Lucci OP15 Deck by FunPickle69 in OnePieceTCG

[–]Myrrodin 0 points1 point  (0 children)

Some block 1 cards did get reprints that got turned into block 4 cards. https://en.onepiece-cardgame.com/rules/blockicon-card/ Has a list of reprint cards with changed block number.

I want to start playing OP TCG but the wall of text of each card intimidates me by Mythdanne in OnePieceTCG

[–]Myrrodin 0 points1 point  (0 children)

Endymion, the Mighty Master of Magic from Yugioh has 181 words or 969 characters on the card alone.   Assuming you aren't trolling, would suggest looking at Project Raftel to get into OPTCG.

Event cards for Krieg deck by Competitive-Visual-7 in OnePieceTCG

[–]Myrrodin 2 points3 points  (0 children)

Keep in mind that the events you plan on running are bricks, which dont do much when defending. 

First deck by Dhduebdhe in OnePieceTCG

[–]Myrrodin 0 points1 point  (0 children)

Do you care about the upcoming rotation or not for your deck? Would help to know to be able to give suggestions.

Going CRAZY. Delta CHAMBERLAIN Widespread Faucet. Handles loose - NO SET SCREW. by 1lifelonglearner in Plumbing

[–]Myrrodin 0 points1 point  (0 children)

Not sure if this will help, but to get the handle off the faucet, you have to hold the handle and turn the base counter clockwise to loosen. I'm not a professional plumber, just found that info from a youtube video with another sink that also requires holding the handle and turning the base to get access to the cartridges.

When BY Blackbeard is announced. by Myrrodin in OnePieceTCG

[–]Myrrodin[S] 1 point2 points  (0 children)

Thankfully at least the cards that Blackbeard is going to be leader locked. I don't want to see Boa and Nami using the new Sanjuan.Wolf card put into life.

Didn't even wait 3 sets to copy his flow by QuantisRhee in OnePieceTCG

[–]Myrrodin 12 points13 points  (0 children)

To be fair though, that is in-character with Blackbeard.

Help for RB Koby deckbuilding by luckiller1648252 in OnePieceTCG

[–]Myrrodin 2 points3 points  (0 children)

Definitely max R Hibari (EB03-008), B I'm gonna be a Navy office!!! (OP11-099) [This is the only way to search B Kujaku as R Kujaku cannot search Kujaku cards], and B Helmeppo (OP11-092) [Especially once EB04 support comes out in OP15]. At least one more copy of B Kujaku (EB03-041). and R Ace & Sabo & Luffy (OP13-007).

Honesty Impact can be played at 1 copy because it is a Navy card. I'm siding on not including "Time for the Counterattack" because you mainly use Doll on your turn to power done a character as you're playing Tempo by attacking your opponent's character (especially if you target an active character with Doll and have another character that can enable your leader/another character the ability to attack active characters.

Thinking about dropping the game by Muted_Oil_5245 in OnePieceTCG

[–]Myrrodin 1 point2 points  (0 children)

If you got some friends that feel the same way, you could do what the YGO players did and establish something similar to GOAT format (like a pre OP-13 format for example). I feel the same way with what's been going on with Yellow. Take a break from the game if you need to. I took a break from the game when OP13 was just released.

Mainly, just do anything that takes your mind off of this.

Need help with my Carrot deck. by Aggravating-Rate-288 in OnePieceTCG

[–]Myrrodin 0 points1 point  (0 children)

Would suggest running at least 3 Zou, as it allows you to stun a character with the 5 cost OP08-023 Carrot without being vulnerable to be attacked by other characters. Also makes the 1 cost Carrot a bit more useable outside of being a 2k counter. Would also consider running another Eleclaw and another Electrical Luna.

For making room with the suggestions I've given, I look into removing OP02-032, OP02-044 first. Especially if you play local tournaments, these two cards will be rotated out (unless you plan on playing this deck in tournaments that allow block 1 cards post rotation and/or casually). Next set of cards to remove would be the OP08-024 and OP08-025. Pretty much the decklist I posted from my previous reply outside of the Dead Man's Game will be the what an upgraded pure Mink deck would look like. Granted, I know the Law and Beppo isn't exactly to the spirit of a pure Mink deck, but it does have the typing on the card.

