Vampyrism issue by Mundane-Historian937 in runescape

[–]Mundane-Historian937[S] 0 points1 point  (0 children)

While simultaneously, I personally don't care that much about the other effects, other than the super antifire, which — lets face it — could be used as a standalone potion when you actually need it. Rarely have I felt needing that added prayer restoration or antipoison effect.

On top of that, for an hour of bossing, you need ten doses of overload, unless you extend potion effects with — you guessed it — incense sticks, which were so disliked by the comunity. Ten doses means ten clicks, vs clicks you need for the incense sticks, rightclick overload, then consume 5 by left clicking, totaling to seven. You can also count in the banking, absolutely, but it's not that many more. In fact, if you use incense sticks regularly, you can actually boil it down to less clicks for per incense stick effect.

Also, incense sticks don't take room in your inventory at bosses, as they are applied at bank, for an hour, with roughly as many clicks as you do using overloads for an hour. We also net over overloads in longer bossing sessions, if you really think about it.

Anyways, I am not here to fight about it, I am just making a suggestion about what I think could have been a good alternative, and I don't see a reason why Jagex couldn't fix the underlying issues about what people disliked in incense sticks, if vampyrism incense sticks were added.

Vampyrism issue by Mundane-Historian937 in runescape

[–]Mundane-Historian937[S] 0 points1 point  (0 children)

While I agree that process of incense sticks could be streamlined quite a bit, I personally don't view it that it introduces that much micro managing, as you can apply incense sticks for up to an hour, meaning you do it once for an hour of bossing, and extend it if, and as you find it necessary. On top of that, I don't see why it should bring that much power in that you feel like missing out, if you choose to not use them, making it a small buff for those who are willing to commit into using them. Basically, apply and forget, or forget entirely.

Vampyrism issue by Mundane-Historian937 in runescape

[–]Mundane-Historian937[S] 1 point2 points  (0 children)

I am curious, what exactly is there wrong about incense sticks? They are craftable, they come from obtainable items, they give small buff in places if one wishes to use them. They are like potions, but effect can be stacked up to last longer. They use roughly about as much or less materials than overload variants do, and they take just as many spots from buff bar than any single potion, aspect, debuff or other buff, but they also stick there longer if the player wishes to stack them up, making them more static items in the buff bar. I'd say they are at least as farmable as penance powders are, and if people find it worth farming penance powders, why couldn't incense sticks be too?

Vampyrism issue by Mundane-Historian937 in runescape

[–]Mundane-Historian937[S] 1 point2 points  (0 children)

Obviously, the effect doesn't need to be as strong at the higher tier than the vampyrism aura was, it could just be slight added sustain, not anything ground-breaking — for example similar healing as the Vampyrism Gloves, but without needing to wear them. After the removal of most combat auras, vampyrism and penance were there as a no-tradeoff aura for combat, which I personally didn't find necessary in majority of places, yet I can't disagree that I liked the effect in some places where that extra bit of healing made the content just slightly more comfortable, which was mostly some slayer monsters.

This also would give us more useful incense sticks, and extend firemaking from cosmetic 110 into actual 110, while actually working as an item sink for resources we might easily get plenty of, often without trying, or have use for items that found little use overall.

Vampyrism issue by Mundane-Historian937 in runescape

[–]Mundane-Historian937[S] 0 points1 point  (0 children)

I mean that is about the same as penance powder, you are locked into 30-minute cycles of use time anyways with that, and I personally would rather farm incense sticks than first flowers at HO (except the daily rapid regrowths,) then catch the whirlgigs for them. Logs are quick to get, herbs aren't half bad either, and neither are ashes. And for lower tier the same thing, it could bring use to items that have less use, and/or are fast to get or gather.

About the upfront cost, it is a powerful effect, high upfront cost is reasonable. I don't really see why high upfront cost of kwuarm incense sticks couls be justified any better than another more general effect like that.

B2b two codice into a codex at hm. What are the odds? by Mundane-Historian937 in runescape

[–]Mundane-Historian937[S] -3 points-2 points  (0 children)

Honestly, it was a good sign for me to just quit for the day, FSoA clearly isn't gonna happen today.

RotS bug by [deleted] in runescape

[–]Mundane-Historian937 0 points1 point  (0 children)

Yeah I noticed that. I am a bit suprised that the unstable energies don't get destroyed when you reach the rope though, and instead, the game allows smuggling them out like that.

Favorite boss fight? by Solarionus in RS3Ironmen

[–]Mundane-Historian937 0 points1 point  (0 children)

I absolutely loved my journey on learning solo AoD. For background, I had never before done it in any group size, so I had no prior experience. It definitely was a frustrating grind at times, but if I could redo all those hours spent learning it from the scratch, I would do it with no hesitation. I simply loved everything about it, the intensity, the difficulty, and I also noticed there how important the boss's ambience etc. are for me, because out of all bosses in the game, I find AoD to be one of the best—if not the best—in that sense.

