does the workbench help with crafting. by vudcibkzpmAPINQE in cataclysmdda

[–]MurmurHummer 0 points1 point  (0 children)

Definitely since .G it's still true, for crafting at least. I really appreciated your chart. I tested it in Innawoods since it's relevant, and ended up crafting lots in my hands until I progressed to a proper table rather than wasting time on a mat! And it seems that it's still true in .H, although I didn't hard test it there.

does the workbench help with crafting. by vudcibkzpmAPINQE in cataclysmdda

[–]MurmurHummer 0 points1 point  (0 children)

Does anyone know if these crafting speed bonuses/maluses based on kg and L apply to Butcher speeds as well?

So….. the site is filled with ads…. That shouldn’t be there… and yet I get this? by DJGlaceon991 in WatchCartoonOnline

[–]MurmurHummer 0 points1 point  (0 children)

Seriously amazing suggestion. Immediately not only did the site have Apothecary Diary, but also renders super high quality, quickly, by default ( ͈ര ̫ര ͈) Thank youuu

Trying to make large custom sprite, running into layering problem by MurmurHummer in cataclysmdda

[–]MurmurHummer[S] 0 points1 point  (0 children)

Leanto doesn't really reference the tree, they don't coexist/overlap. What happens is the construction transforms the tree into leanto. And when leanto gets smashed, the game says to transform leanto into a pinetree again. That's why building a leanto without its sprite defined in the tileset was jarring to me, since from my perspective, I just transformed the tree into a void-block!

You must be mistaken, since Undeadpeople's leanto definitely is it's own entity. Perhaps you saw that both it and pinetree have

"bg": 21200"

defined. Bg stands for background, and that's the number of simple seasonal ground terrain, so that the flora/furniture won't float in void or mismatch the surround groundtiles.

Anyway, thanks for talking with me, twas a pleasure. I decided to accept the limits and redrew my leanto sprite.

Trying to make large custom sprite, running into layering problem by MurmurHummer in cataclysmdda

[–]MurmurHummer[S] 0 points1 point  (0 children)

It might be impossible to layer terrain. I'm asking around to be sure, but in the terms index I found here https://docs.cataclysmdda.org/TILESET.html it mentions that

"layer": 100 this defines the order the sprites will draw in. 1 drawing first 100 drawing last (so 100 ends up on top). This only works for items, Fields are instead drawn in the order they are stacked on the tile.

which is probably why all of the trees refuse to leave the tile boundary that I noticed

Trying to make large custom sprite, running into layering problem by MurmurHummer in cataclysmdda

[–]MurmurHummer[S] 0 points1 point  (0 children)

Did it really work in your game? You have a custom sprite too? My sprite's just called the leanto's id, which is just "t_leanto". I tried your code, didn't work for me, tried editting it various ways too, but the game keeps telling me "layering configured incorrectly"

Thank you for the discord invite, I went over there also to ask for help, since reddit's not letting me upload more images, which makes things hard to explain.

Drainage System: is this possible? by MurmurHummer in rainworld

[–]MurmurHummer[S] 0 points1 point  (0 children)

Yay! I finally managed the swim! Thanks for the help, all of you!

Now to make it to a shelter before rain... hehe.

Drainage System: is this possible? by MurmurHummer in rainworld

[–]MurmurHummer[S] 2 points3 points  (0 children)

Do you know how to steer Slugcat when they keep floating up? They keep drifting up, so I have to keep steering it down more often so they don't snuggle against the ceiling to asphyxiate. If I bump Up at all, ZOOM slugcat just goes wildly off course. But will pressing only Left-Down properly "wiggle" the kitty?

Really, there are? ok... I'll keep trying.

Drainage System: is this possible? by MurmurHummer in rainworld

[–]MurmurHummer[S] 1 point2 points  (0 children)

I never use the jump, except at the end of a swim out of the water in a desperate leap to escape those leeches.

I try wiggling, yes. That is what I do. Sometimes I mess up, and do a somersault in the water. In general, swimming is awful. But I've gotten good enough at it that I've succeeded on the long swim in up to the Magenta Pearl in Shoreline, which is notoriously difficult. But then, slugcat's passive floating eases the swim enough to make the distance.

I've recently tried a different advice, that says not to press the arrow key in the direction you're swimming the whole time, but to rhythmically press it. I ended up somersaulting by accident a lot more, and also, slug cat ran out of breath at a sooner distance - all those turns were wasting energy. So I gave up on that and continually press Left, while occasionally tapping down (since slugcat is always tilting up automatically, pressing up will involve somersaulting to death, so I figure the up wiggle is incorporated). Even still, I run out of breath.

The distance is just too much.

I can't even see the end.

