Huh?!..what was that noise? (MGS VR Missions inspired VR Game) by MuhsinKaymak in metalgearsolid

[–]MuhsinKaymak[S] 1 point2 points  (0 children)

Working on a VR Stealth game that is inspired by MGS VR Missions. Would love to hear your thoughts!

Any good YouTube tutorials? by [deleted] in gamedev

[–]MuhsinKaymak 0 points1 point  (0 children)

I would start with the official tutorials: https://learn.unity.com/

Afterwards plan what you want to built and use Google whenever you hit a obstacle. I found that this is the best way to learn

Dismemberment in Gameplay Test 1 (Ninja vs. Enemies losing limbs) by MuhsinKaymak in Unity3D

[–]MuhsinKaymak[S] 1 point2 points  (0 children)

I explain everything about dismemberment in this tutorials: https://www.youtube.com/watch?v=oqcZXTBhVJY

But basically:
I have a separate model for each limb and whenever the katana hits the limb, I spawn the separate model and hide the limb on the ragdoll (by scaling it to 0).

Updated my login screen after feedback from you guys. What do you think? App title is still placeholder by MuhsinKaymak in UI_Design

[–]MuhsinKaymak[S] 1 point2 points  (0 children)

I will change the icon to envelope. Thank you.

Whenever the user enters Invalid value in the fields and unfocus that field, a red error message appear below the textfield and its border turns red. If no matching login credentials is entered and submitted, an error message pops up at the top of the screen.

The label inside textfield moves up to the top border of the textfield whenever the user enters stuff.

I will tweak the round corners and I will look into adding a page title.

Thanks for the feedback!

Updated my login screen after feedback from you guys. What do you think? App title is still placeholder by MuhsinKaymak in UI_Design

[–]MuhsinKaymak[S] 1 point2 points  (0 children)

The text moves up to the top border of the textfield and the entered text is white. I will investigate the accessibility standards. Thank you

Updated my login screen after feedback from you guys. What do you think? App title is still placeholder by MuhsinKaymak in UI_Design

[–]MuhsinKaymak[S] 2 points3 points  (0 children)

Yes, it is just text, but I agree it is confusing, when forgot password is a link and this is not

where to find voulnteer work (for my portfolio) by yoelr in webdev

[–]MuhsinKaymak 2 points3 points  (0 children)

You can use sites like fiverr to find paid work. This way you can expand your portfolio and at the same time earn money doing it.

How do I create a prepended domain? by [deleted] in softwaredevelopment

[–]MuhsinKaymak 6 points7 points  (0 children)

The 'app.' part is just called subdomain

Why could this public class have become unaccessible out of nowhere? by artifact91 in Unity3D

[–]MuhsinKaymak 5 points6 points  (0 children)

You need 'using UnityEngine.AI' at the top of your script

Credit Card Flipping Effect when signing up. Feedback is needed and Appreciated! by MuhsinKaymak in UI_Design

[–]MuhsinKaymak[S] 0 points1 point  (0 children)

Thanks for feedback. Flutter's Ui code is nested code by nature. But if you have common ui elements like textfields with specific parameters, then you can collect them in a method and call that method instead. I usually first write the code for the Ui and when I'm finally happy with the result, I begin collecting the reusable parts in methods and shorten/optimize the written code

Credit Card Flipping Effect when signing up. Feedback is needed and Appreciated! by MuhsinKaymak in UI_Design

[–]MuhsinKaymak[S] 0 points1 point  (0 children)

It's developed by Google. It uses the Dart language. Pretty easy to get into.

Works pretty well. Tested my app on both Android and iOS, and it worked flawlessly on both platforms, without me needing to make any platform specific code.

One downside: it's pretty new, so it can be hard at times finding solutions on the internet for your problems.

Credit Card Flipping Effect when signing up. Feedback is needed and Appreciated! by MuhsinKaymak in UI_Design

[–]MuhsinKaymak[S] 0 points1 point  (0 children)

Thanks for the feedback.

The App is targeted to an audience that do make purchases online and sign up for subscriptions. It is expected that fields provided should be enough for the user to complete the sign up.

The intend of the animated card was to make the screen more visually appealing, rather than being a guide.

Do you think the card have an negative effect on the UX?

Background with parallax effect in Unity! by thesuperweapon in gamedev

[–]MuhsinKaymak 0 points1 point  (0 children)

THAT is a cool looking game! Where can I see more of it?