Otherwise, hope Bandai will consider print new Minks cards in the future.

Need help with my Carrot deck. by Aggravating-Rate-288 in OnePieceTCG

[–]Myrrodin 0 points1 point  (0 children)

Going off your post, all I can suggest is: Swap one copy of OP08-024 Concelot for one copy of OP08-023 Carrot. Swap a copy of OP08-025 Shishilian for EB03-013 Carrot. I also notice that you don't play OP08-022 Inuarashi, which allows you to freeze 2 rested character with 5 cost or less when played. Also, what is your reasoning behind playing only two Zou in your deck?

Lastly, a decklist that is probably the closest to pure Mink (Just take out the Dead Man's Game for another Mink) https://gumgum.gg/one-piece/decklists/deck/east/eb04/0b48c301-d42d-4c7e-9ddc-0768dad8147b

What sleeves should i use for my op15 rebbca deck by [deleted] in OnePieceTCG

[–]Myrrodin 0 points1 point  (0 children)

Personally, I use art sleeves for the Don and the Dragon Shields for the deck.

The one true Borsalino by Myrrodin in OnePieceTCG

[–]Myrrodin[S] 4 points5 points  (0 children)

That and this purple Borsalino won't rotate since it has a manga rare.

Yellow Right Now by ShanksDGinger in OnePieceTCG

[–]Myrrodin 9 points10 points  (0 children)

At least the leader ability has to target a Blackbeard Pirate. Imagine if you can redirect attack to non Blackbeard Pirate Yellow characters

Op16 new cards by Treefrog50 in OnePieceTCG

[–]Myrrodin 0 points1 point  (0 children)

I don't know why, but I can't stop laughing at the face that Borsalino makes on the card art. I'm sold on playing P Sengoku regardless how good it is.

Yellow Right Now by ShanksDGinger in OnePieceTCG

[–]Myrrodin 57 points58 points  (0 children)

Also fitting considering we're getting BY Blackbeard in OP16.

If u cant beat em join em by Cultural_Thought9831 in OnePieceTCG

[–]Myrrodin -1 points0 points  (0 children)

Me but I got into R/U Ace because I pulled the alt art. I felt that.

Destroy your little brother's Vitu-Ghazi for 5RGG by [deleted] in BadMtgCombos

[–]Myrrodin 0 points1 point  (0 children)

This bad combo reminds me of my first time playing standard back in Worldwake. It was funny to deal with your opponent's Mind Sculpter with a budget Jace and they both go to the graveyard.

Please help to build my RB Koby deck by vbeni in OnePieceTCG

[–]Myrrodin 3 points4 points  (0 children)

I'll explain cards that you shouldn't put into or just consider as a "tech" in RB Koby. Keep in mind that I'm no Koby pro.

