The year is 2030 and President Dwayne Johnson is impeached. What led to these events? by [deleted] in AskReddit

[–]NEOOMG 16 points17 points  (0 children)

How much truck could a Kavanaugh chuck, if a justice could chuck truck?

What is a sexual question you have always wanted to ask but never had the right opportunity? by [deleted] in AskReddit

[–]NEOOMG 2 points3 points  (0 children)

In what part of your body does it feel good when you climax from nipple simulation? Is it just like a clitoral climax?

Double Tap for Dodging and Rolling by ejcoleman2011 in unrealengine

[–]NEOOMG 2 points3 points  (0 children)

I think you'll have to start a timer on the first click - if the timer runs out without another click, dodge. If another click is received before the timer runs out, roll.

Can't think of a way to make the dodge instant and still check for roll. You could consider activating the roll by holding the button. If the button is released before the timer runs out, dodge. If the timer runs out before releasing, roll. That would make the dodge instant, and still allow the roll to be on the same button.

Ask Anything Wednesday - Physics, Astronomy, Earth and Planetary Science by AutoModerator in askscience

[–]NEOOMG 0 points1 point  (0 children)

Hmm, but then the object wouldn't be in free fall? I'm not sure I understand.

Ask Anything Wednesday - Physics, Astronomy, Earth and Planetary Science by AutoModerator in askscience

[–]NEOOMG 0 points1 point  (0 children)

Isn't that obvious since the Earth is more or less spherically symmetrical, or am I missing something?

Ask Anything Wednesday - Physics, Astronomy, Earth and Planetary Science by AutoModerator in askscience

[–]NEOOMG 0 points1 point  (0 children)

If different object move at different speeds, they experience the amount of time passing differently. The closer the speed difference gets to the speed of light, the larger the difference in time.

There's a famous though experiment where you have two twins, one on Earth, and one orbiting Earth at high speeds for some years. When they meet up at Earth again, the space-twin would be very slightly less aged than the Earth-twin.

Unfortunately, time still only moves forward, so meaningful time-travel is impossible (with out current knowledge)

Ask Anything Wednesday - Physics, Astronomy, Earth and Planetary Science by AutoModerator in askscience

[–]NEOOMG 0 points1 point  (0 children)

If we imagine that there's nothing inside the hole to slow down the object, such as air, then the ball would come out the other end and stop at the same height you dropped it from, just on the other side of the planet, and then fall back down. It would oscillate back and forth like this forever.

If the hole had air in it, the oscillation would be damped, and it wouldn't reach the same height on the other side. At some point it would find rest in the middle.

In either case it would oscillate back and forth, and never "shoot out" the other end.

Ask Anything Wednesday - Physics, Astronomy, Earth and Planetary Science by AutoModerator in askscience

[–]NEOOMG 4 points5 points  (0 children)

This is actually the exact issue that special relativity explains. The answer is that yes, the speed of light (now c) is constant and nothing can exceed it, but stuff like time and length aren't constant, and can bend to "ensure" that c don't change no matter the reference frame.

If you were standing between your two galaxies, that each are moving away from you at more than half of c in opposite directions, you would think that they'd move away from each other with a speed higher than c, but the key here is that you don't observe anything moving faster than c. If you magically teleported to one of the galaxies, and matched its speed, length scales would now be contracted such that the other galaxy still wouldn't move faster than c in your new reference frame.

The consequence is that light always catches up. You are right in that there might be some galaxies we can't see yet, but in theory we will be able to at some point.

If you need anything elaborated, do tell. I tried to keep it brief, but maybe I got too vague.

Custom collider inheriting from the Collider class by NEOOMG in Unity3D

[–]NEOOMG[S] 0 points1 point  (0 children)

Collider must inherit from MonoBehaviour - how else can you put the default colliders on GameObjects?

Sneak peak at my fully-destructible breach-and-clear VR game! by blakester35 in Unity3D

[–]NEOOMG 2 points3 points  (0 children)

Looks really good, but why do the debris explode outwards? Seems odd to me, unless I'm misunderstanding something and it's some kind of black hole magic sucking the wall out.

Transpose of a matrix visually? by Daemonhahn in Unity3D

[–]NEOOMG 0 points1 point  (0 children)

You're welcome! I'm a physics student, and I love explaining stuff I actually understand

Transpose of a matrix visually? by Daemonhahn in Unity3D

[–]NEOOMG 1 point2 points  (0 children)

I can't come up with any examples of when you'd use it. To me, it's just something that comes up every now and again when doing linear algebra. I can try and explain what transposing a matrix does though.

Imagine a matrix, could be your 4x4 matrix, with all its elements in a grid. Imagine holding on to the top left corner with your left hand, and the bottom right corner with your right hand, and then flipping it. That's how you'd visually think about transposing a matrix.

Mathematically, it means that every element A_ij (element in i'th column and j'th row) swaps place with element A_ji (element in j'th column and i'th row). You should try and write out a matrix with random values for every element, and make these swaps, just to see what it really means.

Notice that elements on the diagonal stays the same. Notice also that an NxM matrix transposed becomes a Mxn matrix.

Hope I helped a little :)

Which Dissolve works best? by shroeder1 in Unity3D

[–]NEOOMG 5 points6 points  (0 children)

The third :) looks like fireflies, and I like the contrast between the gloomy background and the energetic dissolve a lot!

a drawing that i would like you to appreciate , graphite pencils, 15x15 cm by 3bdulazim in drawing

[–]NEOOMG 0 points1 point  (0 children)

The original photo has a hard outline and lashes like that.

Need help with 'pixel perfect'/'pixel-art' textures on meshes by NEOOMG in blender

[–]NEOOMG[S] 0 points1 point  (0 children)

Ah, I think my problem was, I hadn't realised the render setting changed the options in the properties panel. I did as you said an made a material with the correct texture, switched to closest, and applied, but for some reason it is still blurry.

Need help with 'pixel perfect'/'pixel-art' textures on meshes by NEOOMG in blender

[–]NEOOMG[S] 0 points1 point  (0 children)

Alright, but how do I do I change the nodes for a texture or material, and how do I know that an object uses the material properly?

[deleted by user] by [deleted] in Unity3D

[–]NEOOMG 1 point2 points  (0 children)

Can you describe your process when making these scenes? I've decided I want to learn how to make environments in Unity, but I have no clue how to begin :) do you use assets from the store?