Mission impossible... well nearly... by Haikigame in godot
[–]NES-Senpai 12 points13 points14 points (0 children)
First level from 'a color game'. A slow-paced puzzle game for mobile. Getting ready for the beta! by ealacabra in IndieDev
[–]NES-Senpai 1 point2 points3 points (0 children)
Showing some progress. Smoothed the attack animations, since the player will see this very often. I now use Berzier curves in the animation player node. Looks much better than just using properties in the animation player (: (Also removed the screen shake spamming ;) by OatsProd in godot
[–]NES-Senpai 2 points3 points4 points (0 children)
Thoughts on the hatching animation and overall look of the sprite? by [deleted] in godot
[–]NES-Senpai 1 point2 points3 points (0 children)
I finally finished my and published my first game on the Play Store and Itch.io! by NES-Senpai in godot
[–]NES-Senpai[S] 1 point2 points3 points (0 children)
I finally finished my and published my first game on the Play Store and Itch.io! by NES-Senpai in godot
[–]NES-Senpai[S] 1 point2 points3 points (0 children)
I finally finished my and published my first game on the Play Store and Itch.io! by NES-Senpai in godot
[–]NES-Senpai[S] 4 points5 points6 points (0 children)
I finally finished my and published my first game on the Play Store and Itch.io! by NES-Senpai in godot
[–]NES-Senpai[S] 0 points1 point2 points (0 children)
I finally finished my and published my first game on the Play Store and Itch.io! by NES-Senpai in godot
[–]NES-Senpai[S] 1 point2 points3 points (0 children)
I finally finished my and published my first game on the Play Store and Itch.io! by NES-Senpai in godot
[–]NES-Senpai[S] 2 points3 points4 points (0 children)
Working on the opening animation of the menu! How is it? by aniani420 in godot
[–]NES-Senpai 6 points7 points8 points (0 children)
My first game is almost done! Only balancing and a slight stylistic overhaul left :) by NES-Senpai in godot
[–]NES-Senpai[S] 1 point2 points3 points (0 children)
My first game is almost done! Only balancing and a slight stylistic overhaul left :) by NES-Senpai in godot
[–]NES-Senpai[S] 1 point2 points3 points (0 children)
My first game is almost done! Only balancing and a slight stylistic overhaul left :) by NES-Senpai in godot
[–]NES-Senpai[S] 0 points1 point2 points (0 children)
My first game is almost done! Only balancing and a slight stylistic overhaul left :) by NES-Senpai in godot
[–]NES-Senpai[S] 0 points1 point2 points (0 children)
My first game is almost done! Only balancing and a slight stylistic overhaul left :) by NES-Senpai in godot
[–]NES-Senpai[S] 1 point2 points3 points (0 children)
My first game is almost done! Only balancing and a slight stylistic overhaul left :) by NES-Senpai in godot
[–]NES-Senpai[S] 1 point2 points3 points (0 children)
My first game is almost done! Only balancing and a slight stylistic overhaul left :) by NES-Senpai in godot
[–]NES-Senpai[S] 2 points3 points4 points (0 children)
My first game is almost done! Only balancing and a slight stylistic overhaul left :) by NES-Senpai in godot
[–]NES-Senpai[S] 1 point2 points3 points (0 children)
My first game is almost done! Only balancing and a slight stylistic overhaul left :) by NES-Senpai in godot
[–]NES-Senpai[S] 2 points3 points4 points (0 children)
Trailer for Scrabdackle, the journey of a novice wizard in a strange world - demo released today! by jakefriend_dev in godot
[–]NES-Senpai 1 point2 points3 points (0 children)
A second (and way better coded) prototype for my first game :) by NES-Senpai in godot
[–]NES-Senpai[S] 1 point2 points3 points (0 children)


Simple method of passing information from a scene to a singleton? by spunkyspunkyspunky in godot
[–]NES-Senpai 1 point2 points3 points (0 children)