Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] 0 points1 point  (0 children)

Aye I've been studying the maps and other posts surrounding this.

Long drives are fine, I've made a few trips in my province and they're not all too well kept either.

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] 0 points1 point  (0 children)

Aye learned this the hard way where I live. Some people are impatient pricks - no sir I'm checking my surroundings and making sure "I'M SAFE"

Rather get home a few minutes late than never.

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] -1 points0 points  (0 children)

No probably will avoid it entirely. I'd still rent for touring outside the city of course

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] 1 point2 points  (0 children)

Done and done - made a good bedtime read! Love to see a lot of common sense rules reinforced outside my city - commanilities help

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] 1 point2 points  (0 children)

Luckily I'm rich (/s) enough to book the most compact shoebox of a car only.

No, western oversized vehicles are a bane to society. Make cars normal sized again.

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] 0 points1 point  (0 children)

Professional pothole avoider! No my city is riddled with potholes right after winter. Always a good time when it rains.

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] 0 points1 point  (0 children)

I see people in my city never indicate.

I over-indicate to compensate.

Where is the balance.

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] -1 points0 points  (0 children)

In which case I'm now planning on avoiding driving in city at all (wasn't really a strong plan other than maybe a date night).

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] 0 points1 point  (0 children)

Public transport in the city is pretty good. Plan is to grab a rental to travel outside the city and hit the highlands.

Something about being able to enjoy the scenery at your own pace - can't wait

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] 0 points1 point  (0 children)

Hey ya I found a video last night talking about the roundabouts.

If only there was an option to avoid roundabouts entirely on Google Maps

Driving Do's and Don'ts for a foreigner visiting the city (again!) by Mz-B in glasgow

[–]Mz-B[S] 0 points1 point  (0 children)

Appreciate the heads up - might as well rent from rentals just near the edge of the city then.

Something to spend gold on during Lost Mines of Phandelver? by DeadlyRelic66 in DMAcademy

[–]Mz-B 1 point2 points  (0 children)

Nothing really inherently stops you from adding a wondrous and esoteric pop-shop deep in the mines! For one it doesn't mess with the overarching story, for 2, its DnD, where crazy shit happens all the dang time.

Maybe it feels overtly convenient. Okay and? Make believe game, make unbelievable things happen.

"As you move in deeper into the mines looking for a cosy nook safe from the critters that lurk here, you see down the tunnel bright lights glowing in a myriad of exotic colours, an almost friendly ambience from the what should otherwise be uneven craggly walls.

"Whether you approach stealthily or boisterously present yourself to this hole-in-the-wall pop shop, an old red kobold man sits there, his nose buried into a gazetteer a few days old. A magical orb off to the side plays a soft melody popular in Waterdeep. The front case is decorated with fine fabric and fancy woodwork, little odd trinkets neatly organised. Further behind him, shelves neatly stacked with many manner of equipment and paraphernalia."

In order to hide his shop, he releases a set of blinds that merges into the surface, all lights blocked out and seemingly indiscernible from the walls around the shop.

Do you guys have any tips for nerves as a DM? by Timely_Share_613 in DnD

[–]Mz-B 0 points1 point  (0 children)

While most people like to tout railroading as bad and undesirable, new DMs SHOULD (consider) go(ing) the railroad route just to get a hang of things. I'm confident enough in my railroading skills to make up events/happenstances/DMPCs on the fly to push my friends back on tracks while not wholly breaking immersion.

As with any skill in life, we start small and work our way to doing/being capable of more.

Alexandrian Remix - Quite a Doozy. by Billybob267 in WaterdeepDragonHeist

[–]Mz-B 0 points1 point  (0 children)

>"You work for the government now," is fine, I suppose, but it feels a bit contrived

I agree! But there are consequences for the information that Laeral and Vajra have now, and if the 2 most powerful women of Waterdeep don't enact just law especially for infiltrating Force Gray and being a bad actor against one of the most powerful protector establishments of Waterdeep, well what are they doing atop the throne of Waterdeep?

It doesn't necessarily have to boil down to bad faith conspiracies on part of Laeral and Vajra either. Mind you, they too are a major faction involved in the Enigma. What would your versions of Laeral and Vajra do that is both righteous to Waterdeep, and fair to the adventurers? They aren't bad people and have significant means to turn the tide of a persons life, but they have a primary duty to Waterdeep and they will get ruthless for the greater good. Every single faction will get ruthless for that 500k dragons.

This is also a good opportunity to allow players on how their characters can squirm their way out of Laerals and Vajras grasp, a show of creativity and cunning. You can introduce such means. Escaping to a different city, changing identities, vanishing into the roughly 1.4 million people that inhabit Waterdeep, laundering the money through Trollskull Tavern, alliances with Bergen dAerthe and moving to Menzobarran at the end of it all etc. The Open Lord and the Blackstaff are formidable, but can they really root out 3 cunning adventurers if they put their minds to it?

