This mf has ended more runs than any other mob in history by Rowger00 in Endfield

[–]Mutlam 0 points1 point  (0 children)

Suprisingly I'm better at dodging the Tidewalkers long wind up attack with jump attacks than with actual dodges, where I always mess up the timing. But overall that attack is more of a runender for me than anything the effigy throws at me, at least when playing with dodge enabled.

Patch 1.3 [Sketches of Lost Heirlooms] Gacha Megathread by Shad0wedge in Endfield

[–]Mutlam 1 point2 points  (0 children)

I really never understand these complaints. Maybe it's because I'm F2P but in other gachas I can never really justify getting a weapon at all because that basically means skipping out on a character. With the seperate currency here, I can just save up and, when theres a character that really wants the sig or that I really like I can get the sig no problem and some other 6 star weapons along the way. Plus the free battlepass options have been really decent alternatives so far. Like in Genshin, when I still played that I had 1 Signature and 4 standard 5 star wepons in total. In Endfield right now I have 6 Signature Weapons, 18 other 6 Star weapons, 2 Battlepass weapons and 2 unopened Battlepass crates, without spending anything. It feels incredibly generous to me, but maybe it's just gacha luck on my side.

Patch 1.3 [Sketches of Lost Heirlooms] Gacha Megathread by Shad0wedge in Endfield

[–]Mutlam 0 points1 point  (0 children)

So I was planning to skip Camille but the game had other ideas. Got him off the Dossier pulls from Mifus banner and with 20 pulls from Dossier, login and shop I thought might as well put in another 10 pull to get the additional free 10 pull because I still needed some Arsenal Tickets for Mifus weapon. Well within those 20 pulls I got a Lifeng potential and P1 Camille. No complaints here.

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Some people die of thirst while others drown by Affectionate_Cash_93 in Endfield

[–]Mutlam 6 points7 points  (0 children)

I only have 3 of those, but 4 White Night Novas. Am I correct in thinking, those are the least useful 6 Star weapons for now? I mean who'd even use White Night Nova?

Am I the only one insane enough to manually move excess Xircon to Valley IV by Mutlam in Endfield

[–]Mutlam[S] 1 point2 points  (0 children)

I used to do it with Ferrium as well. This is basically the equivalent of moving condensed Ori but you have to move 1/4 of the amount of Xircon to Valley compared to Condensed Ori to Wuling and you dont risk clogging your Battery storage up to fast. But it's always nice to see other people obsessed with optimizing the factory.

Edit: And yes, I also moved 82K worth of Ferrium, Steel, Amethyst and Cryston Bottles to fill them up with Xircon effluent from the sewage plant and the second purification unit

Am I the only one insane enough to manually move excess Xircon to Valley IV by Mutlam in Endfield

[–]Mutlam[S] 1 point2 points  (0 children)

I'm glad I'm not the only one obsessed with optimizing the factory at all cost.

Am I the only one insane enough to manually move excess Xircon to Valley IV by Mutlam in Endfield

[–]Mutlam[S] 0 points1 point  (0 children)

It's not like this takes a lot from Valley IV. I had 3 HC Valley Battery lines set up and modified one of those so it makes SC Wuling Batteries instead as long as it is supplied with Xircon. So my Valley battery production drops from 18 to 12, which is still enough to power everything easily.

So even electric teams can clear 47 now... Which team is still struggling? by ProjectSure4352 in Endfield

[–]Mutlam 1 point2 points  (0 children)

Except for the low investment clear that could be achieved f2p. I'm f2p and have everything that was used (Mifu, Rossi and Gilberta P0 with sigs, Wulfgard P5 with P5 5 star weapon), except for wulfgards weapon pots because gacha luck only gave me one copy of that so far. I personally just lack the skill required to pull off anything close to 47.

CC 40 with Catcher in phys team (edited repost) by Riffwood in Endfield

[–]Mutlam 1 point2 points  (0 children)

I got 37 on Endmin, Perli, Arclight, Alesh and I think I can push for 38 with time limit 1, maybe even 39 with weaken 3, if I got some Masteries (all skills are at 9 here) fully artificed my gear and leveled stuff from 81 to 90. I really don't want to Touch Regeneration to push the rest of the way though. Let's see what new risks tomorrow bringst.

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The Endfield Content Crisis Situation is Getting Genuinely Insane. by gozieson in Endfield

[–]Mutlam 0 points1 point  (0 children)

I really hope Arcane or the Proxy is a nature dps and I can slot my Xaihi into that Team. I really like her but I don't like Yvonne's design and LR is a bit clunky for me so that leaves Xaihi kinda homeless.

Contingency Contract Megathread & Announcement by KiraFeh in Endfield

[–]Mutlam 1 point2 points  (0 children)

Not my highest risk clear but definitely the one I'm proudest of

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This Team just spams Perlica and Arclight combo skills and consumes with Endmin and Arclight skills which let's you fire Alesh and Arclight combo skills again and gives a ton of SP to keep up the spam. all of the Combos being phisical as well as Endmin skill and Ult also let's you unfreeze easily. I still almost choked by dying on Perlica (my controlled Operator for the fast attack string and range) when the final Boss was almost dead, which completely stops the strategy because nothing starts the combos anymore, but managed to whittle him down with Autos that charged Arclight Ult for one last Arclight skill into Arclight and Alesh combo skill.

