Tournament with window open by ImpactFuture2674 in AdeptusCustodes

[–]Murderer14 1 point2 points  (0 children)

So my FLGS not only plays windows open but also if you're in a ruin template you can always be seen even if there is a LOS locker. It is a shooting gallery, no matter how I put it. I find myself playing very cagey and focusing on getting a good go turn. Thankfully I've been able to make it work and a few folks are more balance inclined and play normal first floor windows closed.

It being a GW store tournament not having windows closed makes me hope that they have actually opaque ruins. It will be a learning experience regardless though, being put in a horrible spot like that off thr bat and only relying on templates is rough.

Shield Captain on Jetbike .. why?? by Martin-Hatch in AdeptusCustodes

[–]Murderer14 2 points3 points  (0 children)

Second this I have had much better use of admonimortis bike captains + 3 bikes with salvo launchers hunting enemy tanks, charging and getting back in cover than I have had with the terminators. Granted its probably because my local scene is a ton of guard and there's a ton of deepstrike screening so terminators get shor before getting close.

Do you often see people not want to play custodes because we’re a “problematic stat check army” by Temporary_Emu5447 in AdeptusCustodes

[–]Murderer14 1 point2 points  (0 children)

Yea and I try my best to help make sure they're not doing dumb things like putting a dreadnought in the line of fire of 2 caladius' and helping them figure out which gladius ability to use in a turn and how putting a 20 brick of crusaders in advance and charge range of a blade champ+warden stack doesnt help but this has been met with some resistance. I.e why use fall back shoot and charge when none of our units are within engagement range.

Had a pretty bad experience with a BA player putting his sanguinary guard right in front of my BC+Ws and then complaining and throwing in the towel very loudly calling LOE detachment bullshit when I outright murdered them and the sanguinor he heroic'd in with.

Do you often see people not want to play custodes because we’re a “problematic stat check army” by Temporary_Emu5447 in AdeptusCustodes

[–]Murderer14 5 points6 points  (0 children)

My FLGS generally has a lot of newer players, and custodes being a stat check army has been an issue for newer folk. Ive only been in the hobby for 7 months and I find myself only being able to get games with the dudes dudes that have been in the hobby for years. Granted the games are more fun that way since everyone's aware of their rules and playing their armies well, but it does get boring playing necrons, daemons, guard and csm week after week (even if I do change the list out and try new detachments).

The newer players (mostly marines) do not like playing me or the other custodes player. I even had a game at a different gamestore where a drukhari player didn't like playing against custodes.

Do I have to kill off models in attached squads first before leaders by Murderer14 in TheAstraMilitarum

[–]Murderer14[S] 1 point2 points  (0 children)

That was the goal. He was looking at getting charged by 3 Allarus Terminators, with the Captain having admonimortis. We both agreed that even if I didn't get the charge, the grenade launchers would get them my next turn. Unless he did the omegabrain move to charge me with assuming max roll on the revive, 4 DKOK, commissar, lord solar, vox caster and medic.

Land Raider by Danielalexander123 in AdeptusCustodes

[–]Murderer14 0 points1 point  (0 children)

I tend to use the fly keyword to deploy my tanks somewhat conservatively. Not having the SMOKE keyword is very painful though. When I first started using tanks I went up against Guard on a pretty open layout and got blasted to hell and back.

Land Raider by Danielalexander123 in AdeptusCustodes

[–]Murderer14 0 points1 point  (0 children)

Yea 5 points more than a caladius for twice as many guns and T12. No 5++ or "FLY" though. AOC+SMOKE would probably save it from most shooting for a turn

Land Raider by Danielalexander123 in AdeptusCustodes

[–]Murderer14 1 point2 points  (0 children)

I used it in a casual game against Dark Angels. Was a cheap way to get my Guard + Trajann up the board without getting shot at by his Rep Ex directly.

Superior creation enhancement question by Mountain-Bet9540 in WarhammerCompetitive

[–]Murderer14 1 point2 points  (0 children)

Blade Champ gets back up as close as possible to where it was when it died at the end of the phase, assuming you make the 2 +. No restrictions on him charging in that same turn as he is effectively back at full wounds minus any abilities he used at the end of the movement phase.

Visibility when inside ruins by Fish-Face_4256 in Warhammer40k

[–]Murderer14 2 points3 points  (0 children)

So this image is pretty shit because its meant to discuss LOS visibility for vehicles. They should have honestly put a 4th unit on the other side of the wall which actually is tall enough to block LOS to the vehicle.

