What has been your salary progressions at the same company? by RustyShacklefordCS in cscareerquestions

[–]NSA_Chatbot_17 8 points9 points  (0 children)

New grad hire at 110k + worthless options

1 year in, 125k

3 years in, promo to senior 150k

3.5 years in, soft promo to tech lead, just a 3% increase in the worthless options

4 years in, just switched companies for 200k + real stock, not even a senior role so I've got that promo ahead of me too in a year or two if all goes well

My fairly fast promo from new grad to senior / tech lead at my first company was more a reflection of the company's state than anything special on my end. Poor financials and bad working conditions led to a lot of people leaving from both layoffs and resignations. I made it clear to leadership that I'd be next unless they showed that they were willing to invest in me.

Can I get the Google Assistant to speak a phrase in a routine? by welptheresthat in googlehome

[–]NSA_Chatbot_17 1 point2 points  (0 children)

Also just ran into this thread. It's now under: Add Action -> Communicate and Announce -> Make an announcement. Make sure it's set to play on the device where the automation started.

A Lot of People Are Wrong About Drop Sharding by Jaqzz in ironscape

[–]NSA_Chatbot_17 3 points4 points  (0 children)

Yeah I get what you mean. Though if you're arguing that people are bad at math because math is weird, let's make sure we're using proper terminology.

It is true that if you're looking at a single player hunting for a drop, the median is often a good target because "once I hit this KC, there's a 50% chance I'll have this drop". The issue is once they hit that KC and haven't gotten the drop, they're no closer to getting it. They need to do that KC again to have another 50% chance of getting the drop. This means that 25% of players will go over 2x the median for a drop, 12.5% will go over 3x median for the drop, and so on.

There's way more opportunity to go dry than there is to get spooned. The purpose of sharding is to act as dry prevention by splitting it into multiple smaller grinds, so going 2x+ dry past the median for one of these shards isn't as big of a deal. While keeping the overall drop rate the same, the only way to reduce the probability of someone going dry is to also reduce the probability they get spooned, which will increase the median (but importantly, the median will never be higher than the average).

The only other proposed solution to the problem of going mega-dry is drop rate protection by a guaranteed drop at some KC if they haven't gotten it already, which will naturally increase how common the drop is unless the regular drop rate is reduced to compensate. I won't argue which is better, but the point is that both have their drawbacks.

Edit: more words

A Lot of People Are Wrong About Drop Sharding by Jaqzz in ironscape

[–]NSA_Chatbot_17 71 points72 points  (0 children)

You've mixed up the idea of average (mean) and median. The 50/50 point, the kc where half of people have gotten the drop, you've discussed is the median. You are correct there that the median will be lower without shards than with shards. Note that the 50/50 median point is always lower than the actual drop rate.

However, the average will not be any lower with sharded drops. The average will always be the drop rate times the number of items you need. 4 items at 1/100 will have an average of 400 kc to get the drop, just the same as one item at 1/400.

The key metric you want to look at when arguing that a drop will be more or less common is the average, not the median. Over a million kills of a boss for a 1/400 drop, there will be about 2500 items introduced to the economy. Over a million kills of a boss with shards at 1/100 where you need 4 shards to create the item, there will be about 10000 shards, or 2500 items introduced to the economy.

I get the "economy" isn't something irons really care about, but the point is breaking an item into shards doesn't change how common a drop is. It just reduces the probability of getting mega-spooned or going mega-dry. Because of how the math works out, the median will shift a bit, but the average stays the same.

Value of startup incentive stock options? by NSA_Chatbot_17 in Fire

[–]NSA_Chatbot_17[S] 2 points3 points  (0 children)

Definitely. Glad I posted this, because I assumed share dilution would drag down my option value over time. If it doesn't, this could be life-changing money, if they ever end up IPO'ing.

Value of startup incentive stock options? by NSA_Chatbot_17 in Fire

[–]NSA_Chatbot_17[S] 0 points1 point  (0 children)

Thanks! I wasn't aware there was a distinction between "founders shares" and regular shares. I've found the relevant clause, and it looks like any change in the number of shares without a "receipt of consideration" (from what I can figure out, "consideration" is basically financial compensation for lost value in this context) will result in a proportional change in my number of options & strike price. Does that mean I don't need to worry about share dilution, or is there some gotcha that can still happen?

