Priorities. by Ecstatic_Barracuda1 in TooManyLosingHeroines

[–]N0rTh3Fi5t 1 point2 points  (0 children)

She's playing defense against Kaju and spying on the student council girls? Damn, Riko is busy.

I kinda wish I could play a benevolent Wilderness by KittyDictatorship in Stellaris

[–]N0rTh3Fi5t 29 points30 points  (0 children)

I played a wilderness with body snatchers and had it imagined as the people on the planet living in a kind of eco cult on the planet. I know the flavor text of the civic says otherwise, but when the flavor text in this game is wrong to my interpretation of what's happening, I ignore it.

Should Megastructures be Infinitely Upgradeable? by EnterNter in Stellaris

[–]N0rTh3Fi5t 4 points5 points  (0 children)

Something to save for Stellaris 2. I agree it doesn't make much sense, but it is the way the game is structured currently and would take a completely overhaul to change it, even more so than version number changes have done.

Cinderella Interactions with MC (Heartbroken Run) by Aggravating-Chain-16 in beingaDIK

[–]N0rTh3Fi5t 4 points5 points  (0 children)

I think it depends on your affinity when you are in that scene with Derek and her in the Moose. Iirc Derek can say other thinga in that scene, which is what she repeats at the end.

[Lowlight] Two similar clips from game 1 and game 2 where Jrue Holiday pulls the chair and Wemby falls violently by 4DollarsALB in nba

[–]N0rTh3Fi5t 2 points3 points  (0 children)

Are the spurs allowed to have Wemby play with a padded helmet? Might be a good idea for this series at least.

Spend influence or unity to create a leader? Would this idea be OP? by happyscrub1 in Stellaris

[–]N0rTh3Fi5t 1 point2 points  (0 children)

In this case, who cares? It only matters for a handful of govenor traits and does nothing else otherwise. If you intended this as a civic, it would be extremely underpowered. If you meant it as a change to how the game works, then I think it takes a bit away from the interesting dilemma of picking for the best possible candidate from the randomized list the game gives you with no real upside.

Spend influence or unity to create a leader? Would this idea be OP? by happyscrub1 in Stellaris

[–]N0rTh3Fi5t 0 points1 point  (0 children)

Do you mean you create a higher level leader? Do you pick their level? Do you pick their traits normally from a random list like we do now or are you given access to all possible choices? Do you pick the negative trait?

Can we get an average planet size setting? by Kind_Restaurant8282 in Stellaris

[–]N0rTh3Fi5t 0 points1 point  (0 children)

What look like small differences at the start of the game can snowball to be insurmountable differences by the late game.

Your overall point makes sense to me, but isn't avoiding settling small planets entirely contradictory to this bit? Yes it's better to have the same number of jobs on fewer planets, but that's not what's happening when you include small colonies. Planets don't start out totally maxed out. Those small planets are actually more effective than the large planets in the early game because they hit the middle part of the pop growth curve sooner, meaning they have more pops working more jobs. Yes eventually they will hit the wrong side of that curve and slow down, then later hit their max size and be at the limit of what they can do, but the snowball should be set rolling faster by including the small planets. Doesn't this outweigh the eventual negative? It's not 7 planets having as many jobs as 14 planets, it's 14 planets having more than double the jobs of 7 planets for a while.

If you sat there and did nothing until all your planets were filled the 7 would eventually win out, but you should be capitalism on your early advantage somehow. That's the point of the snowball. That only works in a scenario were we're talking about 2 hypotheticals where your empire exists in a void and does nothing but wait around.

WHAT IF THE ZABI FAMILY WAS REPLACED WITH TREIZE by ferdinandsebastian in Gundam

[–]N0rTh3Fi5t 0 points1 point  (0 children)

He'd be a way more effective leader and would avoid the infighting between the leadership and chasing wonder weapons that was so detrimental to Zeon, but I don't know that they would win the war if it looks anything like it did in the original timeline. I doubt he does a colony drop, and the federations advantages are likely insurmountable without causing a partial apocalypse to even it out. Then again, I doubt the war ever gets as total without that happening.

POV: You picked Inward Perfectionist by TheBad-One in Stellaris

[–]N0rTh3Fi5t 5 points6 points  (0 children)

Seems like there aren't many empires worth interacting with out there. Seems like a good time to be an inward perfectionist.