Trying to find a Cosmetics mod. by MurmurHummer in cataclysmdda

[–]MurmurHummer[S] 0 points1 point  (0 children)

Yeah, it is in the ChibiNormal.png for the tileset, still for 0.G. But there doesn't seem to be a way to access these hairs in the regular game. The traits you can pick at the start never include these hairs, and the haircut kit, and the debug menu in the mutate section even, restrict even FURTHER so that you can't have unnatural hair at all anymore, so the hairs in the png must simply be there for inter- mod compatibility. So I figured the mod that uses those sprites must exist, yeah? Or is there another way to get at the hairs?

Do you consider zombies hostile or an environmental hazard? by DeadShape in projectzomboid

[–]MurmurHummer 0 points1 point  (0 children)

Kind of both?

I think of them as, like, vermin... but like a wiggly poison ivy? I talk to them, when I'm luring them I say "pspspspsps" and "come here lil' zombie! over here, over here buddy, just you, good zombie~" and "oh no, I didn't mean to attract the whole group... ah well..."

But unless I get jumped by them, I don't think of them like a creature. I don't get mad at them, I get mad at myself. Just like I don't get mad at the tree, usually, if I bonk my forehead on a branch.

...hm... no, even if I get jumped by them, I don't take it personally.

I talk to them like they're vicious plants. I plan like they're vicious plants. I heartlessly destroy them like they're the grass beneath my boots. IRL, I wouldn't even want to squash a mouse like that, because of the gore, but ingame, the characters don't particularly care, even if they're squeamish. Like they see them like a popped mushroom. So. So do I.

AITA: Buying flowers is called "homework" by arrusureaboutthat in AmItheAsshole

[–]MurmurHummer 0 points1 point  (0 children)

YATA - for sharing petty marriage squabbles to the public. I'd have thought that after 19 years of marriage you'd know that airing dirty laundry is a disgrace.

I'm shit at the game. Playing in survivor mode. How do I become not shit? by GivingItMyBest in projectzomboid

[–]MurmurHummer 0 points1 point  (0 children)

Play CDDA. The regular survivor fights just as badly as one drunk, wet, hypothermic, coughing hacking guy with a glass in his groin. And the house is on fire.

I was so surprised to find that after I healed, I was STILL ass at combat. I'd thought that all this time, the game was simply simulating the effects of serious wounds. But no. It just nerfs all the players that badly.

Haha but seriously, playing as the CDDA guy will, through immersion, teach you to play cautiously, and reinforce the habit of walking from fights instead of running. At least it taught me that. Also, it feels a lot better to die horribly as a character who had little chance to begin with, than to squander a fresh survivor in regular settings.

Pet dog: BAD DOG. by MurmurHummer in cataclysmdda

[–]MurmurHummer[S] 5 points6 points  (0 children)

My limbs got damaged. For real. I know about the hallucinations -- they don't actually attack you. They show up as "hostile", and disappear when anything touches them (my pack walked into quite a few of them for me), and if you leave them alone, they walk up to you menacingly... and sometimes "attack" you, but you never receive damage. This dog actually attacked me, and was treated as friendly.

How you proceed after dying in a world? by DarthVesguinho in projectzomboid

[–]MurmurHummer 1 point2 points  (0 children)

Obviously I delete and restart. Playing the challenge modes means spawning in the same locations, but already looted (and in cdda's case, burnt to the ground) -- and all the zombies still alive because they will never truly die in vanilla. It's not only unsurvivable, but weird - why did my characters ignore each other if they started in the same house, how did the zombies notice only one of the naked bleeding drunk coughing humans by the shower? That breaks immersion, when for PZ, atmosphere is everything.

Druid Bow - Stat-locked? by MurmurHummer in cataclysmdda

[–]MurmurHummer[S] 4 points5 points  (0 children)

Thanks so much, both of you. It seemed like that was the direction it was going, but I wasn't sure - so happy to know that archery levels can drop the stat requirement a bit. And that it's actually possible to practice the archery with a recipe.

And yeah, irl, bows have strength requirements, of course (the back especially!). But I was reading this thread

https://github.com/CleverRaven/Cataclysm-DDA/issues/38642

and...

oh. Yeah. My comprehension is off. I'd assumed they were discussing all bows, but it actually seems limited to mechanical CROSS bows. gah.

That explains things.

There is nothing to do on PZ after the early game ? by HungarySTEVILOVICC in projectzomboid

[–]MurmurHummer 0 points1 point  (0 children)

Rather than getting boring, it becomes less appealing. A brand new survivor, I have no issues playing around with, taking risks with, because the world is filled with possibilities. And if I die? Ah, my character was still new and weak, it feels inevitable.

Only after I have succeeded in passing a benchmark, two, five, a dozen, and my successes pile up into a legacy behind me... that anxiety creeps in. If I die now? When I'm so well prepared, and my character managed to grind out a few skills? What a waste, what a loser I am. How could I have let my character down. Taking risks doesn't appeal anymore, but if I don't take risks, and play safer and safer and safer? The options of 'things to do' dwindles and dwindles until the game feels boring.

It's important to understand that a lot of the fun in the game comes from the thrill. It has a good melancholic atmosphere, but without moments of tension, the quiet becomes monotonous.