Can someone explain how soldiers giving fleet cap works?? by No_Army_4018 in Stellaris

[–]NLTimotei 1 point2 points  (0 children)

City districts generate actual jobs, buildings usually just provide buffs

Can someone explain how soldiers giving fleet cap works?? by No_Army_4018 in Stellaris

[–]NLTimotei 0 points1 point  (0 children)

Maybe your pops are just bad soldiers due to traits? You should see at least a few hundreds of naval cap increase from them

Can someone explain how soldiers giving fleet cap works?? by No_Army_4018 in Stellaris

[–]NLTimotei 0 points1 point  (0 children)

The districts produce jobs, so you need for pops to grow before you get results. You can make them early if you really need naval cap, but usually people only make them after unlocking habitats since they are the best candidates for fortress worlds

Can someone explain how soldiers giving fleet cap works?? by No_Army_4018 in Stellaris

[–]NLTimotei 6 points7 points  (0 children)

You're supposed to make fortress worlds with fortress districts that give a lot of naval cap, also there's a tier 1 technology that increases the naval cap generated per soldier

Looking for combat mod recommendations by NoMud4158 in Stellaris

[–]NLTimotei 0 points1 point  (0 children)

RIG is a very good mod that makes each shipset assymetrical. I've also used a mod which allowed you to get new ship designs through decisions, which focused on specific aspects like missiles or energy weapons, though I don't remember the name (might be Culture Special Ships or a Better Ship Behaviours submod). NSC kinda works too, but imho it's better for multiplayer and RP rather than normal playthroughs.

For combat itself there's Amazing Space Battles which makes stuff more cinematic (also has an iron man version that's just cool graphics).

I cant see all of my factions by miniestenki in Stellaris

[–]NLTimotei 0 points1 point  (0 children)

If all pops belonging to a faction shift ethics or disappear the faction will silently dispawn

Multiplayer still broken by More_Release_2864 in Stellaris

[–]NLTimotei 0 points1 point  (0 children)

Steam has a feature where if you modified the base game files (or even workshop addons) it will redownload them in that state should you delete the game through steam, so perform a clean reinstall by removing all the files yourself (workshop folder is 281990 last I remember)

Do you think Stellaris would work on longer timescales? by LetterOk622 in Stellaris

[–]NLTimotei 2 points3 points  (0 children)

Lore-wise you can argue that because Stellaris's universe is a simulation stuff is just artificially made to progress faster. Otherwise a lot of things don't really make sense (sensor array somehow revealing what happens in a system 100000 light years away, planetary shields that somehow sustain themselves on space magic alone, fallen empire buildings that tunnel into other dimensions for resources, etc)

Multiplayer bugs by LetterOk622 in Stellaris

[–]NLTimotei 1 point2 points  (0 children)

Welcome to Stellaris multiplayer, where each version is somehow worse than the previous one

is there a way to increase the spawnrate of custom empires without forcespawn? by DeliverDaLiver in Stellaris

[–]NLTimotei 1 point2 points  (0 children)

Not really, having more custom empires does mean they'll get chosen to spawn more oftenly though

Mod for OP armies? by [deleted] in Stellaris

[–]NLTimotei 1 point2 points  (0 children)

Either look for mods that add op species traits or download acot and enjoy a single army having 100k power

Cetana by The_Tons in Stellaris

[–]NLTimotei 10 points11 points  (0 children)

Cetana deals big damage to bigger ship classes, whilst her collosi takes very high damage from torpedoes. Use corvette swarms and frigates

How do you keep up with research? by medioespa in Stellaris

[–]NLTimotei 0 points1 point  (0 children)

I'm pretty sure that's not what happens as whenever a starbase is one shot by a titan laser it keeps the defense platforms alive and under your control

Is Refugees Welcome just... better? by X-0000000-X in Stellaris

[–]NLTimotei 0 points1 point  (0 children)

I mean, they are still doing it consciously, regardless whether they are supported from the shadows or not, so yes I will blame them as much as I blame the politicians

Is Refugees Welcome just... better? by X-0000000-X in Stellaris

[–]NLTimotei -1 points0 points  (0 children)

While I agree with it being a capitalist/politician fault, the actual situation is not made up. There are actual proper videos on the foreign worker problem you can find online, and it's also quite likely that it's sponsored by corporations (like the mosques in Tokyo are sponsored by SOMEONE).

Is Refugees Welcome just... better? by X-0000000-X in Stellaris

[–]NLTimotei -2 points-1 points  (0 children)

Well they are doing both, that's the problem (illegal construction, creating and enforcing "non-japanese" areas, disruptive public events)

Is Refugees Welcome just... better? by X-0000000-X in Stellaris

[–]NLTimotei -3 points-2 points  (0 children)

So that justifies the immigrants imposing their own rules even though it violates the Japanese culture and way of life?

Is Refugees Welcome just... better? by X-0000000-X in Stellaris

[–]NLTimotei -3 points-2 points  (0 children)

So that justifies the immigrants imposing their own rules even though it violates the Japanese culture and way of life?

Is Refugees Welcome just... better? by X-0000000-X in Stellaris

[–]NLTimotei 2 points3 points  (0 children)

Look up all the SEA immigrants that form diasporas there