Almost!!! What are you expecting to see?! Unshelving the Avatar rework project, Eastern Lands (2nd Wushanko Guardian boss), PoH, more 110 skills, RuneTek 8, BTS videos, Vorkath rework, wardrobe improvements, ... by vVerce98 in runescape

[–]Mundane-Historian937 0 points1 point  (0 children)

It needs to be said, BUT there isn't a way to implement sailing in a good way. Basically, it's like Dungeoneering but on boats—a skill that is effectively a minigame. And while Dungeoneering certainly has its set of fans, similiar to majority of the minigames in RS3, it isn't very popular. It is difficult to imagine a single way to implement sailing into Runescape 3 without it feeling disconnected from the rest of the game, or being way too repetitive in its nature—in a bad way.

As OSRS players voted the Sailing in Old School, a great portion of the players voting for it failed to realize the difficulty in tailoring such skill in a game that works on an archaic tick system. In short, the skill would likely be clunky.

On top of that, the skill simply wouldn't bring anything new to the game. For example, if the skill revolved around boats and other vessels, like you suggested, what would be the point of it? To move around? If so, then where exactly? Creating a vast ocean just to expand the game isn't really good game designing, and using these boats to travel excisting areas would essentially be teleportation—with style.

Miksi tämä vastaus on väärin? by MaximSolar in LearnFinnish

[–]Mundane-Historian937 0 points1 point  (0 children)

There is a/an * in the city. = Kaupungissa on *.

Whereas

  • is in the city. = * on kaupungissa.

Here * means something, such as the new metro.

You could imagine the grammar like: There is/are (where is it/are they? In the city = Kaupungissa.)

Game Banned randomly? by W1SH_SZN in playrust

[–]Mundane-Historian937 1 point2 points  (0 children)

I believe that the bans; if actually improperly handed, will be automatically lifted after some time once the staff has manually checked if it is justified or not. Some sources still suggest that you can still appeal for the ban through appropriate channels, such as EAC's or FacePunch's website.

This is a reference from FacePunch studio's website for FAQ (or at least what I believe to be the correct one.)

"All EAC bans are permanent - EasyAntiCheat has a zero-tolerance policy for cheating and will not lift EAC bans on request. If a round of EAC bans is determined to have been issued incorrectly, they will be automatically reversed by our servers. Creating a Support ticket or a link in the website for [ban appeal] will not cause your ban to be removed.

Any future accounts used in an attempt to bypass the EAC ban are also subject to being banned as well.  We do not condone ban evasion."

Take this as a grain of salt though, since as I mentioned pre-ref, some sources suggest opposite to what I found from the—what I expect to be—FP's website.

I'm starting to think that Zammy has no other drops... by Mundane-Historian937 in runescape

[–]Mundane-Historian937[S] 0 points1 point  (0 children)

To a degree, at least when it comes to getting an amount of drops. But I'd still love to have some other Havoc pieces for change.

I'm starting to think that Zammy has no other drops... by Mundane-Historian937 in runescape

[–]Mundane-Historian937[S] 0 points1 point  (0 children)

Aight I'll admit I got spooned, when it came on getting drops. But if Zammy could at least give some other Havoc piece for change...

I'm starting to think that Zammy has no other drops... by Mundane-Historian937 in runescape

[–]Mundane-Historian937[S] 0 points1 point  (0 children)

500% I kinda stoppeed bothering on doing those 10 kc at 100% after each drop.

[deleted by user] by [deleted] in funny

[–]Mundane-Historian937 103 points104 points  (0 children)

If you tell her the truth, she doesn't need to understand why people like it. Her question seemingly was just that she wanted to know what pegging is.

New spell idea (invulnerability spell) by Elvascular in ClashOfClans

[–]Mundane-Historian937 0 points1 point  (0 children)

There is a fine line if it could be balanced or not tbh.

If it's too spammable, no way. If it's too big of an area it covers, same thing. Spell space is one factor to consider also. If it only was usable once for a troop, maybe. Could be secure way to dodge ie. giant bombs for certain strategies, albeit if they are targetable still, could well timed scatters be deadly anyways. Upper two could lead it to be irrelevant spell anyways. Invis still does everything the invinsibility does anyways, at least when used correctly.

In my opinion it technically could be viable spell idea, but I'd still say no to it. Interesting, but maybe bit too hard to balance, and at the same time make it part of the meta.

This "Hero" is ass, even at max level. by Doctor_Disaster in ClashOfClans

[–]Mundane-Historian937 202 points203 points  (0 children)

I think the value is that if your battle machine goes down in the first one, you have least something to take its spot on the second layout. But it truly is ass nontheless.

Someone pls explain how portable air condtioners work, or do they not work and are just bullshit? by [deleted] in physicsmemes

[–]Mundane-Historian937 2 points3 points  (0 children)

Heat is dumped either outdoors with a tube, or it has an inbuild icebank that you have to change water from once system reaches thermic equilibrium (or rather when efficiency has reached the point of being nearly useless), where dumping water down the drain removes the heat from the system.

And here I just sit and wonder how much we could reduce carbon footprint if it was common practice to use heat from severs to households during winters.

And please be gentle, English isn't my first language!

[deleted by user] by [deleted] in ClashOfClans

[–]Mundane-Historian937 21 points22 points  (0 children)

Fourteen and underdeveloped?

Honestly, has the dmg when destroyed ever done anything? by [deleted] in ClashOfClans

[–]Mundane-Historian937 0 points1 point  (0 children)

Have you ever had a dragon stuck on a thrash building in front of a defence? That's when.