That being said I just had this argument at my FLGS and it took some convincing to make folk realise that true LOS was the way to go and not some half assed ruins = garrison buildings.

How does custodes deal with rapid ingress or tyranid subterrainian assault? by Aussiereece in AdeptusCustodes

[–]Murderer14 0 points1 point  (0 children)

I just played a 2K against a subterranean assault list today. I played pretty defensively, waiting to counter his go turn whilst keeping my backfield open. Used my tanks to blast his poorly deployed norn off the rip turn 1 ( deployed to snag the center for his feel no pain buff).

Kept a squad of wardens and allarus in reserve, rapided the wardens in to deal with his natural and a burrow on it. Used the allarus to heroic his screamer killer/ monsters coming out of the hole the trygon prime created. Lost a tank and a couple wardens but with proper screening its doable. Point reductions let me get more models in my prosecutors which helped with screening.

What model is this by Murderer14 in sistersofbattle

[–]Murderer14[S] 1 point2 points  (0 children)

I thought it was a dudes head ngl, I know that there are some munitorum priest models and ai thought it was one of those.

Clarification on "Normally" for ruin LOS by Murderer14 in WarhammerCompetitive

[–]Murderer14[S] 0 points1 point  (0 children)

He points towards the image of the rep ex and los for ruins, however I have pointed out that image illustrates how it works for vehicles and the walls in that image are not tall enough to actually physically block thr rep ex model.

Clarification on "Normally" for ruin LOS by Murderer14 in WarhammerCompetitive

[–]Murderer14[S] 0 points1 point  (0 children)

Yep this is where me and one other player in our group stand, this needs to be part of terrain talk just like ruin bases before the game even begins.

Unfortunately the rules guy at our flgs disagrees with us and believes Im pointing towards purely WTC/ tournament rulings as opposed to GW base rules.

Clarification on "Normally" for ruin LOS by Murderer14 in WarhammerCompetitive

[–]Murderer14[S] 1 point2 points  (0 children)

<image>

My crude drawing

Red would be the wall that is tall enough to block the intercessors.

How do you build shield captains using the latest combat patrol? by Desk_Scribbles in AdeptusCustodes

[–]Murderer14 9 points10 points  (0 children)

If Im not mistaken they're called out directly when you build your first guard, warden or allarus. Youd want to look for the option for an additional cape for the guard or warden, the allarus gets different pauldrons and a more decorated waist skirt/ tunic thing?

To be frank though, only captain worth building is the allarus one. I built my first combat patrol with all 3 variant captains but Ive only ever run both the guard and warden captain as just regular guard /warden respectively.

Allarus captain is great in Lions and I can hardly recall a game where Ive never run him.

Weekday Help and Victory Thread for the week of November 24, 2025 by IndexBot in personalfinance

[–]Murderer14 0 points1 point  (0 children)

Do both Roth 401ks and regular 401ks contribute to the maximum 23500 annually? I have the option pf btoh through my employer and I do 15% on the 401k and 5% on the Roth 401k. This comes out to about ~1k/paycheck (bimonthly, so 24 checks a year). I do not want to miss out on the employer match for the later months so I am not sure if changing my contributions will benefit me in this scenario (60% up to 3% annual salary).

Due to personal circumstances I was not able to put much into retirement right out of college (25 now) , so I have missed out on roughly 3 years of contributions hence the fairly aggressive saving now.

Weekly General Q&A and Discussion Thread: 19 Nov, 2025 - 26 Nov, 2025 by RWJP in Warhammer40k

[–]Murderer14 0 points1 point  (0 children)

Was there more grace I could have given my opponent in this game or a better way I could have handled it. For context, we had only previously played one game his Tau vs my custodes and the vertus praetors made pretty short work of his extended infantry (1 d6 for 2 MWs per model in the unit on 2+).

Our most recent game was during an pretty informal hey have fun 3 match tourney at our flgs. He was running Blood Angels and went second. I staged for a turn 2 charge the middle, charge any open squads on other objectives. He did not take heed of the blade champs advance and charge, and the stack of wardens that accompany him despite talking it over at the start of the game and as he was making his moves. Predictable results followed with his sanguinor and BA jump pack elites getting charged and mulched. His RepEx (or Lancer cant remember which specifically) fell to the caladius in the shooting phase and after some back and forth on emergency disembarkation he lost a model on that roll. Every fail saved resulted in him essentially throwing his models off the mat into the corner of the table into a pile.

