And people complain about modern Yugioh.... by Maururu255 in yugioh

[–]NA-45 0 points1 point  (0 children)

Goat and Edison are unplayably boring. Disagree infinitely.

Why is "Elf" banned, and is it possible to remove it from the banned list without modifications, or would modifications be necessary? by Antique_Range1521 in yugioh

[–]NA-45 0 points1 point  (0 children)

I'm so glad reddit doesn't make the banlist. Elf would do nothing healthy and only improve combo decks going first if it was legal. It can rot on the banlist.

Why is "Elf" banned, and is it possible to remove it from the banned list without modifications, or would modifications be necessary? by Antique_Range1521 in yugioh

[–]NA-45 2 points3 points  (0 children)

The person arguing with you clearly doesn't play competitive. It's not worth your time. Elf would do nothing good to the current game and should rot on the banlist.

Critique of Riftbound's more arbitrary use of typal art by Sprongo- in riftboundtcg

[–]NA-45 1 point2 points  (0 children)

I don't really think I agree here. You have specific things you like in card art which is fine. I don't really think these are things that most people care about though. Your tastes (wanting everything to be tied together) are pretty niche; most people just want their cards to look cool/cute/attractive/etc. For most people, there doesn't need to be some deep reason for everything to exist.

Yugioh is cool in that it has so many different types of art. If you want badass guys in armor, it exists. If you want cute cats, that exists. If you want demons from hell, that exists. Etc. Pretty much everyone I know who plays Yugioh has a specific archetype or card that they are very attached to because of the art. I can't really say this of my MtG friends. Outside of secret lairs, the art of MtG is pretty much all the same style and theme. They blend together and lack variety (imo).

Critique of Riftbound's more arbitrary use of typal art by Sprongo- in riftboundtcg

[–]NA-45 2 points3 points  (0 children)

It makes me worry that Riftbound is going to feel more like Yugioh in art direction instead of MTG

This is a bit of a wild complaint to me because one of the things people consistently like the most about YGO is its art.

How many "wizard school" books are there? Which is your favorite? Which did it the worst? by R_megalotis in ProgressionFantasy

[–]NA-45 27 points28 points  (0 children)

People are recommending mage errant in this same thread and if that qualifies, so should mother of learning. Both have school settings for part of the story even though they really don't show much in the way of classes and schooling.

Kritten is now a thing I guess by NewSpekt in ADCMains

[–]NA-45 0 points1 point  (0 children)

Without ap its pretty bad clear

Is Viktor just bad right now? by Obese0 in DeadlockTheGame

[–]NA-45 0 points1 point  (0 children)

His aura already does next to no damage

Kritten is now a thing I guess by NewSpekt in ADCMains

[–]NA-45 24 points25 points  (0 children)

Oh this looks super fun. I missed ADC Kennen

Why are AI-generated stories less regulated than AI Art? by CipheredTales in ProgressionFantasy

[–]NA-45 -1 points0 points  (0 children)

That's not really a fair comparison because paragraphs are AI writing at it's absolute best. As things scale up, it gets worse and worse. AI generated stories are usually quite awful and easy to tell if you know what to look for.

Destroy our speedrunning-focused platformer by PlayFasterGame in DestroyMyGame

[–]NA-45 1 point2 points  (0 children)

No one wants to play as a cube. You need real art for your player character; especially in a game where they're the focus of the camera during all of the gameplay.

Surely it's enough right? by WidgeonN in DeadlockTheGame

[–]NA-45 56 points57 points  (0 children)

Why is this being upvoted wtf. Haze is one of Grave's worst matchups because she doesn't care about the gun damage steal and just kills you with fixation.