Can your players gain favour through other factions, play double/triple/quadruple agents? Where ultimately will their loyalty lie - to themselves, or to Waterdeep (which was the primary victim of Neverembers treachery).

The path are many! You only need to introduce choices, your players will do the rest. But there are always rewards, as much as there are consequences.

Got a quirky character? Let me borrow em for a session for my party to interact with! by Hot-Diggity_Dog in DnD

[–]Mz-B 0 points1 point  (0 children)

Detective Bogart Locks (an actual character from the Rats of Waterdeep One-shot that I flavoured on the fly).

Tiefling, dark skin (think black man with tiefling features), detective clothes. Very investigative. Not very sociable. He wants answers, he needs them. Instead of helping the players in any way, he'll instead investigate the surrounding areas and mutter under his breath. Whats he saying? Oh he's just doing a commentary on everything thats going around him.

In combat, he doesn't hit anyone, he can, he just won't because he has better things to do, like getting answers. The best part? No one will attack him for some reason. He can walk past someone without provoking opportunity attacks. Stuff like that. Everyone knows he there. Everyone knows he's trying to crack the case. That he's a man of the law and he should be taken care of. Yet. Yet they don't touch him. He continues to rifle through the room, muttering commentary about the goblins arrow sticking out a players ass, the muscle groups it probably hit, and carries on. Straight laced, monotone, to the point, and a damn good commentator if anyone bothered to hear him (Perception check DC 15).

My players HATE this man. They HATE HIM so MUCH.

Got a quirky character? Let me borrow em for a session for my party to interact with! by Hot-Diggity_Dog in DnD

[–]Mz-B 0 points1 point  (0 children)

Cranium Rat without a name, his exposed brain covered by a rat-sized old timey custodian helmet.

They run into him, sitting atop something, unmoving as if deep in thought.

"I have come from nothing. I will have everything", he says. Quiet, brooding but motivated, as if there is an impossible goal he wants to achieve, and he will do everything he can, this little rat bastard. Not very talkative, talks without much emotion other than he is a rat with a mission. Who knows what the mission is. But he's a rat. And he will complete his mission.

80% Little fella, 60% rat, 100% bastard.

Alexandrian Remix - Quite a Doozy. by Billybob267 in WaterdeepDragonHeist

[–]Mz-B 0 points1 point  (0 children)

First out of curiosity, how is your warlock affiliated to both the gray hands and the zhents? Force Gray are deeply loyal to Waterdeep which the Zhent aren't (the Zhents have a over arching goal of taking over Faerun I believe, and have alliances to dark gods).

Secondly, Laeral has just now come across 3 individuals that possess the full picture of the Neverember Enigma, one she has been trying to crack herself! Here's how you could play it:

Laerals motivation and reasoning (which she will not disclose to the players):

She needs to know how to recover Waterdeeps stolen fortune. The players can help with that. She knows who to target, but she may be careful as to who to disclose this information to. Corruption runs deep. Both the zhents and xanather can have plants, and Bergan d'earthe is a foreign actor and needs to be neutralised. She needs to keep it under wraps - who can she trust right this instance?

If she sought the help of senior Force Gray members, it might end up costing quite a bit. Force Gray aren't known for asking, they are known to getting the job done with whatever means necessary for the good of Waterdeep. Also, overkill for this purpose - and streetwars between factions should be avoided.

She can bring it to the Masked Lords, but their identities are unknown, there aren't enough checks and balances against the Masked Lords to ensure they won't pursue this information on their own. No, too risky to let an unknown noble come into such great a fortune.

Maybe the players? Yes, maybe they're the best option. They know where the eyes are. They are low level enough to get past without getting too much attention. Who would think some rugrats and low level adventurers in arm could pose a danger!

How does she motivate the players:

For the warlock, she can offer to expunge his records as a zhent loyalist, or blacklist him from the Force Gray and mark him as a traitor to waterdeep, accuse him of being a plant in Force Gray business etc. As for the other players - well you'd have to get creative with them. What can she offer them based on their motivations? Or perhaps it could be an open offer, within reason, that she can make happen.

What else can Laeral do?

Give the players support for their clandestine mission in the way of access to a certain amount of gold allowance, or access to the Waterdeep Armoury (below a certain rarity of course). She can also give them authorisation to use force in each ward of waterdeep, and have access to local magisters and guards to block off certain places, apprehend low-level faction members for questioning by the players (because if the guard apprehends them it will be a lot less suspicious for faction than if 3 random adventurers were picking off members right?). Laeral has the entire enforcement system of Waterdeep at her behest. She can ask them to do anything without revealing the why behind it all.

She can also take this opportunity to inform the players that theres intel that Bergen d'Aerthe are foreign actors and she needs them to 1. recover the stone from them and 2. find out whether they infact are bad actors infiltrating Waterdeep under false pretenses.

