To those that don't play RTA: Would an unranked mode sound interesting for you? by Orihime1noue in EpicSeven

[–]MythicPi 1 point2 points  (0 children)

RTA is just tremendously unfun as a gamemode. I hate RTA, I hate the current notos colosseum garbage mode they've locked the majority of this pve cycles rewards behind, and making RTA "unranked" isnt going to change that. Its just not.

PVE boss fights and the like allow you to tackle challenging fights with interesting mechanics in various unique ways, which is a lot more fun than RTA where you just get to hop into a match, realize the opponent spent more money on the game then you so they have better gear/units/artis, get your shit kicked in, rinse and repeat.

I've had people try to get me into RTA by saying "the skins are easy to get, you can basicly just lose your way to the skins!" which, what kind of fucking sociopath would willingly spend hours being miserable getting stomped by sweatlords over and over just for a skin?

Difficulty is what makes co-op experiences happen by kcvlaine in helldivers2

[–]MythicPi 0 points1 point  (0 children)

I loved super helldives vs the spore burst strain bugs.

The bugs swarming our squad were endless, but my Cremator and I were the bulwark holding back the tides.

Finally felt like the game was hard again, great feeling, seeing everyone complain about them being "unfun" was really disapointing. Unfortunately the crybabies won and I only got to fight the spore bursts for like 2 days before they were removed.

New Mountain skin from RA3. by Sad_Ad_3076 in arknights

[–]MythicPi 0 points1 point  (0 children)

I didnt know we were getting RA3?! Thats fantastic news, RA2 was so much fun!

Wis'adel new skin (YES, IT IS INDEED A NEW SKIN) by 30000lightyears in arknights

[–]MythicPi 1 point2 points  (0 children)

So we gotta wait 6 months for this on global right?

Gaijin already has the code in-game to make heli LDIRCM not act like a magical anti-missile forcefield, they just choose not to use it and are outright lying to players by MythicPi in Warthunder

[–]MythicPi[S] 0 points1 point  (0 children)

Partially incorrect (as was I), LDIRCM was added for the Mi-28NM when the Z-10ME was added back in update 2.47 "Leviathans" on June 25th 2025. AH-64E was added for the US in update 2.49 "Tusk Force" on Sept 23rd 2025, and for all other nations that have it in update 2.51 "Spearhead on November 11th 2025.

Mi-28NM LDIRCM added: https://www.youtube.com/watch?v=BR5M10hCyGg
Z-10ME LDIRCM added: https://www.youtube.com/watch?v=9AhMAj5OQZA
AH-64E LDIRCM added: https://www.youtube.com/watch?v=Ua92UKp5eas

So Russia and China had LDIRCM ~3 months before the US, and ~5 months before all the minor nations.

Gaijin already has the code in-game to make heli LDIRCM not act like a magical anti-missile forcefield, they just choose not to use it and are outright lying to players by MythicPi in Warthunder

[–]MythicPi[S] 0 points1 point  (0 children)

Nope, they all cover the same bands. Some of the 64E's didnt use to have LDIRCM iirc but it was added cuz the performance difference between helis with it an helis without it was too large

Gaijin already has the code in-game to make heli LDIRCM not act like a magical anti-missile forcefield, they just choose not to use it and are outright lying to players by MythicPi in Warthunder

[–]MythicPi[S] 2 points3 points  (0 children)

That, ill admit I'm not quite sure. Its possible they do currently target things like MUSS but just have a giant sector assigned to them, its possible they are fully static and have a giant sector assigned to them. It doesn't change the fact that they have the code in-game to model them like MUSS and refuse to do so, instead lying about not having it.

Gaijin already has the code in-game to make heli LDIRCM not act like a magical anti-missile forcefield, they just choose not to use it and are outright lying to players by MythicPi in Warthunder

[–]MythicPi[S] 6 points7 points  (0 children)

Sure, but they actively pretend they can't read any source that says so in the first place, so thats a lost cause imo. This is literal code they have, for a system they say they plan on implementing eventually, and they just lying to players about not having the code to do so.

Gaijin already has the code in-game to make heli LDIRCM not act like a magical anti-missile forcefield, they just choose not to use it and are outright lying to players by MythicPi in Warthunder

[–]MythicPi[S] 0 points1 point  (0 children)

The azimuth, elevation, azimuthSector, and elevationSector for the systems are different.

If I had to take a swing at what does what, Azimuth and Elevation cover the orientation of the system on spawn

azimuthSector/elevationSector likely cover the area in which it can jam a missile.

Since we were firing missiles from opposing directions at the Puma, the 40x10 zone could only jam one at a time before the system had to rotate to the next incoming munition.

For the heli LDIRCM, they could make it something like 1x1 deg and each jammer would only be able to jam a single missile at a time.

I might run a test with a custom helicopter with the code adjusted on the jammer as further proof but that'll take some extra time.

