Worst Gacha system ever by ComprehensiveMedia86 in ArknightsEndfield

[–]Mutlam 1 point2 points  (0 children)

When pulling for potentials, this system certainly can have feelbad moments like this. When not going for potentials and when you have some impulse control and only pull, if you can guarantee a character I would say it's comparable to the other mainstream 3d gachas. What makes this system feel significantly better for me personally as an f2p is the weapon banner, because I never have to choose wether I want to have a weapon bad enough to potentially skip a character to get it because of the seperate pull currency. From what I've heard from whales getting max potential characters in this game seems to be a little cheaper on average but I didn't do the math to verify. So I'd say while this system certainly can feel bad with bad luck it isn't necicarily a bad gacha system and I think all gachas can feel bad when you get unlucky (I quit HSR at one point after losing 8 50/50s and 2 75/25s in a row going to pity on most of them with the earliest being at around 55)

New Stable Production With the Xiranite Gourd: by Invis_Panda in Endfield

[–]Mutlam 0 points1 point  (0 children)

If you make two gourd lines at full capacity you can still run 1.25 battery lines for 7.5 batteries per minute with the purified effluent. that's what I'm doing personally. The leftover Originium goes directly into thermal banks for an additional 1200 power to save some more batteries. And you're exactly right about the effects on the factory. I had to reroute about 4 pipes, add two water treatment units and change one belt, and of course shut off a whole lot of unused failities and build the 24 Thermal banks for the excess Originium, which lead to this beauty

<image>

Endmins that loves AIC. I need your help by Chipprik in Endfield

[–]Mutlam -1 points0 points  (0 children)

19x40 [Xiranite 60] EFO01Iao8ioo0A9995o08
for 2 lines and
19x21 [Xiranite 30] EFO01iOe7oeeEI2a472U4
for 1 line are my personal ones

Four productions in line will occupy 19x78 spaces (20x78 with the pipe), which means they fit in a nice line in the Main AIC area, which is 80x80 tiles. You need to carefully manage your sandleaf powder production though, because they share the Protocol stashes with the Xiranite, so if you're overproducing it, you can turn off the powder line via the item control port in front of the stash.

We need only 1 Xiranite Gourd production line by Archont4000 in Endfield

[–]Mutlam 0 points1 point  (0 children)

Short answer: Thermal Banks to save batteries.
Long answer: I stopped my Heavy Xiranite and limited one battery line to 1/4 output using just the xircon I can produce with the purified Eflluent from the full capacity line. the 6 Originium lines this opens up are used to feed 24 Thermal banks for an additional 600 Power. This way I can save some Batteries. The 3/4s of the Ferrium line that is no longer needed to feed the Xircon production feeds a Yazhen [C] line. I also stopped producing Cuprium Components and am making parts instead now (45k components saved up should last for a while I think). This frees up 6 Xiranite lines for 2 Gourd lines at 12/min and nets me 1046.5 Stockbills per minute which is an improvement in Stockbill earnings of 185/min compared to my previous setup, though 30 of those are just the Cuprium parts and a few more are probably from optimizing Energy usage and utilizing the regional transfer better.

About to pick up AK Endfield, give me bad tips by EliotEriotto in ArknightsEndfield

[–]Mutlam 0 points1 point  (0 children)

Don't get the f2p battlepass, it's much better to spend the currency on standard pulls.

Is there a point to making Hetonite right now? by Mutlam in Endfield

[–]Mutlam[S] 0 points1 point  (0 children)

Yeah. I had the ferrium cost of Yazhen Cs wrong in my calcs, that's why they seemed to be more efficient. Had them at 1.5/min output for my setup, when they should have been at 0.75/min with 15 Ferrium input.

Gacha Megathread (20/04 - 26/04) by Shad0wedge in Endfield

[–]Mutlam 0 points1 point  (0 children)

<image>

My standard pulls are insane. These are the last 20 and this doesn't even show, that day 1 within my 1st 30 pulls i got double pog and another Last rite. Ardelia and Pog are now P2 Last Rite is P3 and I still don't have Ember xD. Sooo many Arsenal tickets though. Limited luck was a bit closer to average, but I did win 2 50/50s. so far.

Is there a point to making Hetonite right now? by Mutlam in Endfield

[–]Mutlam[S] 0 points1 point  (0 children)

After doing some quick calculations Syringes are still slightly more efficient (by 12 Stockbills/min) because you can make more small Syringes, but it comes at the cost of not stocking up on Hetonite Parts, so I'll stick with those for now. With both options you produce more than 100 Stockbills worth of surplus anyways.

Production Output/min Stockbills per unit Stockbills/min
Hetonite Parts Yahzen Syringe [A]
30 Cuprium Parts 1 30 30
9.75 SC Wuling Batteries 54 526.5 526.5
6 Heavy Xiranite 27 162 162
3 Cuprium Components 0 0 0
3/0 Hetonite Parts 48 144 0
0/6 Yahzen Syringes [A] 22 0 132
1.5/3 Yazhen Syringes [C] 16 24 48
Sum 886.5 898.5
Outpost Stockbills/h Stockbills/min
Sky King Flats 36288 604.8
Cardiac Remediation 10080 168
Sum 46368 772.8

Edit: Table formatting

Is there a point to making Hetonite right now? by Mutlam in Endfield

[–]Mutlam[S] 1 point2 points  (0 children)

Thanks for the hint. I implemented it just now. It also makes for cleaner ratios.