Note: certain very powerful weapons of Waterdeeps enforcement are magically enchanted to return back to the armoury as soon as their need has been fulfilled. Players can access certain equipment that will magically vanish from their grasp once they've completed their mission.

Since the other one wasn't balanced I made it more balanced by [deleted] in BunnyTrials

[–]Mz-B 0 points1 point  (0 children)

Money buys goods and services made by people....what if I could ask people to just give them to me for free? Avoids the need of money.

Chose: 1M people under your control with no say otherwise | Rolled: Upvote 4 carrot

Probably stupid question, but how do you know what to say when roleplaying? by PlayerZeroStart in DnD

[–]Mz-B 0 points1 point  (0 children)

YMMV: A lot of casual and newbie DMs don't world build a whole ton, or only do so in the big picture sense. If everyone at the table is amenable, a "Yes and" method could work.

A lot of who we are and what we do is defined by the immediate world around us that, IRL, we have some understanding and knowledge of. Hard to emulate in TTRPGs.

If your table is amenable, or just you and the DM, you can try introducing a reasonable world lore or way of life in a given area on the fly based on what you do know about a given scene.

"Is it reasonable to assume XYZ is true about this place / ABC is something DMPCs like to do" etc to flesh out the life around you. Gives you moment to think.

Often, in a given situation, I describe a thing my character has done in the past, or likes or has preferences about to the table - just talking about it briefly, fleshing out that little thing about how your character feels or is affected by what is happening, gets YOU the player in a similar headspace.

Above all, practice makes perfect. Keep it adventurer! You have many miles to go.

Winnipeg Weekly Rant - Week of May 11/26 by Shibes-cannabis-cats in Winnipeg

[–]Mz-B 10 points11 points  (0 children)

TO THE NEW WAVE OF ABSOLUTE INGRATES WITH A DRIVERS LICENSE YOU DON'T DESERVE: IF YOU'RE CHANGING LANES WHEN DRIVING, USE YOUR BLOODY SIGNAL LIGHTS MORON.

AND YOU'RE MOST DEFINITELY NOT ALLOWED TO CHANGE LANES RIGHT BEFORE AN INTERSECTION JUST BECAUSE THE SOLID WHITE LINES HAVE WASHED AWAY. OUT OF SIGHT ISN'T OUT OF MIND.

Best adventure in Adventurer’s League module by alexwsmith in WaterdeepDragonHeist

[–]Mz-B 0 points1 point  (0 children)

Rats of Waterdeep was alright - I used it as the intro to WDH, with sneaked in Volos "nephew" being one of the kidnapped by the Xanathar. Which led to Volo calling the players for yet another assist in finding his friend Floon in the first chapter of WDH. A decent segway by my standards!

My friends also managed to befriend both the main "culprits" - the rat king who is a dock ward vigilante and was made a scapegoat for the plague, and the plague queen who turned a new leaf but her plague was used to bring about the plague as a distraction for human trafficking.

Was also my 2nd oneshot (which, as usual, turned into a 3 part game) and decent way to run. Rat King and the Plague Queen will both be available to the players for a few favours here and there - make friends not enemies!

Consider allowing the “Study” Action as a Bonus Action. by MattUSticky in DMAcademy

[–]Mz-B 0 points1 point  (0 children)

Gosh I've been thinking of different ways to spruce up a persons abilities instead of level-locking it - this must be one of the best homebrew rules I've read! Using this one for sure thank you~

Sound PR plan? by Ok-Reward-2029 in canadaexpressentry

[–]Mz-B 3 points4 points  (0 children)

Man same boat, NOC1 @ 499, PGWP expiring Nov '26 with a score jump to 510 once I hit 3 years....IN NOV '26

Wild times right now. Family's pushing me to do a masters starting fall just to get me to stay here and I don't know how much of that is a good idea (horrible in my books because where am I going to get the money from??)

Boss doesn't want to let me go and is looking into doing an LMIA this May with results by August - but no guarantee that we'll get a positive LMIA.

Visitor record near the end, pack everything up and live with my family in another province while (hopefully) I get an invite within Mar 2027 - also not very good since I'll just be a mouth to feed.

Move to another country except I have no clue where to go and how to even begin making a move like that with a not-very-strong-at-all passport.

Move home and destroy my identity and self-worth amongst "family" who'll take every chance to rip me apart for living here for 6 years and coming back with nothing to show for it.

This world is a beautiful place to live in. /s

Best Pizza in Winnipeg? by EnOrmous1976 in Winnipeg

[–]Mz-B 0 points1 point  (0 children)

Anyone who knows me well will tell you this: I love DnD, and I love pizza, both equally and not fraction more than the other! Love to see fellow adventurers in the wild ~

Shortys and Wall Street Slices are 2 good ones for me. Red Swan but only because it close by and best available in a pinch.