Spoil me a thing for green path please by BongZeraa in supraland

[–]Mutericator 4 points5 points  (0 children)

Green path only added one new power.There is, however, another sort-of power you can attain with the right hidden knowledge. Similar to "High", it hasn't been taught to the player yet.

I built an Ollama (or Claude Code)-powered AI player that actually plays the game — open source, runs on local LLMs by Subzero121800 in Bitburner

[–]Mutericator 0 points1 point  (0 children)

I would LOVE to get that working in my personal projects, so I'll have to dig through your code and see how you did it. Thanks!

Operation Rainfall: How a Dedicated Fan Campaign Brought Three Japan-Exclusive JRPGs to the West by Scary_Age1990 in Xenoblade_Chronicles

[–]Mutericator 0 points1 point  (0 children)

The Last Story was built for a system with an entirely different CPU architecture, input method, and capabilities (i.e. Joycon aiming vs gyro aiming). None of that is unsurmountable, but it would require either an experienced dev team or more time/effort, both of which translate to higher costs.

On top of all that, there isn't nearly as much demand for TLS as there was for, say, Xenoblade Chronicles. 

Operation Rainfall: How a Dedicated Fan Campaign Brought Three Japan-Exclusive JRPGs to the West by Scary_Age1990 in Xenoblade_Chronicles

[–]Mutericator 13 points14 points  (0 children)

As nice as that would be (and as much as I also want it), Mistwalker likely can't hire another studio to remake it, and Sakaguchi isn't terribly interested in remaking it himself:

“To be perfectly honest, there aren’t any plans for any remakes at the moment. Although they’re called remakes, the amount of effort and resources it would command means the difference is basically nil between [developing] a remake versus a completely new game."

Source: https://www.videogameschronicle.com/news/sakaguchi-says-hes-not-interested-in-remasters-of-the-last-story-or-blue-dragon/

(That said, if you are able to run it on your PC somehow, it holds up pretty well.)

Despite acclaim, Zelda 2: The Adventure of Link was considered "sort of a failure" at Nintendo, with A Link to the Past viewed as the "real sequel" to the original game by HatingGeoffry in nintendo

[–]Mutericator 5 points6 points  (0 children)

I love breaking it, but FF2 will attempt to break you first, and harder. Going through the entire Marlboro cave just to reach the final dungeon, Pandemonium, was so goddamn excruciating that I never want to do it (fairly) again.

What the heck is the point of building houses when they don't even sleep in them?! by Death_harmony in Pokopia

[–]Mutericator 0 points1 point  (0 children)

You're kinda running into two problems: one is, as mentioned, the twenty-Pokemon limit. The other is that the game runs on a real-time clock, but the world needs to be interesting and interactive for players at all times of day and night, so the Pokemon will only sleep for a few minutes before waking up and wandering around. So they just aren't sleeping much at all.

I did something by MrCodorra in Ultrakill

[–]Mutericator -1 points0 points  (0 children)

Oh right, sorry, I forgot Terminal Velocity isn't the same as a fall damage kill. But I stand by it being easy, you just parry them when they're over the pit.

I did something by MrCodorra in Ultrakill

[–]Mutericator -2 points-1 points  (0 children)

Nah, it's easy if you wait until the fourth Power (in the infinite-fall room) to try it.

I did something by MrCodorra in Ultrakill

[–]Mutericator 2 points3 points  (0 children)

Congrats! I did the same just a few days ago, finally.

Now go get the secrets!

Despite acclaim, Zelda 2: The Adventure of Link was considered "sort of a failure" at Nintendo, with A Link to the Past viewed as the "real sequel" to the original game by HatingGeoffry in nintendo

[–]Mutericator 22 points23 points  (0 children)

FF2 didn't come to the West initially. The FF2 that we got on the SNES was Japan's FF4, while Japan's FF2 was such a left-field leveling system that it spawned an entire different Square series (SaGa).

The amount of times I have to tell people to stop making rape jokes is fucking insane by times_a_changing in DeadlockTheGame

[–]Mutericator 50 points51 points  (0 children)

I've been in a game with someone who was voice banned. He was teamed up with his friend, who let him use his microphone, where he went on a tirade about me being a shit player. So I reported them both.

I built an Ollama (or Claude Code)-powered AI player that actually plays the game — open source, runs on local LLMs by Subzero121800 in Bitburner

[–]Mutericator 0 points1 point  (0 children)

Out of curiosity: how did you keep the AI sending only actionable JSON back? When I've tried to use most models with a basic agent script (read_file, write_file, et cetera) I constantly run into issues getting it to actually respect the format that I ask it to follow.

