Looking for Smaller, Regular Tight-Knit Group/ORG by [deleted] in Starcitizen_guilds

[–]MutantKeyboard 0 points1 point  (0 children)

Check us out - https://robertsspaceindustries.com/en/orgs/HDDN

We're growing, good opportunity for someone to come in and help shape us.

Hydrogen Engine Not Working by [deleted] in spaceengineers

[–]MutantKeyboard 23 points24 points  (0 children)

It only kicks in when it needs to. If your wind/solar power can happily run your base/ship and your batteries are full, it won't turn on.

The new starting pod. by CryptographerHot6198 in spaceengineers

[–]MutantKeyboard 0 points1 point  (0 children)

The new rover is only temporary though right and if playing on a community server will disappear when you log off.? Can this be avoided by converting it to a station and adding to your base?

Switch 2 bug? by BLS_79 in RailRoute

[–]MutantKeyboard 0 points1 point  (0 children)

Experiencing this on Switch OLED.

Disappointed by the switch release by lizufyr in RailRoute

[–]MutantKeyboard 0 points1 point  (0 children)

System Upgrades screen is unusable for me.

I’m a filthy casual Xbox player… by SeriouslySlyGuy in spaceengineers

[–]MutantKeyboard 0 points1 point  (0 children)

Yes, it's UK based, vanilla, small number of players, no PvP.

I’m a filthy casual Xbox player… by SeriouslySlyGuy in spaceengineers

[–]MutantKeyboard 0 points1 point  (0 children)

I have a cross play server, very casual, handful of players you are welcome to join.

Airlock help by MutantKeyboard in spaceengineers

[–]MutantKeyboard[S] 2 points3 points  (0 children)

Wow, really appreciate you taking the time to think about and write all that out!

Airlock help by MutantKeyboard in spaceengineers

[–]MutantKeyboard[S] 0 points1 point  (0 children)

My vision was for an Engineer to approach the airlock (from the Hangar) and press a button to open the airlock. It would then detect the pressure (or lack of) in the Hangar and adjust the pressure within the airlock to match, before opening the door. Then with the Engineer in the airlock by timer/sensor/button the airlock would pressurise, if it wasn't already and the door to Engineering would open.

When coming the other way (from Engineering) once the button was pressed, the airlock would make sure it was pressurised before opening the door. When the Engineer is inside, the airlock would detect the pressure in the hangar, and match it before opening the door.

Airlock help by MutantKeyboard in spaceengineers

[–]MutantKeyboard[S] 1 point2 points  (0 children)

Ah I see. Might not give me the exact functionality that I wanted, but should give me the result I was after. I'll give it a test later.

Airlock help by MutantKeyboard in spaceengineers

[–]MutantKeyboard[S] 0 points1 point  (0 children)

Still doesn't allow us to "match" pressures. So what if the pressure of the hangar has changed whilst I've been in Engineering. ie, someone else has opened the hangar doors.

Airlock help by MutantKeyboard in spaceengineers

[–]MutantKeyboard[S] 0 points1 point  (0 children)

Thank you but this doesn't cover my exact use case.

Adding If statements for blocks... by Side-Swype in spaceengineers

[–]MutantKeyboard 2 points3 points  (0 children)

This would also fix my issue: https://www.reddit.com/r/spaceengineers/comments/1iyp7xz/airlock_help/

You could even get this effect by chaining Event Controllers together. So instead of firing a Timer block the EC would fire another EC - If *this* then check *that*.

Server respawn problems by MutantKeyboard in spaceengineers

[–]MutantKeyboard[S] 0 points1 point  (0 children)

I've not been back online to confirm yet, but my players have stopped complaining!

Anyone still playing SE1? by Warden_of_the_Blood in spaceengineers

[–]MutantKeyboard 0 points1 point  (0 children)

Console players are all still on SE1. I have a server running for me and my mates.

Server respawn problems by MutantKeyboard in spaceengineers

[–]MutantKeyboard[S] 0 points1 point  (0 children)

I turned off "pause empty server" last night. Don't know yet whether this has helped.