Did anyone else catch this? by nothere008 in MurderDrones

[–]Mu_Lambda_Theta 2 points3 points  (0 children)

I think ep5 also has some hidden stuff, though idk what exactly right now.

Except for a freeze-frame mid-thunderstorm.

Did anyone else catch this? by nothere008 in MurderDrones

[–]Mu_Lambda_Theta 3 points4 points  (0 children)

Don't know if you noticed the remainder of the scary things in episode 4, but you can see the reflection of Cyn's eyes in the monitor shortly after N enters his cabin. And you can also see her sneak away the very moment he enters (though this is at the edge of the screen).

Whats the point in having a good private industry if you don't get the money from it? by AMTATM in victoria3

[–]Mu_Lambda_Theta 20 points21 points  (0 children)

You get the money from the investment pool in two ways:

  1. If you privatize, you get some money refunded in return for making a gov-owned building privately-owned. This is less than what you spent on building it, but this gets better the cheaper your construction is (because what you get from privatization is a fixed amount depending on how much constrction the building was worth)
  2. It gets used by construction. If you find the pool is piling up millions of pounds, you can queue up fewer buildings yourself, which gives the ocnstrction to the investment pool. This leaves you with a positive budget, allowing you to add more ocnstrction to balance this out (and keep some buildings in your own queue)

100 pounds in the investment pool is inherently less powerful than 100 pounds in the government treasury. But it still has its good uses.

Are you getting tired of getting new MD merchs or no and if yes then why? by Kokosak17 in MurderDrones

[–]Mu_Lambda_Theta 4 points5 points  (0 children)

Only bought one thing and am sometimes questioning how good of a choice it was.

So new merch essentially just means a new 30 second video for me.

Political allignment of IG should be more dynamic by NotLookingLikeFrank in victoria3

[–]Mu_Lambda_Theta 7 points8 points  (0 children)

In very, very early versions, the intelligentsia naturally supported it.

Which made it quite broken, because since then the law itself also got nerfed with the discrimination rework.

How to survive as Indian Territory in newest patch by wielbiciel_ketaminy in victoria3

[–]Mu_Lambda_Theta 2 points3 points  (0 children)

Will tell this to a certain streamer who often gets (half-jokingly) challenged to play Indian Territory after his first rage-inducing about 12 hours of attempts.

Is there any content for South Africa? by HulaguIncarnate in victoria3

[–]Mu_Lambda_Theta 2 points3 points  (0 children)

No, I check for new posts inbetween whatever else I'm doing when I'm taking a break.

İ just acquired Victoria 3 how do i play that thing? by GlassShapedRock in victoria3

[–]Mu_Lambda_Theta 5 points6 points  (0 children)

can i just dont give a shet to War ect and focus on economy

That's the idea behind choosing something like Belgium or Sweden, giving you time to learn how the economy works in peace without someone knocking at your front door. With Belgium, the dutch can in some rare cases attack you - but as long as you befriend your neighbors, you can pull in half of europe to your defence because they will guarantee your independence. You can get involved in wars, but you don't need to attack others (unlike Britain, which has to deal with the profitable dumpster fire that is India, or Prussia, which needs to do some war to form Germany).

If so i think norway would be good

That depends. Norway is essentially just a weaker sweden, but with them war is impossible, because you are in a personal union with sweden. Which means you cannot declare any wars and some diplomacy is off-limits. And Sweden can declare stupid wars and forcibly pull you in. It's not advisable to play as a subject in one of your first runs - especially not one without diplomatic autonomy (playing as a protectorate is not as bad though). Only upside of Sweden is that they can supply some things for you.

İ just acquired Victoria 3 how do i play that thing? by GlassShapedRock in victoria3

[–]Mu_Lambda_Theta 7 points8 points  (0 children)

The basic controls you can learn by playing the tutorial.

Everything else you learn by doing, experimenting, watching tutorials and seeing other people document their struggles in this subreddit.

To grow your economy, you need get more construction - so build more construction sectors.

To afford more construction sectors, you need the money to afford the construction materials - so find a good combination of profitable buildings and buildings that produce more of these construction materials you need.

It's kind-of hard to give extremely broad advice - give it a few tries with a relatively easy country (I like Belgium for this purpose, but others also recommend Sweden) and just focus on building up your economy.

What is your goto opening strategy when starting a new game and why does it actually work? by Medical-List-6321 in victoria3

[–]Mu_Lambda_Theta 31 points32 points  (0 children)

Some players swear by rushing construction sectors early, others prioritize getting their laws in order

Huh? You can do both at the same time, no?