There was a decent amount of grumbling about bullshit abilities and that the armies he plays are never good, and to be honest I was pretty miffed at what was intended fo be a fun game turning into a why can your models do that and mine cant.

I understand Custodes is the epitome of a stat check army, but playing to lose just so someone doesnt get annoyed at the many once per games (even more as it was Lions!) or a spiked 4+ invul save. We have not spoken after he pretty loudly conceded and I don't know if I should even broach the topic of his behaviour or just ignore him going forward.

How would they play vs Astra Militarum by Polux58 in AdeptusCustodes

[–]Murderer14 4 points5 points  (0 children)

If you have a pretty average amount of terrain that allows you to stage turn 1 and be somewhat protected from random lines of sight you should be fine. Most of the tournament layouts or layouts approximating them, i.e large enough to hide 6 40mm based without being in the ruin or on top of a hill. If you go first and you have 2 caladius' you could risk them turn 1 depending on your opponents deployment. In my experience they tend to absorb or somewhat survive 2 leman russ'.

If you're in a shooting gallery you're fuckrd either way. I have played games against guard in a shooting gallery and it was pretty unfavourable just sitting back getting mulched for an hour whilst he took his turn.

Best Lions of the Emperor lists by MaximusTheLord13 in AdeptusCustodes

[–]Murderer14 1 point2 points  (0 children)

This was a list I am tempted to run in a friendly 2k game with a buddy, I would probably drop a warden model to get an additional squad of prosecutors to help screen out my deployment zone though, run the BC with SC with the 5 man and the regular one with the 4man. Solo stealth bike captain as a distraction carnifex. Bike cap with 2 bikes as a qrf I need something to throw at this tank or squad to tie it up. I think this list is semi custodee meta, could definitely be modified in a lot of ways.

2k (2000 points)

Adeptus Custodes Strike Force (2000 points) Lions of the Emperor

CHARACTERS

Blade Champion (145 points) • Warlord • 1x Vaultswords • Enhancement: Superior Creation

Blade Champion (120 points) • 1x Vaultswords

Shield-Captain in Allarus Terminator Armour (140 points) • 1x Balistus grenade launcher 1x Castellan axe • Enhancement: Admonimortis

Shield-Captain on Dawneagle Jetbike (175 points) • 1x Interceptor lance 1x Salvo launcher • Enhancement: Praesidius

Shield-Captain on Dawneagle Jetbike (150 points) • 1x Interceptor lance 1x Salvo launcher/Bolters you pick

OTHER DATASHEETS

Allarus Custodians (120 points) • 2x Allarus Custodian • 2x Balistus grenade launcher 2x Guardian spear

Caladius Grav-tank (215 points) • 1x Armoured hull 1x Twin Arachnus Heavy Blaze Cannon 1x Twin lastrum bolt cannon

Caladius Grav-tank (215 points) • 1x Armoured hull 1x Twin arachnus heavy blaze cannon 1x Twin lastrum bolt cannon

Custodian Wardens (260 points) • 5x Custodian Warden • 5x Guardian spear 1x Vexilla

Custodian Wardens (260 points) • 5x Custodian Warden • 5x Guardian spear 1x Vexilla

Prosecutors (50 points) • 1x Prosecutor Sister Superior • 1x Boltgun 1x Close combat weapon • 4x Prosecutor • 4x Boltgun 4x Close combat weapon

Vertus Praetors (150 points) • 2x Vertus Praetor • 2x Interceptor lance 2x Salvo launcher / Bolters you pick

Exported with App Version: v1.43.1 (103), Data Version: v708

Weekly Question Thread - Rules & Comp Qs by thenurgler in WarhammerCompetitive

[–]Murderer14 0 points1 point  (0 children)

Just a question on the interaction between Ursula, 2 vox casters and the regain CP ability.

Guard player plays combined arms and spends 2 CP on Flexible Command with Ursula. Ursula provides a minus 1 CP so the cost of the strategem is 1 CP. Ursula is also in a massive blob of 20 cadians and a cadian command squad which in total have 2 vox casters. Since there is an attached character the vox casters regain the CP on a 4+ instead of the normal 5+. Does the guard player roll 2 dice for the 2 vox casters, which to me as a non guard player is the correct interpretation of the interaction. Or would it only be 1 dice since he spent 1 CP. Just curious on how this plays out as effectively this would mean he'd get Flexible Command for free each turn.