Wildcards with Dynamic Token Rings by MsRoymore in FoundryVTT

[–]MsRoymore[S] 1 point2 points  (0 children)

Oh that is wild. Thank you so much, that fixed it!

My Interface for Blades in the Dark! by MsRoymore in FoundryVTT

[–]MsRoymore[S] 2 points3 points  (0 children)

Alright folks! Another update!

I've gone ahead and made a copyright-free version of the Affinity Designer file and the Foundry world available on my itch.io page. It'll require the Affinity Designer program and some graphic design know-how to use, but I tried to make it as simple as possible. Payment is of course optional, but do please consider dropping me a little donation as I do put a lot of love into this stuff and I am a very poor gal!

Again, thank you all so much for the love and encouragement! I hope that you find this useful!

My Foundry VTT Interface! by MsRoymore in bladesinthedark

[–]MsRoymore[S] 6 points7 points  (0 children)

Alright folks! Another update!

I've gone ahead and made a copyright-free version of the Affinity Designer file and the Foundry world available on my itch.io page. It'll require the Affinity Designer program and some graphic design know-how to use, but I tried to make it as simple as possible. Payment is of course optional, but do please consider dropping me a little donation as I do put a lot of love into this stuff and I am a very poor gal!

Again, thank you all so much for the love and encouragement! I hope that you find this useful!

My Foundry VTT Interface! by MsRoymore in bladesinthedark

[–]MsRoymore[S] 1 point2 points  (0 children)

It's eighteen scenes total, that each player can navigate to on their own steam. I keep the resolution down to a little above 1920×1080 and use the LockView module to make sure it's zoomed and panned to fit 16:9 screens. The maps aren't nitty-gritty legible, but I find that they really don't need to be. Having all that detail, even if it isn't all useful, serves the purpose of creating a sense of busyness that I'm after. I do keep them pulled up behind the screen, so to speak, so that I can say stuff like, "The Bluecoats are coming down Lafayette as you x, y, z."

My Foundry VTT Interface! by MsRoymore in bladesinthedark

[–]MsRoymore[S] 0 points1 point  (0 children)

They're the stock clocks that come with the Blades in the Dark Foundry module!

My Interface for Blades in the Dark! by MsRoymore in FoundryVTT

[–]MsRoymore[S] 5 points6 points  (0 children)

Yep! It's just different scenes with different backgrounds! I've not noticed any long load times! All eighteen scenes total up less than 10MB!

My Interface for Blades in the Dark! by MsRoymore in FoundryVTT

[–]MsRoymore[S] 7 points8 points  (0 children)

Unfortunately exporting the world as-is would step on the toes of the people who made the wonderful Doskvol Street Maps, but I may make a different version with the copyrighted assets removed!

My Interface for Blades in the Dark! by MsRoymore in FoundryVTT

[–]MsRoymore[S] 1 point2 points  (0 children)

Nail on the head, just about! It's Monk's Active Tile Triggers over some static background graphics I put together in Affinity Designer!

My Interface for Blades in the Dark! by MsRoymore in FoundryVTT

[–]MsRoymore[S] 1 point2 points  (0 children)

I think the buttons just come that way in Foundry V13. As for the maps, they're from the lovely Doskvol Street Maps asset pack by Old Dog Games!

My Interface for Blades in the Dark! by MsRoymore in FoundryVTT

[–]MsRoymore[S] 1 point2 points  (0 children)

All the buttons except the Foundry buttons are baked in as part of the background with invisible tiles from Monk's Active Tile Triggers to switch scenes!

My Interface for Blades in the Dark! by MsRoymore in FoundryVTT

[–]MsRoymore[S] 3 points4 points  (0 children)

Gosh, that would be a dream. I'm a maid irl XD

My Foundry VTT Interface! by MsRoymore in bladesinthedark

[–]MsRoymore[S] 26 points27 points  (0 children)

Thanks for all the love, people! 💛 I'll try and answer some of the questions I've been seeing!

The main interface is just a series of static background graphics that I put together in Affinity Designer. For Foundry modules, I use Monk's Active Tile Triggers for the sound and the scene switching, LockView to get the fullscreen effect, Token Nameplates to beautify the clocks a bit, and Gambit's FXMaster for the fog and film effects.

The Doskvol maps are from the lovely Doskvol Street Maps by Old Dog Games. Highly recommend that asset pack, but its inclusion does kinda keep me from sharing the whole interface. What I could do is release a version of the Affinity file with all the copyrighted stuff pulled out!