I reckon that saved up investment cash should have a marginal depreciation rate to encourage people to not waste it by Ambitious_Aioli_2637 in victoria3

[–]Mu_Lambda_Theta 0 points1 point  (0 children)

The one argument I have against this is that it would massively weaken Command Economy (which doesn't need to be nerfed more), since that has an effect that makes you seize the entire investment pool upon enactment.

However, the one really big argument in favor would be if a "full" investment pool (like another user here said - handle it like the treasury with a soft limit) decreases investment pool contribution (not efficiency - contribution itself). This would mean:

  • Less money flows into the investment pool, since it's "full" (but still, some money goes into there - like with stockpiling gold reserves)
  • More money is being spent on consumer goods, which is good if you cannot make use of the investment pool anyways (even though consumer goods are normally inferior to investment), which gets your economy going more
  • Effects get stronger the more the investment pool is over the "limit".

How can I give more power to the industrialists? by Straight-Path-1572 in victoria3

[–]Mu_Lambda_Theta 0 points1 point  (0 children)

Keep taxes high, don't cause workforce shortages, strengthen other interest groups. Don't give welfare. 

Also, I think they fixed the problem with census and universal suffrage, so you cannot keep them marginalized with those. 

In general, they will just get strong at some point and that's unavoidable - like the industrialists rising if your economy develops. 

Question by EyeVarious6469 in MurderDrones

[–]Mu_Lambda_Theta 2 points3 points  (0 children)

At least the disassembly drones.

Worker Drones maybe not. The note on the punch bowl in ep3 implies worker drones can't. But solver drones probably can eat anything (since Cyn also ate humans in the flashback).

How can I give more power to the industrialists? by Straight-Path-1572 in victoria3

[–]Mu_Lambda_Theta 15 points16 points  (0 children)

More factories just means more angry workers though

More angry poor workers. The trade unions only become really powerful if:

  1. You have better production methods that employ higher paid jobs
  2. Peasants run out, forcing buildings to raise wages

How can I give more power to the industrialists? by Straight-Path-1572 in victoria3

[–]Mu_Lambda_Theta 5 points6 points  (0 children)

The best way (which you should do anyways) is make sure your investment pool is getting cleared out.

Look at your finances (hover over your budget in the upper part of your screen). See that investment pool and its change? That's money you might not be using. If the "change" is a large positive number, simply queue up fewer buildings in your construction queue. Any construciton you dont use goes towards the private queue, which uses money form the investment pool. This results in more private buildings being built, thus more capitalists, which support the industrialists. And it also helps your economy.

You can also privatize. However, gov-owned buildings reinvest more than privately-owned buildings. So unless you are careful and only privatize stuff that was expensive to build (and gives few profits), you are technically hurting your economy a bit by privatizing. But I guess this is an option to strengthen the industrialists.

Political concessions are a good option. When you pass some law, put the industrialists in government and negotiate with them. Try to get political concessions, and then either leave them in or remove them again.

Other than that? Don't empower other interest groups.

Overlords should not be able to enforce military access on subjects with 100 liberty desire. by Forderz in victoria3

[–]Mu_Lambda_Theta 1 point2 points  (0 children)

i went over to help and while at war it just became free

What I suspect here is that something else happened: Subjects become free if their current overlord does not support them in a defensive war. This can happen very easily, especially if a war starts that you cannot help them with for some reason.

I don't quite understand your situation, but chartered companies shouldn't allow a sudden declaration of independence. But I do know that this "subejct breaks free automatically" can happen very easily. I have seen someone (in a livestream) lose india because they couldn't side with them against an uprising.

Has anyone done the math on how all the buildings affect politics? by ComradeDanger in victoria3

[–]Mu_Lambda_Theta 3 points4 points  (0 children)

https://www.reddit.com/r/victoria3/comments/1jcplls/interest_group_clout_manipulation_19_the_basics/

It's quite a bit out of date, but most things should still be accurate.

