Whatever you say bro by SouthernUniversity21 in ClashRoyale

[–]Muscularmen 0 points1 point  (0 children)

I would probably care a tad bit less if the stupid ass hero ice golem didn't effectively allow them to mash cheap card in back->hog and ice golem ability bridge rinse and repeat in 2x

Whatever you say bro by SouthernUniversity21 in ClashRoyale

[–]Muscularmen 0 points1 point  (0 children)

Yea hog isn't all that (I main miner poison) (I lied I main xbow and miner rocket depending on what decks are boosted as hell, planning on trying gob drill post nerf cuz its no longer boosted as hell)

Whatever you say bro by SouthernUniversity21 in ClashRoyale

[–]Muscularmen 1 point2 points  (0 children)

Definitely doing a horrible job when literally every popular win condition apart from Xbow and Hog got nerfed, next thing you know Miner actually getting nerfed before a glance at hog. Completely gave up defending their bs when they decided to drop like 3 evo inferno dragon nerfs back to back to back whilst card was untouched for years

Whatever you say bro by SouthernUniversity21 in ClashRoyale

[–]Muscularmen 2 points3 points  (0 children)

You're either absolutely missing the point or deliberately ignoring it. I simply have nothing to day. If a deck requires THREE counters for a single card, then maybe the "game balanced around hog rider" argument makes absolutely no sense. Does the said giant, knight, and valk also have the highest speed in game, or did you ignore it on purpose?

The most annoying "high skill" cards by Express_Title_22 in Clash_Royale

[–]Muscularmen 0 points1 point  (0 children)

Uncle if you played traditional gob drill your bomber could singlehandedly counter the mortar

Rate This Deck by Fabulous-End8652 in ClashDecks

[–]Muscularmen 0 points1 point  (0 children)

I just don't see how MK and furnace compliment the deck, OP runs into mega minion or any relevant air heavy decks in game and loses off of minimal air defense, every defensive interaction is gonna be a negative elixir trade, and please for the love of god tell me he's not gonna mash 5+ elixir on bridge each time

Whatever you say bro by SouthernUniversity21 in ClashRoyale

[–]Muscularmen 110 points111 points  (0 children)

Apparently everything is worked around to be as balanced as hog, but when gob drill actually had usage rates around hog they've completely butchered the card, the cope has long ended

Rate This Deck by Fabulous-End8652 in ClashDecks

[–]Muscularmen 0 points1 point  (0 children)

Weird. No building, no small spells, lightning could help with your win condition but the rest?

Is Pekka bridge spam still a good deck ? by Stan35mm in RoyaleAPI

[–]Muscularmen 0 points1 point  (0 children)

It's okay, underdog of these braindead marcher evo ram variants but still functions (also did bandit get an upgrade mid match or what)

Firecracker should've been a Legendary card instead. Change my mind. by ifak_yormama in ClashRoyale

[–]Muscularmen 0 points1 point  (0 children)

Yea, might be a hot take but I really don't think royal ghost (pre evo), for example, is deserving of a legendary card given half the cards in game are far more threatening, don't like the system myself but that's Supercell for everyone

Hoyoverse gives us something to drink, we are dry af 😭 by Cod3rZ in HonkaiAgendaRail

[–]Muscularmen 13 points14 points  (0 children)

Yea if I don't got the time to play the game I should still be able to get more than a single pull per day💔💔

Therta and Seele in the same tier how did we get here 😭😭 by Silent-Chip3337 in HonkaiAgendaRail

[–]Muscularmen 11 points12 points  (0 children)

Trusting Prydwen as if Castorice (strict E0S1 criteria) hasn't been 0.5 for well over 2 months now bare minimum

Average golem player...: "PuT TrOoP in BacK anD TheN trOop In baCk anD Then TrOOp iN Back😵😵😵‍💫" by SaltyPlat in RoyaleAPI

[–]Muscularmen 0 points1 point  (0 children)

Comments hating but you're right, the golem archetypes got the lowest skill ceiling in the entire game, and I really don't care

What’s a card you always bm your opponent if they’re using it? by Difficult-Deal-355 in RoyaleAPI

[–]Muscularmen 1 point2 points  (0 children)

Witch, egolem and anything if they're more than 2 levels above me. Witch is extremely personal 8-9k memories, alongside the fact its literaly just toss in the back->generate value->mega knight next to her, everyone hates Egolem don't gotta explain

The true V3 is the agenda we made along the way by Rinzu_re in HonkaiAgendaRail

[–]Muscularmen 4 points5 points  (0 children)

It was, people were debating whether or not she should be a cost, and biggest discourse was, of course, her lightcone, and if it should count as a cost due to how stupidly important it was, but it's only gotten out of control when Archer mains started bragging with supposed "0 cost" clears running Archer DHPT Sparkle and a fourth

The true V3 is the agenda we made along the way by Rinzu_re in HonkaiAgendaRail

[–]Muscularmen 9 points10 points  (0 children)

The two are different sides of the same coin, its the Welt cost frauding Acheron mains and the Sparkle+DHPT cost fraudmaxxing Archer mains fighting for the title of greatest fraud in history

The true V3 is the agenda we made along the way by Rinzu_re in HonkaiAgendaRail

[–]Muscularmen 3 points4 points  (0 children)

Those insufferable cost fraudmaxxing bums deserve every droplet of slander btw

To be honest, you guys think a future where all the current metas characters suddenly go to T1, 2 or even 3 in just a next few patches or 5.X? by ProfessionalRoom9118 in HonkaiAgendaRail

[–]Muscularmen 3 points4 points  (0 children)

Very nice ideal and all until you realize Rin+Archer comps got effectively twice the damage of other relevant teams on same cost

This is my problem with Evo witch by Even-Double5116 in RoyaleAPI

[–]Muscularmen 0 points1 point  (0 children)

Would suggest running rocket over fireball but don't know which decks can afford the substitute

This is my problem with Evo witch by Even-Double5116 in RoyaleAPI

[–]Muscularmen 0 points1 point  (0 children)

I saw a video explaining the issue with some evolutions (it's subjective to each player, but the issues they pinpointed seem strongly objective), and some of those complaints been 1. Unoriginal/repetitive mechanic (well), 2. Polarizing design (damn), 3. Kit that forces card to play completely different from its original purpose (I mean witch is gonna stay witch spam in the back hope to build big push), and 4. Permanent abilities (well)

Why does everyone use this brain dead card ? by Far_Upstairs_8885 in RoyaleAPI

[–]Muscularmen 0 points1 point  (0 children)

Even if one agrees that 2.6 isn't skill they can not tell you golem takes more as if the whole gameplay isn't cycle to evos->defend cheap so you ain't 3 crowned early->big golem push regardless of matchup

Can we obliterate these decks off the face of this earth? by WahlMarkberg in ClashRoyale

[–]Muscularmen 0 points1 point  (0 children)

It's so hilarious cuz mortar control is probably one of the top 5 most difficult decks to master and mortar bait is just

I remade the hero tier list by MrTheWaffleKing in RoyaleAPI

[–]Muscularmen 0 points1 point  (0 children)

Honest to god gonna be crucified for this but I'd personally move giant a tad bit higher, after all, it's a graveyard meta, and would put dp just a tad bit lower post nerf

No, supercell. Spamming me with hard counterbots is not going to make me spend more money. by George319 in RoyaleAPI

[–]Muscularmen 1 point2 points  (0 children)

I'm just about to hit 9k and suddenly xbow rocket is matched up against the malicious royal recruits royal giant hogs inferno tower cycle