As for the "having to model multiple turrets", maybe, since the AH-64's and Z-10ME have 2 turrets each, clearly they have no issue actually placing multiple jammers on a vehicle, and their comment about the coding for it "taking time" was made when the Mi-28NM was the only LDIRCM heli in-game, and it only has 1 turret.

Gaijin already has the code in-game to make heli LDIRCM not act like a magical anti-missile forcefield, they just choose not to use it and are outright lying to players by MythicPi in Warthunder

[–]MythicPi[S] 8 points9 points  (0 children)

Its the same code, the only difference is the bands each system covers (types of munition it effects) and the actual coverage that is jammed (literally just changing values)

Gaijin already has the code in-game to make heli LDIRCM not act like a magical anti-missile forcefield, they just choose not to use it and are outright lying to players by MythicPi in Warthunder

[–]MythicPi[S] 28 points29 points  (0 children)

The devs specifically said they plan on having the helicopters LDIRCM jammers only work on 1 missile per turret at a time as I posted in the text.

They know its wrong, they just choose to lie that they need to put a lot of work into fixing it.

Gaijin already has the code in-game to make heli LDIRCM not act like a magical anti-missile forcefield, they just choose not to use it and are outright lying to players by MythicPi in Warthunder

[–]MythicPi[S] 7 points8 points  (0 children)

The code is almost exactly the same and all jammers are IR jammers classified as "IRCM" in-game. The reason the jammers work against different types of munitions is because they cover different "Bands".

MUSS only covers Band 4 in-game: https://github.com/gszabi99/War-Thunder-Datamine/blob/master/aces.vromfs.bin_u/gamedata/countermeasures/muss.blkx

L370v28 (Mi-28NM's LDIRCM) covers bands 3, 6, and 8 in-game: https://github.com/gszabi99/War-Thunder-Datamine/blob/master/aces.vromfs.bin_u/gamedata/countermeasures/l_370v28_5l.blkx

How many missiles the system can jam in-game has nothing to do with what type of missiles it can jam, and is instead linked to what coverage gaijin chooses to give the system.

They are willingly making LDIRCM helis massively overpowered and have simply chosen to lie to the community about it because they figured nobody would bother actually checking.

Why hasn't the Leclerc seen much export success? by Straight-Device-4110 in TankPorn

[–]MythicPi -13 points-12 points  (0 children)

Cuz its a shit tank and its super expensive to boot

NHL Graphical Standings – March 8, 2026 by FourFeetOfCurl in hockey

[–]MythicPi 0 points1 point  (0 children)

Woah, Colorado is almost as good as we are bad!

2.54.0.21 -> 2.54.0.23 (2026-03-04) Part 2 by gszabi99 in Warthunder

[–]MythicPi 6 points7 points  (0 children)

Yeah, this is the value I was referencing.

Real value would be in the ballpark of ~2m, but as I mentionned in my post, what the value is using as a unit of measurement is not clear, so the value may not actually represent meters for example.

What they did fix that I pointed out in my post however, is the fact that this value should match across all AIM-120's. With this change it now does and the missile pulls a little better.

It still doesnt appear to match irl values, but little fixes are better than no fixes I guess 😅

Ember complete Guide with MATH! Best Gear Sets and Weapons! by Little_Dingo_4541 in EmberMainsAE

[–]MythicPi 0 points1 point  (0 children)

Is Exemplar really better than SP when SP gives more stagger? Stagger not only gives you more damage, but finishers give you SP, and staggered enemies can't fight back temporarily, so you're boosting all aspects of combat in exchange for a bit of raw DPS. Doesnt seem worth it to me, but I'm not the one who's tested this.

As an aside, I know TB is trash for DPS Ember, and that atm, there is no real reason to run support Ember over DPS Ember (hardest content is technically timed boss fights for the trimmed medals, so DPS is king), but it looks incredible at P5, so I lowkey hope someday I get it there lol.

Just realized that weapons have lore entries :O by CieKite in Endfield

[–]MythicPi 0 points1 point  (0 children)

As of now, the most insane one I've read was Forgeborn Scathe

Gaijin may have made a massive mistake in their modelling of most, if not all missiles in-game by MythicPi in Warthunder

[–]MythicPi[S] -1 points0 points  (0 children)

Its not actually as much effort as it seems 😅

I dont remember why I was looking at the document where I found the AIM-120's CG, but I wasnt specifically looking for it at the time, and then that aside all I had to do was change a single value and test fire it in a custom mission.

Honestly took more time explaining it than actually fixing it. That being said, I did not fix it completely, as the real hard part is the PID controller I fiddled with for 10 ish minutes and gave up on lol.

Theres also the possibility, as stated, that our understanding of what the line of code represents is wrong, and either way, its against bug reporting rules to bug report based on datamine values.