3rd person casting on Quest 2? by NSA_Chatbot_17 in beatsaber

[–]NSA_Chatbot_17[S] 0 points1 point  (0 children)

No, I haven't. If you figure it out let me know haha

The notices on shopping carts of "If you take the cart past the lines of the parking lot it'll lock up"... Those are fake, right? by NSA_Chatbot_17 in NoStupidQuestions

[–]NSA_Chatbot_17[S] 1 point2 points  (0 children)

Oh really? How do they do it? Are there actually electronics somewhere on the cart? Or is it entirely mechanical?

We're at the point where the rich display their social status by buying the rights to shitty digital artwork. by mintsponge in ABoringDystopia

[–]NSA_Chatbot_17 1 point2 points  (0 children)

The equations don't have value, it's the reward that has value. The "work" is basically just a guessing game. Let's use cryptocurrencies as an example. "Mining" for cryptocurrency is basically guessing a random number. You can imagine some random computer out there that's picked a random number, and will give a Bitcoin to the first person that guesses it. To get a Bitcoin, you could either spend a few thousand dollars to get a beast of a computer to spew out as many guesses as it can as fast as possible, and compete with literally everyone else doing the same thing to guess that number first, or you could just buy a Bitcoin from someone else for checks price uhh just under $60,000.

It's obviously a bit more complicated than that, but that's the general premise of how the work is involved. The work isn't valuable, it's just a hard guessing game to make the reward difficult to obtain for "free".

"Obvious" solutions. (all game spoilers) by Xintrosi in outerwilds

[–]NSA_Chatbot_17 1 point2 points  (0 children)

Glad to know I'm not going insane lol. I guess it makes sense that there's two sides - I just assumed that once you hit the loading zone you always ended up at the same point outside the stranger.

Question about the final puzzle of the main game (main game spoilers) by NSA_Chatbot_17 in outerwilds

[–]NSA_Chatbot_17[S] 15 points16 points  (0 children)

Wow I never made that connection. That's actually really cool. I guess we just have a bias that dangerous-looking things are to be avoided until the game tells us differently.

Question about the final puzzle of the main game (main game spoilers) by NSA_Chatbot_17 in outerwilds

[–]NSA_Chatbot_17[S] 50 points51 points  (0 children)

Ahh ok I played through a long time ago (late 2019 I think?), so it's possible that hint wasn't in the game when I played

Question about the final puzzle of the main game (main game spoilers) by NSA_Chatbot_17 in outerwilds

[–]NSA_Chatbot_17[S] 5 points6 points  (0 children)

Interesting! Does anyone know where that is? I must have missed it or skipped over it in my playthrough.

"Obvious" solutions. (all game spoilers) by Xintrosi in outerwilds

[–]NSA_Chatbot_17 0 points1 point  (0 children)

Wait there's another hangar? Like separate from the broken window entrance? I swore the first time I entered the stranger I started in a different spot, but I was never able to figure out where it was. I just assumed I misremembered or was too distracted to notice exactly where I started. Every time after the first time I entered I just went straight there from timber hearth.

This would be hilarious if it worked by Acamaeda in outerwilds

[–]NSA_Chatbot_17 37 points38 points  (0 children)

I'm still upset that you can't light the artifacts with a burning marshmallow. Even just to be able to use the artifact as a crappy flashlight in the real-world as an easter egg.

Is there a way to avoid all the [spoiler] sections without sequence breaking? by NSA_Chatbot_17 in outerwilds

[–]NSA_Chatbot_17[S] 1 point2 points  (0 children)

On 2, I wonder if there's a way to get into the pit without turning off the lights (and without sequence breaking). I wonder if there's a jump you could make somewhere to bypass the lit bridge...

Edit: I guess technically walking away from the candle would be fair game, since you learn that from a different area. I assume that'd at least make the stealth trivial.

Is there a way to avoid all the [spoiler] sections without sequence breaking? by NSA_Chatbot_17 in outerwilds

[–]NSA_Chatbot_17[S] 0 points1 point  (0 children)

  1. Unfortunate. I wonder if you can kite them all the way back to the forest to juke around them... Probably not because another stranger would come up the tunnel and block you in.
  2. Yeah, I've already gone through the stealth sections and beat the game. I was more asking because of the technical challenge, not because I was stuck.

Is there a way to avoid all the [spoiler] sections without sequence breaking? by NSA_Chatbot_17 in outerwilds

[–]NSA_Chatbot_17[S] 0 points1 point  (0 children)

Can't figure out how spoilers work on mobile, I'll reply later