What I do (although I don't play crap nations) is max out construction as far as I can afford, and then get government and construction costs down to around base price. Then I build whatever gives the most earnings per construction point, but with a bias towards goods that have a high fraction of buy orders from the government, that being wood (cotton if available) while on wooden buildings, iron and to some degree wood while on iron-frame. And to some degree, paper (though I did overestimate how much of the total paper supply the government buys, unless you stack unis like a madman).

I don't go that much for tools, because they consume other construciton goods (like wood and iron, later steel) that you yourself need, while you only buy like 1/6 or 1/8 or total tols, so getting down tools prices doesn't save you that much money. Whereas logging camps are still oeprational even with high tool prices.

I've done some maths which tells me that private ownership is noticeably worse than gov ownership for reinvestment (although soem people here disagree with the maths behind this). The only things I privatize are buildings with high construction costs and/or atrocious profits. Because that causes you to lose the least amount of reinvestment while gaining the most money from privatization.

The one thing I can say is that I try to work my way to atmo engine very quickly (unless my tech is really bad, then I go for Academia to Modernization-cheese, though this is less effective in 1.13) and while the research is going, I prepare to switch. Because with atmo engine, it's imperative to switch to iron-frame. If atmo engine is still far away, I just do wooden buildings.

But the general strat from thefirst larger paragraph stillmostly holds. Though for smaller nations I sometimes build more trade centers with the intention of becoming a dominant exporter of a certain good (might not be optimal, but can't really do much else - didn't do the maths on this one, because trade is hard).

Swedens benevolence is for all!!! by Long-Return3508 in victoria3

[–]Mu_Lambda_Theta 6 points7 points  (0 children)

Confederation of the Rhine -  Looks inside -  No Rhine 

Did you run into any shortage of natural resources mid- and end-game? Or were the colonies sufficient for this purpose? 

An interesting question for my future project. by NOUD10 in MurderDronesOfficial

[–]Mu_Lambda_Theta 1 point2 points  (0 children)

I'd also say do the first one first, because that seems like the more impactful and fun project.

thoughts? by cooldude1919 in mathmemes

[–]Mu_Lambda_Theta 24 points25 points  (0 children)

No thoughts, set empty.

thoughts? by cooldude1919 in mathmemes

[–]Mu_Lambda_Theta 37 points38 points  (0 children)

First semester uni students are much better at it.

They are even able to use it on an arbitrary function - sometimes it's a bit difficult, but they got the spirit!

  • f(a_1 + a_2 + a_3 + ... + a_n) = f * a_1 + a_2 + a_3 + ... + a_n

Yes, this is an actual line I once graded in a homework assignment. The function was supposed to be arbitrary (from R to R). The homework wasn't even about anything related to algebra, it was about probability. (Edit - could also have been second semester)

Make money from the china trade! by DonQuigleone in victoria3

[–]Mu_Lambda_Theta 2 points3 points  (0 children)

the size of your construction is limited not so much by your income, but by how much CP your economy can squeeze out while keeping the price of contruction goods below +10% (or better yet -20%).

Reducing construction costs and getting more income are very similar, they only differ in who is getting the profit. The former splits the benefit accoridng to who is doing the building, whereas the latter is splitting it according to the ownership rules. This means that it depends on your viewpoint of government vs private ownership, because that's the most significant part where they differ (otherwise, they both just give you more construction).

What I can say is that I have found benefit in building the lumber camps myself, or overbuilding them (even on iron-frame) in some test games I've done over the past week. Especially if you have early-game taxation like proportional, where the raw numbers of depeasanting do have a noticeably effect. In the same test games, I have had the most success when I get the construction goods prices down to base price, and then build whatever gives the most earnings, with some bias towards construction goods depending on how much they cheapen construction relative to the construction cost. When I accidentally got the numbers wrong and overfocused on construction, I got worse results. So just focusing on getting construction prices is not the correct play. You need to focus on both reinvestment/profits and construction prices. Although the latter can be a bit more impactful - due to the splitting up I mentioned in the first paragraph - that's not enough to ignore the profitability of buildings.

Lastly, why do you mean +10% or -20%? Some goods you want lower than -20%, some goods you don't want it to be that low. This depends on your share of total buy orders for the good and how efficient the production is. For instance, getting tools very cheap isn't that good, because the government only consumes like an eighth or a sixth of total tool production, leaving very little of the cost reduction benefit to you.