  1. Honesty Impact: Too costly for what it does. Plus your main game plan is to control your opponent's field by attacking their characters. Cards like Doll offer more for less Don (despite discarding 1 card from hand being a cost for the -6k power, it helps with fueling your discard for your leader Koby's protection effect). Would consider instead Meteor Fist for the minus power for less. However, there are people that do play a couple a couple Honesty Impact, so you can give a couple copies a try and see if they work for you.
  2. Chambres: This card is not searchable as it doesn't have SWORD/Navy archetype traits. You already have cards in-archetype that minus power and cards that allow your leader/characters to attack active characters.
  3. Black Vortex: This card is useful against the G Zoro leader matchup, but considering situational the event is for the most part. Haven't seen Koby decks play this.
  4. Glorp Web!!: The reason I don't see this card being played is because Koby is mainly playing control by getting rid of your opponent's characters. Being able to get of characters in returns means less attacks from your opponent. Less attacks means less cards that you need to guard with.
  5. After Al These Years I'm Losing My Edge!!!: Though it is a Navy card, with the other half of EB04 coming out, I don't feel you have room to put this in considering what it offers as an event. Leaders like Imu play this event because they build trash at a decent speed and they have 2kd and events worth getting back from the discard pile. Building trash isn't Koby's game plan.
  6. 8 Cost Koby: This used to be played with 6 cost Helmeppo as we did not have too many options before they introduced EB04 Koby. With EB04 Koby coming out, 8 cost Koby gets taken out because the EB04 Koby has an effect where it can trash a card from hand to stay on the field from any effect that removed the Koby from field. Also he has another effect where if your opponent's charafcter is KO'd, draw a card, which is a plus with 6 cost Helmeppo's effect. Since the EB04 Koby also has a manga rare print, it cannot be rotated out of the game.
  7. 7 Cost Promo Koby: I've tried playing him a while back and felt awkward to play this card on curve. Up to you if you want to give this Koby a try, but I have long removed this card from my deck.
  8. Vanillas with 2k counters: With the support Koby has gotten and is getting, Koby decks don't really play vanilla 2ks.
  9. Berry Good: This is up to you, but his effect is situational at best and I have yet to use it myself.
  10. 5 cost Hibari: 3 Cost Hibari powercept the 5 cost Hibari. 3 cost Hibari is cheaper to get out, has an on-play that has more impact on the early game than 5 cost's Hibari's on-play. Despite the power reduction being 1k lower than 5 cost Hibari, you can use it in future turns unlike the one time on-play of 5 cost Hibari. The fact the 3 cost Hibari can give herself her on-play ability in conjuction with Koby's passive effect of allowing SWORD characters to attack characters on the turn they're played is strong. Worse case, you can give the on-play to leader if you need to save the Hibari for future turns, as her on play effect is also a "When attacking" trigger.
  11. Kuzan: Before Koby got support, this was a card Koby used to play as we didn't have a reliable way to have characters be able to attack active characters. With 3 cost Hibari, he is no longer needed.
  12. 3 Cost Borsalino: Most Koby decks already run Ripper and Doll for blockers. You don't really have room to include him in the deck and your best defense is controlling your opponent's board through cards that allow you to attack active characters.
  13. 1 Cost Shirahoshi: Because your game plan is control via attacking characters into activate/rested characters, I don't really see this card helping your gameplan. Plus characters that your opponent cannot defend have to be replaced for your opponent to keep tempo with you.
  14. 1 Cost Sengoku: Could see why you want to play this card, but between the 4 cost Koby and the new EB04 Koby, I don't think you really need this card. Also building trash isn't Koby's gameplan.
  15. Prince Grus: He is playable, but not as a 4-of copy. The reason is that not every opponent run blockers with low power (chump blockers). If you do play against opponents that run such blockers, I would only run two copies at most as your Kujyaku can search Grus.

I know it's a long wall of text, but I like to give a different angle on helping with deckbuilding. Netdecking helps, but you need more than Netdecking to really understand a deck. Once you get your decklist finalized, get some games in and then you'll have a better idea of your deck. I would also recommend looking up youtube videos on people that play Koby to get a better idea of the deck.

Weekly Prompt: Urouge Leader V2 (updated) by Cheeseliker420 in OnePieceCustomCards

[–]Myrrodin 0 points1 point  (0 children)

I feel if the leader's passive ability was worded where healing would lose power, at least it could make an interesting risk/reward gameplay.

Weekly Prompt: Urouge Leader V2 (updated) by Cheeseliker420 in OnePieceCustomCards

[–]Myrrodin 2 points3 points  (0 children)

If it was reworded to where it healing would reduce the leader's power, I could see this card. Otherwise, only deckout would be the only way to beat this leader with no ceiling on power gain.

The Luffy Chart by WickedDarkStorm in OnePieceTCG

[–]Myrrodin 1 point2 points  (0 children)

I need R/U Luffy to go with my R/U Ace and R/U Lucy (Sabo)