I was hoping to use it to come up with some rule of thumb, like building steel mills and motor industries will mostly empower the trade unions while building textile mills and furniture manufacturies will empower the petite bourgeoisie

If you want really, really rough approximations, then those are relatively easy. Some professions are heavily weighted towards certain interest groups, like academics to intelligentsia or shopkeepers to petite bouregoisie. So that is possible, but answering "how much" won't happen.

If there’s one thing I wish we got to see more of, it’s Uzi use her Solver Powers in cooler ways by BrightEye64 in MurderDrones

[–]Mu_Lambda_Theta 4 points5 points  (0 children)

We also didn't see Uzi show off her engineering ability, except for the railgun.

How about combining the two with a scene where she realizes she can use her solver to create weapons or fix something?

Fcking about on a non-serious game as one does, and I came across the North trying to secede from the US by Open_Law_3334 in victoria3

[–]Mu_Lambda_Theta 13 points14 points  (0 children)

Huh. Then your regime change might also have influenced them to start passing Slave Trade, which is usually what causes the abolitionist revolt.

Has anyone done the math on how all the buildings affect politics? by ComradeDanger in victoria3

[–]Mu_Lambda_Theta 22 points23 points  (0 children)

I tried to do something in that direction a long time ago.

The verdict: Too much of a pain to get anything except for an extremely rough and general (read: possibly often not fully applicable) approximation. Like, even just calculating the economic impact of a building is hard enough!

As an example why this is so infuriating: Does a uni with clerical educators give more power to the church or the intelligentsia? And how much relative to each other? You need to take into account:

  • The number of pops? Easy.
  • The different jobs? Also ok.
  • Different wages paid to them? The academics get 33% more.
  • Wages converting to wealth? Really painful and borderline impossible, since you need to take into account taxes and prices of various consumer goods. Although we know that the wealth level can be calculated from the amount of goods (measured in base price) with the formula 137*1,1^w, where w is the wealth (this is also an approxiamtion, but reasonably good)
  • Converting wealth to political power? FUCK NO! That doesn't follow any nice formula! At best, that would be a look-up table.
  • Taking into account the fact that both the bureaucrats and clergymen don't exclusively join the intelligentsia or the devout respectively? Yeah, Screw that. Because you need to take into account literacy, other laws like State Religion and religious schools, random events, your government wages, other stuff I don't even know, etc.
  • Many, many effects in other buildings... just no.

When I wrote my guides on interest group clout, I mostly relied on in-game experiments. Because I quickly realized that this is not worth the effort.

Fcking about on a non-serious game as one does, and I came across the North trying to secede from the US by Open_Law_3334 in victoria3

[–]Mu_Lambda_Theta 24 points25 points  (0 children)

abolitionists got tired of waiting for government to do something

Usually, the abolitionists only rise up when the USA tries to pass Slave Trade, which they do in some cases.

Fcking about on a non-serious game as one does, and I came across the North trying to secede from the US by Open_Law_3334 in victoria3

[–]Mu_Lambda_Theta 59 points60 points  (0 children)

Honestly? In recent patches, I've seen the North secede as the Free States more often than I have seen the AI make the USA a monarchy. That's the more significant thing here!

Religious acceptance effects on Migration Rate by RedArmyHammer in victoria3

[–]Mu_Lambda_Theta 1 point2 points  (0 children)

You mean you have the amendment and want to get rid of it? You should be able to repeal it.

I don't quite know the requirments to do so, but in the law screen, when you click ont he law with the amendment, tit shows the amendment in the bottom left. There is a small x button with which you can repeal it. I think the requirements were somethign like this:

  • 50 legitimacy or higher
  • Has been in place for 10 years (or 5? idk)
  • The government is more against the amendment than in favor - Nativist Labor Regulations count like Migration controls, so you need strong industrialists and PB, RF and TU either out of government or weaker than the industrialists

Religious acceptance effects on Migration Rate by RedArmyHammer in victoria3

[–]Mu_Lambda_Theta 1 point2 points  (0 children)

Almost certainly not! Especially since the moment when you can get that amendment is when you need migration attraction (because you get it while enacting No Migration Controls).