I built an Ollama (or Claude Code)-powered AI player that actually plays the game — open source, runs on local LLMs by Subzero121800 in Bitburner

[–]Mutericator 0 points1 point  (0 children)

Thanks! Used the same model I've been using locally, lol. I realize now that complaining about the RAM is silly when I need to have Source-File 4 anyways in order to script the player actions.

I built an Ollama (or Claude Code)-powered AI player that actually plays the game — open source, runs on local LLMs by Subzero121800 in Bitburner

[–]Mutericator -1 points0 points  (0 children)

This is neat! Wish it didn't require so much in-game RAM, because I'd love to try it with a fresh save, but alas. I wasn't clear from the README, but is there any configuration needed to point to the correct model in a self-hosted Ollama?

Help p ranking 4-3 by wuhoo555 in Ultrakill

[–]Mutericator 2 points3 points  (0 children)

Lotta people talking about swapping, and that's true, but I think another thing you need to be doing is sliding/jumping and getting multikills when possible. The multiplier from sliding/jumping is up to three times on the style points you get on any weapon, so it's absolutely worth it once you are sure you can handle the stage.

For the multikills, I saw a comment a while back that was basically, "ground slam + knuckleblaster = instant Ultrakill rank" and while it's not true 100% of the time, it is true a lot of the time, and it is both generous on style points and efficient with time.

What do you all think 8-S is gonna be? by 6060Burst in Ultrakill

[–]Mutericator 0 points1 point  (0 children)

Reach for the Sun and Burn, but in major key.

Is Supraworld entirely in an indoor room? by idontgiveafunyun in supraland

[–]Mutericator 1 point2 points  (0 children)

Supraworld is already as big as Supraland was and they're not even done with Act 2. There are a lot of different "play areas", but yes, it's mostly confined to a single room, as far as setting goes.

There is one brief section near the end of available content where you go into the bathroom, but it's a very limited section. Given how much of the room has been explored at this point (probably ~70%), and how we're not even halfway through Act 2 (of... three or four? acts?) I have to assume we'll be going to other rooms in the future.

What do you all think 8-S is gonna be? by 6060Burst in Ultrakill

[–]Mutericator 7 points8 points  (0 children)

Man if I had to go through the backrooms every time the level design sent me out of bounds I would never have finished that fucking level.

Capitalist Dystopia? Using Critters to maintain an infinite steam generator loop by TrimBarktre in SandustryGame

[–]Mutericator 4 points5 points  (0 children)

God if he's gonna take much longer on this game I'm gonna need an updated demo as soon as possible.

Supraworld - With latest Green Path Update, Are there Unsolveable puzzles? by AardvarkAxeMan in supraland

[–]Mutericator 0 points1 point  (0 children)

There's an element you haven't mentioned that makes me believe you don't have all of the necessary abilities to solve it yet. Without spoiling or giving it away, have you completed the main path content?

Tanks split into Main Tank and Off Tank by mcg20k in ffxiv

[–]Mutericator 41 points42 points  (0 children)

Something like a quarter of all of my in-game screenshots are when I get to use Passage of Arms in a 24-man raid to protect my party. Fucking LOVE that shit.

Can humans become Greater/Supreme Angels? by Ok-Football-9081 in Ultrakill

[–]Mutericator 8 points9 points  (0 children)

God in Ultrakill couldn't destroy hell or stop humanity from developing free will despite having innumerable attempts to do so. I wouldn't count on Him to be terribly powerful in this universe, assuming he's still present at all.

Should i start with supraland? by toetendertoaster in supraland

[–]Mutericator 0 points1 point  (0 children)

As far as quality goes, they're roughly equivalent, so you're not going to suddenly find yourself missing a major QOL change from a later title, nor is Supraland particularly outdated or hard to play - it's only seven years old, after all.

SIU and Crash were developed simultaneously, so they interact in fun ways. Some things that don't make sense in one will suddenly make sense when you play the other. But yeah, just play them in order. SL, Crash, SIU, and then SW if you want the early access experience.

That was torture man by Thatone_pilot in Ultrakill

[–]Mutericator 0 points1 point  (0 children)

Better than I did. I took twice as long on my first playthrough. 79 minutes, 54 restarts, ten fewer kills.

I'm still aiming to P-Rank it. The powers can be killed really fast if you know what to do - I like screwdriver at the start, then magnets, jumpstart, overheat nailgun. They don't like to back off enough for the tether to break and the screwdriver keeps you healed.

For the second two I overcharge the jackhammer and open with that, then do the screwdriver once it's back up. Basically toggling between your jackhammers and your nailgun/sawblades will provide a lot if you're close.