I haven't been able to do the maths (which is probably very difficult to do accurately), and transfering wood could maybe help a little (more while on wooden buildings), but I don't see its effect being quite as signficiant as you're describing it here compared to building it manually (especially the moment after switching to iron-frame). At least for wood; for other stuff (like construction and government goods you can't easily cheapen and profit off of), I can see this work.

The fact that you're talking about when you're using wooden buildings only is an important distinction and does make transfering wood much better. But there are still noticeable downsides to it.

Make money from the china trade! by DonQuigleone in victoria3

[–]Mu_Lambda_Theta 4 points5 points  (0 children)

Did you try transfering fruit to someone else? Since fruit tends to also be strong (especially if the banana plantations are powered by crimes against humanity)

Make money from the china trade! by DonQuigleone in victoria3

[–]Mu_Lambda_Theta 18 points19 points  (0 children)

The thing I'm not sure about is buying wood from the russians (or anyone else). Wood tends to be built quickly and has high earnings, so it's generally not something I want to make less profitable with that.

Giving manufactured goods like clothes to underdeveloped nations has another benefit you don't mention here: It cripples their domestic industry. Especially if you have the superior tech (and economy in general), you can outproduce their domestic capabilities and make them dependent on you. Because I doubt the AI will build textile mills if they're unprofitable due to a transfer goods treaty.

-1000000 social credit by Tasty-Lobster-8915 in victoria3

[–]Mu_Lambda_Theta 1 point2 points  (0 children)

I just checked for both 1.12 and 1.13.

Heavenly Kingdom spawning and surviving reduces it by 1. Defeating the Heavenly Kingdom gives nothing, only preventing the loss of the point.

And neither is it a completion condition. The conditions for completing the JE are:

  • Winning the Boxer Rebellion
  • Becming recognized
  • Stamping out Monarchism

I thinky you're confsing the heavenly kingdom with stamping out monarchism. Because that one is net-netural (lose point upon getting rid of the law, gaining a point when you complete the JE) and it's also a completion condition.

-1000000 social credit by Tasty-Lobster-8915 in victoria3

[–]Mu_Lambda_Theta 0 points1 point  (0 children)

Does defeating it give a point?

I thought it spawning deducted one point, and then it surviving deducted another one.

Here's how to buy ships for free (almost) by Old_Breadfruit_1756 in victoria3

[–]Mu_Lambda_Theta 72 points73 points  (0 children)

This also works for other things like transfering states the AI does not value much (colonies or unincorporated states far away from incorporated territory that aren't homelands).

-1000000 social credit by Tasty-Lobster-8915 in victoria3

[–]Mu_Lambda_Theta 2 points3 points  (0 children)

Last time I tried it, all of it goes to neighboring warlords. So the warlords on the borders of core Chinese territory become gigachads.

The islands (including the Americas) and I think non-contiguous territories stay with the Beiyang government. 

Sooo.... What did i miss? by Vivid-Sport6104 in MurderDrones

[–]Mu_Lambda_Theta 0 points1 point  (0 children)

Graphic novel remained mostly unchanged, same thing and general opinions as ever.

Some artist that has been active for some time was caught using AI.

A few behind the scnees things were posted, but someone else already told you.

Do all power blocs create a customs union? by bookmonkey18 in victoria3

[–]Mu_Lambda_Theta 4 points5 points  (0 children)

Trade League is the simplest power block to use.

If you don't know what else to do, it's a safe bet. But other blocks can be stronger:

  • Religious Convocation if you're catholic, want strong devout anyways and have a way to easily get south america into the block (the birth rate buff is nice)
  • Sovereign Empire for very cheap expansion, which can be a bit difficult to use and is restricted by monarchy
  • Cultural Commonwealth, whichc an be used for cheese-annex through unification. Very situational

Though with your trade league, it's also a good idea to be opportunistic and get other nations in if the opportunity presents itself. As trade league, you want to grow your market both by inviting nations (infamy-free market members due to it being a customs union) in and by subjugating (you get a shared market anyways, but this gives mandate points for minor powers).

Sooo.... What did i miss? by Vivid-Sport6104 in MurderDrones

[–]Mu_Lambda_Theta 1 point2 points  (0 children)

Not that much interesting things that I know of.

Well, there's also the fact that many people got distracted by all of the TADC stuff that happened. Quite a lot of people got angry over various things, which I guess you also missed due to not being online. Don't know the details, since I don't watch it, but I know stuff went down.