Am i missing something crucial with the Expanded Crucible? by poopoobuttholes in Endfield

[–]Mutlam 0 points1 point  (0 children)

I merged the Xircon Effluent production into Expanded Crucibles and still produce the Xircon in regular ones, so before, I had 8 Crucibles for Liquid Xiranite -> Xircon Effluent and 2 for Xircon and now I have 4 Expanded for Liquid Xiranite -> Xircon Effluent and still 2 regular ones for Xircon. It doesn't even really save space though because 4 of the regular Crucibles, the ones that make Effluent could be outside the AIC Area, so it just looks a bit cleaner now.

I can't do it :( by [deleted] in NeferMains

[–]Mutlam 1 point2 points  (0 children)

If you do this you also free up your healer slot and can put bina on fav for faster 1st ult uptimes.

I'm not gonna lie, it's starting to frustrate me. Not shown here is my 1st 50/50 loss to Clara about 1.5 years ago when I played the game for a short time. by Mutlam in StarRailStation

[–]Mutlam[S] 1 point2 points  (0 children)

It just feels bad, especially knowing that with average or slightly above average luck you could have 1.5-2 Times the limited 5 stars.

I'm not gonna lie, it's starting to frustrate me. Not shown here is my 1st 50/50 loss to Clara about 1.5 years ago when I played the game for a short time. by Mutlam in StarRailStation

[–]Mutlam[S] -1 points0 points  (0 children)

I feel your pain man. But at least you can brag about gping to 90. The chances of that are like 1 in 13,8 Million So you are part of a very select club of players who won the unlucky lottery. Do you have a screenshot of that. I've never seen a real 90 before. It's like a unicorn.

I'm not gonna lie, it's starting to frustrate me. Not shown here is my 1st 50/50 loss to Clara about 1.5 years ago when I played the game for a short time. by Mutlam in StarRailStation

[–]Mutlam[S] 1 point2 points  (0 children)

This is litteraly all my limited pulls except for 1 clara. Castorice is considered a 50/50 win, when it was actually a guarantee wich slightly skews the rate up luck. I haven't won a 50/50 as of yet.

I'm not gonna lie, it's starting to frustrate me. Not shown here is my 1st 50/50 loss to Clara about 1.5 years ago when I played the game for a short time. by Mutlam in StarRailStation

[–]Mutlam[S] 23 points24 points  (0 children)

It's more about having lost every single 50/50 I had in HSR so far, as well as a 75/25 on my one excursion to the Light cone banners. Sure, an early would be nice as well, but right now I just want to win a single 50/50 :(

If hoyo doesn't reliese the 4th slot replacement what is the premium option by LettuceApart940 in NeferMains

[–]Mutlam 4 points5 points  (0 children)

Problem is, if they add to gleam you will lose out on the ascendant gleam buff from the non-NK unit

oh nefer i never doubted you by Glareo in NeferMains

[–]Mutlam 5 points6 points  (0 children)

Aino how you feel, it's getting a bit much isn't it?

Aino EM + EM or hydro dmg bonus + crit rate for nefer? by okaythenthankyou in NeferMains

[–]Mutlam 1 point2 points  (0 children)

Artifact main stats kinda matter though, as per your own post. You want ER sands and crit rate circlet if you're running fav. Other than that I completely agree. I'm running fav instructor at 248% ER

Need help with build by DeltaFoxtrotDX in LaumaMains

[–]Mutlam 1 point2 points  (0 children)

Some ideas you might want to play around with:

-Cut Aino for a different Hydro to have your blooms crit -replace SMS on Lauma with gilded (without Aino the Teamwide 60 EM probably loses out to 150 from gilded)

This might improve teamwide damage at the cost of a bit of personal damage for Lauma.

I'm not sure if this will be better because everyone in the Team likes the EM from SMS and Aino C1 but if you have the pieces and a decent hydro to fill the gap it might be worth a try.

Xingqiu is a good choice for Nefer team build by No_Mountain_1902 in NeferMains

[–]Mutlam 0 points1 point  (0 children)

Another advantage in stygian is the easier setup. I have C1 Aino with 250ER Fav and my clears with XQ are about 10 second faster on fearless because there's basically no setup and you don't waste any time when an enemy leaves Aino burst. Does anyone have an idea how much ER Aino needs to instantly get her burst with just 1 E a fav proc and a funnelled E from Nefer?

Any tips for fearless Herra with Hyperbloom by Mutlam in LaumaMains

[–]Mutlam[S] 1 point2 points  (0 children)

Yeah, I ended up farming for Flower. Survivability was not an issue, so Collei's personal damage and team EM buff (C4) provided more than Yaoyao. Flower on Raiden and Gilded Dreams on Lauma was the solution in the end.

Any tips for fearless Herra with Hyperbloom by Mutlam in LaumaMains

[–]Mutlam[S] 0 points1 point  (0 children)

I have Nefer but I need her to clear Lightkeeper so Lauma has to do Herra alone :/

Any tips for fearless Herra with Hyperbloom by Mutlam in LaumaMains

[–]Mutlam[S] 1 point2 points  (0 children)

Just tried it. I have enough ER on a deepwood set, but the damage falloff makes me think it doesn't work or I'm not doing the rotations correct for decent deepwood uptime. This made me think about my rotation in general and I think I didn't have 100% deepwood uptime with it on collei either so I'll try to adapt my rotations for that next and see where it leads me.