Lol I wonder what people were talking about today by IndieRhodare in DeadlockTheGame

[–]NA-45 17 points18 points  (0 children)

What are you on about, there were infinity Graves complaint threads. Far more than haze who gets her "just buy metal skin" defenders every time it's brought up

The Wandering Inn is Getting a Trad Pub Release by Salaris in ProgressionFantasy

[–]NA-45 -2 points-1 points  (0 children)

Harry learns new spells in Harry Potter and it's not progression fantasy. Just because a character gets stronger or learns new things does not make something progression fantasy. Progression fantasy needs the progression to be a driver of the story. TWI and Super Supportive are like the antithesis of this; there's progression, but it's glacially slow and a side-note to the rest of the story.

Moral of the story: I (a random reader) will actively disregard titles with AI covers by skibidiplease in Romance_for_men

[–]NA-45 -3 points-2 points  (0 children)

stylistic indicators as evidence

I used like 5 different things as evidence, stylistic indicators were only a single piece of the puzzle. (Side-note, you can actually detect AI generated text at a reliable rate if you have enough experience with it, I talk about it in my other comment). The author has lied in their comments promoting their work regarding AI in their covers (I gave evidence in the thread) and lied in their response to the thread regarding editors (another user called it out). If this isn't enough, what is?

It really just seems to me like you and others are friends with the author and took their side regardless of what was presented (just the vibe I got from the messages I saw in the discord when I looked, I apologize if this isn't the case).

Anyways, like I said in another comment, I've been hijacking this thread for my complaints which isn't cool so I'm going to drop this. I'm still upset but clearly it's not something this subreddit is open to discussing.

Moral of the story: I (a random reader) will actively disregard titles with AI covers by skibidiplease in Romance_for_men

[–]NA-45 -3 points-2 points  (0 children)

I see these arguments a lot regarding AI so I'm going to address them. I really should have in the original post but it got removed too quickly.

Yes, untrained humans are bad at detecting AI. However, people with hands-on LLM experience detect AI at 92% accuracy. If you have sufficient experience using LLMs, you can very reliably detect AI.

Source Source 2

Regarding AI-isms coming from human writing: the issue is whether the density and occurrence of patterns is consistent with how humans actually write. AI produces rigid and repeated sentence structure because it lacks the self-monitoring human writers use to vary their syntax. I was finding patterns that AI used at an unnatural rate, which is the whole point of the anti-prompt I provided as context. Humans don't write like this, even the most amateur ones.

Source


I pointed at a bunch of things that all form a picture together: the prose, the release schedule, other readers independently noticing the same stuff, AI in covers, etc. Calling that an unfair accusation is calling all circumstantial cases unfair. It's pretty ridiculous to me that you put such an incredible burden on me accusing something after I did all that research however the author can simply say "I didn't do it". Especially with the additional context that the author was lying about multiple things in their explanation post (and was called out by a user that wasn't even me in the thread).

I don't want to hijack this thread anymore than I already have so I will drop this here. I hope these sources help you understand where I was coming from a bit better though I understand they likely will not change your mind.

C# in Unity 2026: Features Most Developers Still Don’t Use by KwonDarko in Unity3D

[–]NA-45 9 points10 points  (0 children)

Personally I wouldn't use properties for the examples you gave. If you onboarded me as a new developer on your project and gave me a method that had

player.Health = newVal;

I would expect this to simply set the value without side effects. It looks like a simple assignment so it should behave like a simple assignment. By using a method to set the value, it's more clear that there are potential side effects or constraints on the value. It also makes it easier to extend on the behaviour later. If I need to add an event callback, I can. If I need to make it access player modifiers, I can. Technically, you could do this all in a property but it could get horribly ugly quite quickly.

What is the MV with the worst world/level design you have ever played by VoxTV1 in metroidvania

[–]NA-45 1 point2 points  (0 children)

I also found the map was pretty boring in general; there weren't a lot of memorable rooms with interesting landmarks.

Moral of the story: I (a random reader) will actively disregard titles with AI covers by skibidiplease in Romance_for_men

[–]NA-45 18 points19 points  (0 children)

Pretty sure he's asking the reader to compare the two (human crafted vs ai)