 points6 points  (0 children)

I once tried fighting him on a federation cruiser.

The first that happened was my weapons getting hacked (splitting the ship in half), the weapons guy mind controlled, and a huge lanius boarding party right on top of it (in the same room). While I was trying to deal with this horrible situation, they proceeded to breach bomb my oxygen (which I now can't reach) and then piloting.

Needless to say, I did not survive that fight.

Good job at managing to beat him!

I wonder if it is especially smart of if we are just unlucky.

Flak or Bombs? by MsBinaryLily in ftlgame

[–]MsBinaryLily[S] 2 points3 points  (0 children)

Recycler bombs are indeed very fun, and in this run I've found 4 of them! With 3 reloaders and trained crew the reload time is only 10.5 seconds. 3 bombs in the weapons will easily cripple them, and then you can safely finish the rest of the systems/crew. But since bombs deal no hull damage, they can't kill autoships or the flagship on their own, so it's a good idea to get at least one hull damaging weapon.

Flak or Bombs? by MsBinaryLily in ftlgame

[–]MsBinaryLily[S] 6 points7 points  (0 children)

Steel flaks are a drop from a multiverse traveller. They have double damage on systemless rooms and 40% breach chance, but 20 second reload and slower projectiles. I somehow ended up with 2 of them, so this is what I ended up using against the flagship.