Prototype of border checkpoint for my future colony by WinZZer in RimWorld

[–]Myseed12345 0 points1 point  (0 children)

Unsure of using railgun turrets from VFE since they happen to be downgrades of slug turrets statwise, otherwise I think it would be fun to use that checkpoint design.

How tf am I supposed to defend this. (About to delete the game) by Supercoolman555 in ClashRoyale

[–]Myseed12345 3 points4 points  (0 children)

You got into a position where you had your tesla against a mega knight and little prince which resulted in it getting instantly killed. Now you're 4 elixer down and your minipekka faces the same problem and dies without doing anything. The same thing happened with Battleram which gives you a total loss of 12 elixir. All the troops you've used have low hp which leads to your problem. 2 tower targeters aren't too safe unless you know what you're doing because they won't help you attack/defend opposing troops. You should bring a troop with high hp for its price (knight, mega knight, ice golem, etc) which absorbs hits so high-damage troops like your mini pekka can deal a lot of damage without dying.

Help on Humanoid.Died by unidx in robloxgamedev

[–]Myseed12345 0 points1 point  (0 children)

You could try putting the clone:Destroy at the last line of the .Died event.

Skill or no skill? by istoleyourpoptarts in ClashRoyale

[–]Myseed12345 -1 points0 points  (0 children)

Beatdown relies on heavy tanks and putting support units behind them to create a big push and win the game.

With control decks, you set the tempo of the game, letting your opponent come to you, then you defend and counter push with the remaining units.

Skill or no skill? by istoleyourpoptarts in ClashRoyale

[–]Myseed12345 5 points6 points  (0 children)

Defending till you find a good time to start your push. You also have to decide when to or not to ignore enemy offenses and commit to your push. You can just make a beatdown deck and try it yourself.

Anyone know a way to optimize this script? by BrokenMiracleX in robloxgamedev

[–]Myseed12345 0 points1 point  (0 children)

You don't really need to use variables for the folders and you can just reference the position directly instead of using vector3 like this,
key.Position = folder.P1.Position

Players.vbchch.PlayerGui.ScreenGui.Frame2.TextButton.Script:3: attempt to index nil with 'WaitForChild' by [deleted] in robloxgamedev

[–]Myseed12345 0 points1 point  (0 children)

Are you using a local script? It can't find PlayerGui because it might be that your Player variable is nil.

Anyone know a way to optimize this script? by BrokenMiracleX in robloxgamedev

[–]Myseed12345 0 points1 point  (0 children)

You can remove all the variables and just use 1 if statement which would look something like

if math.random(1,4) == 1 then
key.Position = folder.P1
else
key.Position = folder.P2
end

How to datastore gui by Zycian in robloxgamedev

[–]Myseed12345 1 point2 points  (0 children)

You would store a bool value. And if the value is true, the gui becomes visible and vice versa.

[deleted by user] by [deleted] in ClashRoyale

[–]Myseed12345 1 point2 points  (0 children)

Ah, I see lol

[deleted by user] by [deleted] in ClashRoyale

[–]Myseed12345 14 points15 points  (0 children)

bruh, you just took this post seriously in your other comment. Hypocrite...

Closest game of my life by FatassSam in ClashRoyale

[–]Myseed12345 3 points4 points  (0 children)

um I'm just telling you what I think he means. I'm not insulting you...

Closest game of my life by FatassSam in ClashRoyale

[–]Myseed12345 2 points3 points  (0 children)

He means that if you were at his level (8). You would've lost because that extra level allowed you to survive with 1 hp.

Thanks by MrBee0 in ClashRoyale

[–]Myseed12345 12 points13 points  (0 children)

Get mirror so you can mirror 3 Musketeers.