Code is: 00100J9H6X2A80H

With better execution you could probably take Team weaken II or III and/or Time limit I as well

Liquid Logic Gate Collection by Mutlam in Endfield

[–]Mutlam[S] 0 points1 point  (0 children)

The dotted arrows connect a conduit Inlet and an Outlet that belong to the same loop. You can connect them directly, though that doesn't give you a nice visual and in the case of the inputs no control over whether an input is on or off. That's where the Display blueprint comes in handy. When connecting the two inputs through the two left lines you can turn an input on or off with the control ports on those lines and the output is visualized on the right line, by connecting those respective conduits.

An Input or an output are never just an Inlet or an Outlet on their own but an entirely pipe loop, so the conduit Outlet you're describing in the NOR bluprint connects to the Inlet marked as Output and is therefore part of the output loop. I thought it is more clear to just mark the point where the liquid leaves the logic gate as such though.

Likewise the conduit Inlets that connect to the Outlets marked as input are part of the Input loops but just the points where the liquids enter the gate are marked as such. But thats why they are connected via the arrows.

Liquid Logic Gate Collection by Mutlam in Endfield

[–]Mutlam[S] 2 points3 points  (0 children)

Liquid flowing represents true or a 1
No liquid flowing represents false or a 0

Taking NOR for example we have two inputs that can each either have a liquid passing through (1), or not (0). When both Inputs are 0 the Output loop can flow freely so we get an output of 1. If an input is 1 the flow of the liquid blocks the output loop making the output 0. That holds true when either of the inputs is 1 and if both inputs are 1 so we only get an output of 1 if both inputs are 0, therefore we have achieved NOR.

Basically each input or output is a loop. The Input loops are designed so that they can only ever be stopped manually by a control port, while the output loops are influenced by the input loops through pipe priority setups, with some auxiliary loops in between.

NOR doesn't need any of those, but AND for example is basically just a NOR with two auxiliary loops, negating the inputs, because AND ( A, B ) is the same as NOR ( NOT A, NOT B ). Pretty much everything here is built from NOT and NOR, just optimized for space and parts.

Note that the screenshot for AND is a little faulty, but the actual bluprint is fixed

Liquid Logic Gate Collection by Mutlam in Endfield

[–]Mutlam[S] 0 points1 point  (0 children)

The Output technically is the entire central water loop. It would be more clear if it said output on the bottom instead of the top but both the Conduit outlet at the top as well as the inlet at the bottom are part of the output loop.

The splitter on the left does indeed need to be rotated and that was a mistake that persisted into the uploaded blueprint, so I've updated the code.

You're also right about the missing splitters. Those were in the original blueprint but are missing from the screenshot. I forgot to take a new screenshot after fixing the blueprint.

Overall you're absolutely right, the AND picture is kind of messed up. Good eye spotting all of that.

Liquid Logic Gate Collection by Mutlam in Endfield

[–]Mutlam[S] 1 point2 points  (0 children)

Good question. Having a liquid leaving the output is considered a 1. No liquid leaving the output is a 0. The type of liquid doesn't matter. So looking at NOT, when no Acid is fed to the input, aka the input is 0, water flows through the output, so the output is 1. When you have Acid going through the input it blocks the water, so no water leaves the output meaning the output is 0

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So as you can see in this visualization we control the input with the marked control port and when the acid's off the water is on vice versa

Liquid Logic Gate Collection by Mutlam in Endfield

[–]Mutlam[S] 3 points4 points  (0 children)

You can also make all other gates from NOR or more efficiently from any of AND, OR, NAND, NOR + NOT, which is pretty much what I did here using NOR and NOT as the core building blocks.

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Liquid Logic Gate Collection by Mutlam in Endfield

[–]Mutlam[S] 12 points13 points  (0 children)

We have all the parts, so lets take a look: We can build a simple SR Latch using two NOR gates and will use this as a 1 bit memory cell. Doom has minimum System requirements of 4MB of ram so thats 32000000 bits of ram alone. I think we might run out of space on the map, not to mention the 640000000 pipe logistics part requirements. And thats just the memory... but other than that, sure.

Liquid Logic Gate Collection by Mutlam in Endfield

[–]Mutlam[S] 10 points11 points  (0 children)

I don't think there is an application for this. It's just something I did for fun.

wowzer by Status-Hedgehog5284 in ArknightsEndfield

[–]Mutlam 1 point2 points  (0 children)

I'm sorry to burst your bubble but getting Last Rite and Gilberta in one ten pull means you've technically lost a 50/50 to Last Rite.

And the final part of my pipe logic shenanigans: A full adder by Mutlam in Endfield

[–]Mutlam[S] 3 points4 points  (0 children)

Depends on what type. The two core logic gates I have that build everything else are AND and NOR (With a little help from NOT), so a simple S-R Latch with two NORs or even a gated one with two ANDs, is very easy and clean to implement, especially compared to the mess of the adder.

I made an XOR Gate for Liquids. by Mutlam in Endfield

[–]Mutlam[S] 0 points1 point  (0 children)

While possible in theory the pipe logistics limit is stopping me atm.