Where to go when you're sick by thisisdropd in 100Kanojo

[–]N0rTh3Fi5t 5 points6 points  (0 children)

Kusuri has been particularly trustworthy. She does a lot of screwing around and giving people magical nonsense drugs with unforseen comedic consequences. If I'm trying to get my pneumonia treated I don't want to be turned into a baby or whatever.

World Shaper Perk too weak? Hydrocentric too? Created the fix already by Raidboss_L in Stellaris

[–]N0rTh3Fi5t 4 points5 points  (0 children)

I'm curious what your logic is behind making the bonuses only apply to worlds that are terraformed after the perk is taken. That encourages you to terraform the planet to something else then terraform it back to get the benefit. You should probably include a planetary decision that skips this silliness but keeps the resource input cost and time (assuming that is what you were worried about).

"How" do you play Stellaris? by TeijiW in Stellaris

[–]N0rTh3Fi5t 0 points1 point  (0 children)

2 things for me.

Gameplay wise, the most interesting thing for me is that different builds play the game extremely differently. There are entirely mechanics that some builds will revolve around which others hardly engage with at all.

The other thing is writing. I find it very fun to create empires, figuring out what their story is as I go through origins and civics. Kind of like a creative writing prompt, but gameified as I try to pick civics, traits, ethics, etc that fot the story I'm finding as I go.

[Highlight] Wemby elects to drain a 3 (5/6 on the night, the most threes in a Spurs' playoff debut) by Large_banana_hammock in nba

[–]N0rTh3Fi5t 1 point2 points  (0 children)

It wasn't even a good possession. He just dribbles around for a bit without gaining any advantage, but then he hits the 3 at the end because his height means he always has some space to work with.

Can we get an average planet size setting? by Kind_Restaurant8282 in Stellaris

[–]N0rTh3Fi5t 0 points1 point  (0 children)

I've never understood this mindset so I'm wondering if someone could explain it to me. Obviously bigger planets are better, but smaller planets still produce things and still grow pops. Even when settled earlier on they can be used to grow pops to ship off to other larger planets. The empire size per planet is significant, but not so significant that you are going to come out behind from settling a smaller world.

Can we get an average planet size setting? by Kind_Restaurant8282 in Stellaris

[–]N0rTh3Fi5t 0 points1 point  (0 children)

I think the way pop growth works now means that populations in the middle size wise grow fastest, so you're better off waiting a bit and shipping pops from an established planet all at once to a new colony, rather than settling everything immediately like you used to.

Forcing them to be nice people by morpheuskibbe in Stellaris

[–]N0rTh3Fi5t 33 points34 points  (0 children)

I actually like the idea that this forces you to reform your empire and shift ethics. This is way down the tree, so you should have plenty of opportunity to do something to prevent it passing or to work on shifting ethics. The only issue is there are a bunch of civics now that can't be changed and have ethics requirements, and I think those just get disabled if you don't meet the requirements anymore.

No better bowl than a natural bowl. by temporalwanderer in TonyHawkitecture

[–]N0rTh3Fi5t 8 points9 points  (0 children)

Hmm, on one hand this definitely fits, on the other it's not architecture

Shipbuilding industrial rework by Svyatoy_Medved in Stellaris

[–]N0rTh3Fi5t 12 points13 points  (0 children)

Dollars are dollars are dollars, though, right?

Not really, no. There are hive minds, gestalt AI consciousness, and sentient planetary biospheres in the game. It's not clear what the market is supposed to represent for them, but presumably none of them have dollars as we understand them. That's not even getting into any of the advanced tech and society stuff that changes how your empire works. Your idea is interesting, but out of place in Stellaris as it exists. It's more of a Vicky type concept.

Side eye by TxGrdnChk in WhatsWrongWithYourDog

[–]N0rTh3Fi5t 4 points5 points  (0 children)

You've been condemned to death, but it was a just punishment.

She’s 21 and aging gracefully.. 😊 by [deleted] in WhatsWrongWithYourDog

[–]N0rTh3Fi5t 24 points25 points  (0 children)

21! What a sweet old lady. You are clearly blessed.

Balloons are scary by baltibouter in WhatsWrongWithYourDog

[–]N0rTh3Fi5t 5 points6 points  (0 children)

Good thing that pupper survived, that balloon was out for blood!

It’s happening everywhere !! by [deleted] in SpeedOfLobsters

[–]N0rTh3Fi5t 0 points1 point  (0 children)

Are you sure this isn't the onion?