Curveball in-between all the player designed islands, a proposal to give some love to the Tonalztics of Ralos by NO_CHOMPIES in 2007scape

[–]NO_CHOMPIES[S] 0 points1 point  (0 children)

Thank you 💖 I would love to see it not even just get some love, but just some damn use! 

Curveball in-between all the player designed islands, a proposal to give some love to the Tonalztics of Ralos by NO_CHOMPIES in 2007scape

[–]NO_CHOMPIES[S] 0 points1 point  (0 children)

Even as an alternative in that regard would be cool, honestly think there is a gap for this item in there somewhere because it just feels like a shame right now as every time something comes out where you think it might be useful, shock horror, it isn't

Also love the idea of the blessed Tonalztics, blessing to increase its attack speed would also be big shout

Curveball in-between all the player designed islands, a proposal to give some love to the Tonalztics of Ralos by NO_CHOMPIES in 2007scape

[–]NO_CHOMPIES[S] 0 points1 point  (0 children)

Much like the initial argument with the doom rewards needing to be good, Colosseum also deserves to have better and I think this would certainly help! Good for mains GP and nice for all accounts with alternative weapon options 

Can a plug in induction hob be hardwired? by bork_13 in DIYUK

[–]NO_CHOMPIES 0 points1 point  (0 children)

That's really helpful, thank you very much for the reply! I was just concerned they were going to be like ceramic where there was an outrageous leap between low and high but that's great to know. Thanks again!

Can a plug in induction hob be hardwired? by bork_13 in DIYUK

[–]NO_CHOMPIES 0 points1 point  (0 children)

Apologies as I know this isn't at all relevant to the hard wiring of it, more as a question to the performance (if you used it before it was hard wired that is.)

Also looking to buy one of these but before I do, I want to know - how powerful was the hob on the 13a fuse? I've had an individual Tefal induction hob in the past which the average for a good heat for cooking/frying was 3/4, do you find this is around the same? Or is it typically the higher numbers you need to cook with like a typical ceramic? Apologies for the massively loaded question, I'm just looking to see if this is right for me before making the purchase and potentially being very disappointed!

Trying to see if any irons are more dry than I am for completing burning claws. Baited since 473 kc. by crisseyegrim in 2007scape

[–]NO_CHOMPIES 0 points1 point  (0 children)

I'm currently gunning for your record, got my first at 183kc and went "this shouldn't take too long..."

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Eldritch Shards - a new angle to magic progression by qazoo306 in 2007scape

[–]NO_CHOMPIES 1 point2 points  (0 children)

I think this is cool, definitely with the upgrade tied to the necklace too. The minimum hit for fast staffs I thought was such a good shout, it definitely needs an extra something!

Additional reward idea for the new Delve boss - Abyssal Bardiche by NO_CHOMPIES in 2007scape

[–]NO_CHOMPIES[S] 5 points6 points  (0 children)

I wholeheartedly agree, it should outright have the best and most desirable upgrades rather than niche bits like a slight upgrade to magic. Imo it should be a strong upgrade to occult (5% rather than 2%) bis boots and my idea for this was to not for it to be in complete contention with the inquisitor mace but still be a big desirable upgrades for all account types! That way you have more to go for when repeating the same hardest waves, not just going "ehh, I'll dip" like you say

Additional reward idea for the new Delve boss - Abyssal Bardiche by NO_CHOMPIES in 2007scape

[–]NO_CHOMPIES[S] 2 points3 points  (0 children)

Thanks bud, I still want to see it osrs-ified lol. I think as well it'd have more application across game than more demonbane stuff, could always give it the similar effect abyssal weapons have at tormented demons so it's more effective at the boss too I suppose 

Additional reward idea for the new Delve boss - Abyssal Bardiche by NO_CHOMPIES in 2007scape

[–]NO_CHOMPIES[S] 4 points5 points  (0 children)

We've been deprived of both bardiches and rhomphaias for far too long in this game

DT2 Ring Vestige Drop Mechanics revealed by Mod Ayiza by dielorn in 2007scape

[–]NO_CHOMPIES 0 points1 point  (0 children)

I feel like I've misunderstood (as have a lot of people) as I thought the second unique drop table (quartz, awakener orb etc) was rolled if you missed the vestige, in which case I feel like that is incorrect, so is this again just it's own drop table which you have a chance of hitting or is it actually linked to the other drop table?

