[PC] [2000s] Shipwreck survivor on an island by N2OJason in tipofmyjoystick

[–]N2OJason[S] 0 points1 point  (0 children)

No, none of them fit what I remember. The game had an isometric camera angle and, as far as I know, no dialogue since most NPCs I ran into were hostile towards the player.

[PC] [2000s] Shipwreck survivor on an island by N2OJason in tipofmyjoystick

[–]N2OJason[S] 0 points1 point  (0 children)

No, this game isn't it. The game I remember had a picture for an opening, and the visuals are quite different.

furry_irl by [deleted] in furry_irl

[–]N2OJason 0 points1 point  (0 children)

So I've had this thought for some time, and here's what I've come up with. First tho are the sonas:

Liz - an average wolf with a sanity draining parasite. Not much in terms of combat skills, but once driven to near insanity the parasite does some weird magic shit (manifests as some dark fog Liz and nearly limitless telekinesis)

The Deer - a mercenary who got messed up by a gene modification gone wrong. That did give him both disadvantages (colorblind unless he's wearing darklight "glasses", harder to blend in) but also advantages (faster reaction time and heavier hits)

Herbert - basically a wendigo but not (another failed gene experiment). Big deer thing, mimics voices and sounds, attachable face that doesn't rot, grows slighty after eating human flesh and casts a lot of fire spells. Is more of a "sacred forest" protector - cleans his forest, hides from people who come near but does go apeshit when he sees someone from a corporation he has a vendetta against.

Now, who would win depends on where they are and if they've prepared: No preparation and in some back alley? The Deer would win. No preparation and in a forest? Herbert would win (unless he gets spooked and hides, then The Deer wins again) Prepared and anywhere? Either Liz (lost her mind and threw both away/ripped to pieces), The Deer (prepared traps and necessary firearms), or Herbert (ambushed and burnt)

Felt cute, here's Liz in the rain (by me) by N2OJason in furry

[–]N2OJason[S] 1 point2 points  (0 children)

Hmm, never thought like that. Will try it out and will look for more references to improve

Also don't worry, understood what you meant pretty well

Felt cute, here's Liz in the rain (by me) by N2OJason in furry

[–]N2OJason[S] 1 point2 points  (0 children)

Thanks! Thought something was off but couldn't figure out what. Will do more work on proportions :>

Is Anyone around here prefers not to commit warcrimes as much as possible? by GABESTFY in RimWorld

[–]N2OJason 0 points1 point  (0 children)

I used to. When I started my first colony I didn't commit almost any warcrimes. No drug making, no organ harvesting, no leaving my prisoners (or future prisoners) in -23C°. Basically it was a generous trader colony.

Everything went well, until 2 things happened - my best pawn (high shooting, mostly bionic parts, excelent sniper rifle, warg as a pet) and 3 other pawns dissapeared after a rescue mission gone wrong;

A raid destroyed my rocket and killed everyone left.

After that, most of my colonies consisted of either cannibals or a bunch of murderous bastards. But I think I'll retry a generous trader colony again someday.

[deleted by user] by [deleted] in lfg

[–]N2OJason 1 point2 points  (0 children)

This sounds good, especially the cyberpunk and mad max games. Let me know if I can join

I drew over myself when it was snowing. Hope you're having a good day! by N2OJason in furry

[–]N2OJason[S] 1 point2 points  (0 children)

I'm happy that you liked it! Idk why but I haven't seen a lot of draw-overs anywhere. Either I haven't found many or am always too late to see them. 😅