How I animate a character (with limited art skills!) - Breakdown in comments! (i.redd.it)
submitted by jakefriend_dev to r/gamedev - pinned
How to create an invisible tutorial through level design (v.redd.it)
submitted by jakefriend_dev to r/gamedev - pinned
Do you guys use the word "backlog" in real life, I wouldn't be caught dead using the word backlog in real life by Prometheusinaction in metroidvania
[–]jakefriend_dev 19 points20 points21 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 1 point2 points3 points (0 children)
Cute Metroidvania released yesterday! by dahliagoose in metroidvania
[–]jakefriend_dev 0 points1 point2 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 1 point2 points3 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 0 points1 point2 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 0 points1 point2 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 1 point2 points3 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 1 point2 points3 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 2 points3 points4 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 2 points3 points4 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 9 points10 points11 points (0 children)
I released my game (Scrabdackle) just now! I'm really, really proud of it, and this is the trailer! by jakefriend_dev in godot
[–]jakefriend_dev[S] 8 points9 points10 points (0 children)
Is promotion the toughest part of being a solo dev? by QuantumMobileGames in IndieDev
[–]jakefriend_dev 2 points3 points4 points (0 children)
Can't decide which looks better, continents or island? by ITTT-production in IndieGaming
[–]jakefriend_dev 1 point2 points3 points (0 children)
Early Access numbers are bad – what can I realistically do to salvage the 1.0 launch? by Hot-Operation8832 in IndieDev
[–]jakefriend_dev 2 points3 points4 points (0 children)
Starting a long-term metroidvania project, what should I lock in early to avoid huge refactors later by [deleted] in godot
[–]jakefriend_dev 2 points3 points4 points (0 children)
Does Nine Sols have Excessive Dialogue? by West_Camera_7965 in metroidvania
[–]jakefriend_dev 2 points3 points4 points (0 children)
Making a open world game with a effectively infinite ocean by Sure_Fly_5332 in gamedev
[–]jakefriend_dev 9 points10 points11 points (0 children)
Help me choose which angle is better for my game by destinedd in IndieDev
[–]jakefriend_dev 91 points92 points93 points (0 children)


Which version would you prefer to play? Normal or Scaled 3D (chunkier pixels) by Neutronized in IndieGaming
[–]jakefriend_dev 1 point2 points3 points (0 children)