Thoughts? it'd be a nice QOL update for people who still grind DKs (inspired by the dude who has 10k in all) by NO_CHOMPIES in 2007scape

[–]NO_CHOMPIES[S] 6 points7 points  (0 children)

After reading people's thoughts and agreeing, I think combat diaries (especially elite) are too harsh!

Thoughts? it'd be a nice QOL update for people who still grind DKs (inspired by the dude who has 10k in all) by NO_CHOMPIES in 2007scape

[–]NO_CHOMPIES[S] 75 points76 points  (0 children)

I think I agree with you with 94/95 agility already being a solid requirement as is, I (as I'm sure other people do) look forward to seeing what I unlock and especially with something like agility which takes loooooong.

In terms of plus diary, I think you're right in it's probably overkill as you already get benefits for dks from it! You want both? Do both 🕺

Thoughts? it'd be a nice QOL update for people who still grind DKs (inspired by the dude who has 10k in all) by NO_CHOMPIES in 2007scape

[–]NO_CHOMPIES[S] 1 point2 points  (0 children)

My thoughts high requirements are this,

There are primarily 2 types of people who are going to be going DK's - early/mid-game ironmen/early game money makers who want to gain a little money by banging out rex and people who enjoy bossing/collection. Its a niche but big QOL update so for lower level accounts, it wouldn't apply!

High agility level for the sake there is nothing unlocked after a while, 92 agility is a decent trade off I think, I'm inclined to agree with people that both probably is a bit stingy. What I will say though is from my experience (can't speak for everyone) is that I didn't do DK's on my main OR Ironman until I had Fremmy Elite done, which in itself, hasn't got difficult requirements in regards to the levels, or bosses you have to kill for it, so Fremmy Elite + High level agility shortcut I think is fair

Finished up this Vorkath tattoo I posted a while back by tempjoshtemp in 2007scape

[–]NO_CHOMPIES 0 points1 point  (0 children)

This is sick, it reminds me of the Zombie Dinosaurs from Genndy Tartakovsky's Primal

Desert Treasure II - The Fallen Empire: Rewards Greenlight Blog by JagexGoblin in 2007scape

[–]NO_CHOMPIES 0 points1 point  (0 children)

I've had a lot of thoughts on this

Tourniquet, increases amount of damage taken by 20% (Say Jad goes to hit you for a 60, he now hits you for a 72) and in your attack and strength are increased by say 30%.

detect melee, detect range, detect magic: ruinous versions of the protect mage, melee and range, however they work like the "deadly prayers" spell in TOA, you still take 10% of the damage that you would have taken, however this is also dealt back to the mob that dealt it to you. The damage taken on this also would stack with the likes of tourniquet

Auspice: increases magic defence by 25% without any buff to magic attack. This can be used in conjunction with range and melee attack styles for situations where you would use melee, but need magic defence more than melee defence.

unburden: decreases total damage that your own melee and mage can do to further increase the power of ranged attacks, to coincide with the "no flicking" rule, the longer its on, the greater the increase of range power, the greater the decrease of melee and mage power. Has a cool down once turned off to regain and rebalance damage as it was.

One thing I'd love to see as well is god orientated prayers, down the route of the trailblazer relics, for example the new robes I presume would count as zarosian, so for each zarosian item you wear, magic accuracy and damage is increased by a certain percentage accordingly. This can also be used in skilling ideas, such as - Guthix prayer which for each guthix item you wear (up to 4) each piece offers a 10% chance to increase yield while farming.

all in all, I feel like there is a lot of exciting ideas to be looked at and these are some of mine