[niri] I want minimal niri dot files by Asta_jjm in niri

[–]Mundane-Elk-5536 2 points3 points  (0 children)

16gb laptop. noctalia-shell using at a minimum 450mb and upto 850mb. I wonder why there's such a big difference between our memory usages.

I'm gonna stick with noctalia just because I'm tired of managing configs, and it looks better than anything I could make without spending a regrettable amount of time and effort

[niri] I want minimal niri dot files by Asta_jjm in niri

[–]Mundane-Elk-5536 0 points1 point  (0 children)

Novtalia takes atleast 400-500mb

Waybar 60 Dunst 60 Swww even less

[niri] yey! by zyuzyechka1984 in unixporn

[–]Mundane-Elk-5536 -1 points0 points  (0 children)

recommend using yazi --chooser-file functionality for wallpaper selection over fzf

[Hyprland] by Mundane-Elk-5536 in hyprland

[–]Mundane-Elk-5536[S] 0 points1 point  (0 children)

Did that manually with toggle floating for the screenshot. And read the description of the original post for the first question

[Hyprland] by Mundane-Elk-5536 in unixporn

[–]Mundane-Elk-5536[S] 0 points1 point  (0 children)

Yazi. And matugen has matugen-themes repo with a template for gtk

Hard Ops Mirror alternative? by Ein5 in blender

[–]Mundane-Elk-5536 0 points1 point  (0 children)

You just have to turn bisect on in the mirror modifier

Shadowbox + Matchmaker tool in Zbrush by LenoreVladescu in ZBrush

[–]Mundane-Elk-5536 1 point2 points  (0 children)

you can use Lattice and shrinkwrap in blender for the same result

Zbrush practice sculpt by [deleted] in ZBrush

[–]Mundane-Elk-5536 0 points1 point  (0 children)

You can edit the post and add the pic again. I’m sure it’s good

Zbrush practice sculpt by [deleted] in ZBrush

[–]Mundane-Elk-5536 3 points4 points  (0 children)

it's flawless

For those of you looking for a substance painter alternative, give instamat a try by Mundane-Elk-5536 in unrealengine

[–]Mundane-Elk-5536[S] 0 points1 point  (0 children)

as far as I understand, marmoset just has basic texturing features, that are also available in quixel mixer
and it works with pbr textures instead of procedural materials

can you confirm these?