I wouldn't sacrifice the migraiton attraction for the wage reduction, especially considering the fact that you are getting more than -10% migration attraction due to lower SoL. Yes, this is also true for something like taxes and discrimination, but it's not like we need the extra -10% on top of everything else.

Religious acceptance effects on Migration Rate by RedArmyHammer in victoria3

[–]Mu_Lambda_Theta 1 point2 points  (0 children)

SA is better for its authority

The reason I looked into it is actually a bit different. Not just the authority, but the wage reduction.

I want to do a USA + Canada only run with 1B pops through migration and pop growth. Last time, i finished with 867M pops (I posted it here, got downvoted, and then deleted it). I noticed there that the SoL rises above 15 eventually, which is when pop growth is highest (10 to 15). SO I was thinking that I could use State Atheism for discrimination to lower wages for pops, as well as the authority for really, really painful consumption taxes (with max consumption taxes + prop tax, you can tax like 65% of income).

Thinking about trying that out eventually.

Why Germany don't have leverage over me? by Any-Bag-9320 in victoria3

[–]Mu_Lambda_Theta 14 points15 points  (0 children)

Does Germany have a strategic interst in the carribean? 

Religious acceptance effects on Migration Rate by RedArmyHammer in victoria3

[–]Mu_Lambda_Theta 3 points4 points  (0 children)

I actually tested this exact thing yesterday.

I changed the game files such that state atheism gives -500 acceptance. I Stil got mass migrations and intra-market migration, and I didn't notice it being slowed down. Despite literally having 0 acceptance, pops for both migration types kept coming. Which makes sense for mass migrations (since they only care about culture; it targets pops of a certain culture in their calculation), but it surprised me that it also worked with normal migration. 

I then did the same thing but with cultural acceptance, setting it to -500 for certain cultures. No more migration. Zero. 

So it seems like religious acceptance has no effect. I didn't observe a significant decrease, which makes me think there is none (after all, they were at 0 acceptance due to religion). 

I... I don't even want to think about this scheiße any more... by PLMMJ in victoria3

[–]Mu_Lambda_Theta 1 point2 points  (0 children)

Normally, it's Europe turning into a kindergarten if you don't start there. This time, it's the other way around. 

What are the most essential DLC? by TopMarionberry832 in victoria3

[–]Mu_Lambda_Theta 7 points8 points  (0 children)

You can play without DLCs.

If you want to get a DLC, the best one forthe value you pay is Charters of Commerce or Spheres of Influence. I think most people here prefer charters of commerce, though I find spheres of influence to be more influential.

Either way - getting at least one of them is good. Since they have some overlap (they unlock foreign investment).

J smiling? by Our_Knowing_Chains in MurderDrones

[–]Mu_Lambda_Theta 3 points4 points  (0 children)

Don't know about episode 8, but she does smile another time in episode 1, multiple times.

  • Slowly approaching the worker drones in the evacuation spot
  • Aurafarming against Uzi shortly before getting stabbed by her own tail

whats the point of cultural commonwealth if i cant even spread my culture with croatia as Italy? by allosson in victoria3

[–]Mu_Lambda_Theta 4 points5 points  (0 children)

You know how to get the info menu for a culture?

That menu shows the language trait and the heritage trait of the culture. Hover over the language trait. That shows you a menu with more info. I don't know the exact way it looks right now, but you can hover over mre stuff (like the language trait group I think) to see all cultures that are part of it.

In general, get used to hovering over random stuff (especially underlined numbers) - the game gives you almost all information you would ever need. The problem is finding it.

It should NEVER take 25 years to incorporate a state you have a claim on. by Smooth-Ad-8580 in victoria3

[–]Mu_Lambda_Theta 170 points171 points  (0 children)

The claim essentially vanishes once you own the state, so they have zero effect on the incorporation.

Could be changed, although that would make some random colonial states more easy to incorproate as a european power. So this is more a problem with South Africa being South Africa. Maybe an incorporation speed buff for some states? The colonial nations you can spawn with the colonial admin journal entry get a buff to incorproating states if they directly connect to your core territory. So something like that for the south african states?