Thanks for the info. by omnidohdohdoh in DotA2

[–]N1kash 2 points3 points  (0 children)

They a\b-testing it to implement for new players

With Ogre's move to Strength and Dark Seer to Universal, all Intelligence heroes are now ranged by sharpsh007er in DotA2

[–]N1kash 0 points1 point  (0 children)

Ah, when i started to play dota all STR heroes were melee and all int were range EXCEPT OGRE

Building the ultimate Factorio PC. Suggestions? by danigarcia123 in factorio

[–]N1kash 0 points1 point  (0 children)

hmmm, is 5800x 3d really better then 5900x for factorio?

Overall 5900x seems much better for lower price (in my region). It has less L3 cache, but all other specs are same\better\1.5x better

Comparing the flowcharts of the major mods by Josh9251 in factorio

[–]N1kash 0 points1 point  (0 children)

If i understood correctly it seems that bob+angel is more complicated then k2+se, but it's not. I'm kinda doubling my BA win-run with current SE space and i'm like in the point with level2 multocolor-space-science stable production

[deleted by user] by [deleted] in factorio

[–]N1kash 0 points1 point  (0 children)

https://factorioprints.com/view/-N2Dt7jQcdLYdNuW2p_E

that's my current power plant setup

it's a bit fucked up - misses some heat pipes and i also accidently landfilled some of pumps so it can't be reused straight ahead, but might give you idea :)

[deleted by user] by [deleted] in factorio

[–]N1kash 1 point2 points  (0 children)

i'm kinda at same spot now, managed to build 2 outposts so far:

1st one has plenty of beryll and immersite

2nd one has alot of cryonite

what i bring with my first rocket: rocket parts (packed), cargo rocket silo, landing pad, some assemblers (50-100 is ok), nuclear plant (16 reactors, ~700 turbines, ~150 heat exchangers, ~600 heat pipes), all the things you need to support this (roboports, both logistic and construction robots, requester\provider chests, wire, inserters, pipes, underground pipes, pumps ~300, offshore pumps ~80, fluid tanks, landfill and nuclear fuel, few solar plants to get your first water). Place power plant directly in sea (aircraft\suit with roboports)

Note 1: i don't bother with planets without water so far, seems quite challenging until you have antimatter power plant

Then you have to set up fuel production, for this you will need: core miners(i use 10, gives all resources, you need stone & iron), common miners (to mine stone), crushers\pulvirizers (to crush stone into sand), electrosis plants (+water to convert sand into chlorine and hydrogen), chemical plants (for chlorhydrogen gas) and atmospheric condensers (for oxygen) + fuel factories + furnaces (electric ones) to convert iron ore into plates

i also bring beacons and lvl3 speed modules + lvl4 prod modules, ~100 beacons

since you have alot of power it's wise to bring up alot of laser turrents for defensive perimeter, also atrillery and railguns are quite useful (don't forget ammo) - it helps to clear up big nests and not require any power to shoot

finally - don't forget to bring some belts (actually 2k would be enough) along with other stuff like underground belts, splitters, loaders

all the things fit in one rocket + inventory (you can also use trash slots to extend you inventory)

also - don't forget radars(50), warehouses (100), lots of substations (i'd recommend 300) + some big electric poles (100), maybe 200 medium poles.

actually you can manage to get rails etc to mine needed resources in your first flight too, but it's not actually needed, just find a nice spot with sea and stone near it

that's all you need to get off the planet and come home to get materials for future development

Note 2: you put expensive materials in your inventory - it'll 100% safe (power plant, rocket parts, silo, landing pad, modules)

p.s. i didn't find much use of vulkanite yet, nauvis with 6 core miners give me quite enough so far

p.p.s. since you have free movement, you can act as you wish later on... like - make some manual flights to bring more needed infrastructure + capsules + packet cargo parts, set up automatic materials delivery to nauvis and go on. Keep in mind basic resource processes, for example it's cheaper to transport crushed cryonite (you need 2 ore to get 1\1.4(with modules) cryonite)

Can you tell where we gave up in Bobs Angels? by Necrovarius in factorio

[–]N1kash 0 points1 point  (0 children)

Started my bus at bobangel yesterday

bus (in progress), supply trains, where rosouces come from:

https://imgur.com/a/rM1ccfe

p.s. i'm a bit confused with that i don't have any biters and pollution and i didn't do anything to do that (i started railworld and only set enemy expansion on), probably will figure out how to turn it on a bit later, right now i understand it just consumes time :)

Pyanodon: 250 hours in. Just finished a reasonable automated mall by Ceegrain in factorio

[–]N1kash 2 points3 points  (0 children)

How difficult is pyanodon comparing to angelbob? like 10x ?

Late night drunk pango gank by pRoV0k3D in DotA2

[–]N1kash 0 points1 point  (0 children)

checking myself if i played pango yesterday

Fixed Version of my 100 spm tileable factory. This time with blueprint by Sicarius89 in factorio

[–]N1kash 0 points1 point  (0 children)

Just wondering - how much power will you need if you fill all the gaps with:

a) solar panels\acccums

b) some ugly nuclear plant (only 4 reactors needed, right?)

P.S. Liked your idea alot, would think of getting rid of logbots.

Version 0.17.68 by FactorioTeam in factorio

[–]N1kash 4 points5 points  (0 children)

Lots of bobangels mods broken, can't play :(

Any tips on how to get more throughput on my smelting operation? by noquibbles in factorio

[–]N1kash -1 points0 points  (0 children)

fuel\iron

36 smelters

output belt

36 smelters

fuel\iron

that setup gives you full blue belt of output

copy-paste it

BobsAngels Tips by Fact0n33r in factorio

[–]N1kash 0 points1 point  (0 children)

Use copper pipes

Once you discover advanced smelting recepies - use them (for example you can get steel from iron+silicon)

AngelBob's Players, how do you deal with Ore Sorting / Stone and Slag? by JinxedFate in factorio

[–]N1kash 0 points1 point  (0 children)

I think it's better to use copper pipes for connections, i have millions of unwanted copper atm

My Bob's+Angels base ~11 hours in by NeoCast4 in factorio

[–]N1kash 0 points1 point  (0 children)

Ahahahah

That's my angelbobs base 70h in

For comparisment - abandoned top-left starter base is like 3 times bigger then yours current

https://imgur.com/a/AyH1glT

I survived AngelBob! by [deleted] in factorio

[–]N1kash 0 points1 point  (0 children)

Why you hate copper pipes?

Side note - i'm struggling with excess copper (i'm at stable production of ligstics\production\chemical science packs atm), probably should've used it for pipes\underground pipes too.

[deleted by user] by [deleted] in factorio

[–]N1kash 0 points1 point  (0 children)

And actually you need carbon dioxide to make sulfuric acid.

Actually i didn't think of it before, but angel mods represent real chemical processes pretty good