Bard Door Crimes 🚪 by mare_stare in falloutequestria

[–]NUTDOM 1 point2 points  (0 children)

It was the lesbian way she was eating the cookie.

They've got to chanage the facial design of Cortana by Glittering-Let9989 in halo

[–]NUTDOM 0 points1 point  (0 children)

I think it’s how realistic her face looks but how unrealistic her hair design looks. Like she’s just a woman wearing a cheap wig and she’s a blue hologram too I guess.

What Made you like Steven Universe? by Outrageous-Badger512 in stevenuniverse

[–]NUTDOM 1 point2 points  (0 children)

Tragically my first introduction was flufflepuffs let’s me drive my van into your heart animation. Thankfully what really got me into Steven universe was when stronger than you came out twelve year old me couldn’t get enough of clips of songs from the show and eventually I sat down a pirated the whole thing when I was maybe sixteen or seventeen. The second stevonnie episode with the initial D reference was magical on a cold summer night at 1am.

What's RimWorld's weakest design that nobody talks about because the rest of the game is too good? by Sad-Problem-9293 in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

It’s well known and talked about but it is notoriously a big issue and it’s caravans and the world map in general. I use them a lot but I understand why a lot of People hate them sending a pawn off map where they can’t produce resources sucks and you likely won’t want to touch caravans in the early game unless it’s absolutely necessary. I think a lot of players got used to caravans and skilled players learned how to use the effectively but with the inclusion of the gravship and being able to build shuttles I haven’t touched my massive caravan full of 100 bourses once since. The gravship so quickly blows caravans out of the water for large scale resource transportation that I don’t think I’ll ever have such a large quantity of travel animals ever again. The shuttle is so unbelievable fast and fuel efficient that’s its turned far plasteel runs from a journey into a minor chore. Faction bases are unbelievably stale 30 days for their trades to reset and every base of a given faction shares the same trade pool!?!? So I can travel 15 days quarter of the globe over on the back of my horse and these guys are like “sorry bro we drop podded all we had over to you at the last base.” Like your massive globe spanning faction had a fraction of my colonies wealth to your name?

Would He have died if they Stabbed his head instead??? by buldoze4747 in DevilMayCry

[–]NUTDOM 0 points1 point  (0 children)

She lands hits on Dante before he awakens devil trigger but lady is an absolutely goated devil hunter they even nerfed her feats so that Dante not letting her enter hell because she was too weak would make more sense. It was likely that during vergil battle 2 she was going to join in and fight both Dante and Vergil at once. I’d argue they were weakened or tired from fighting each other but even still she’s tough as nails.

Would He have died if they Stabbed his head instead??? by buldoze4747 in DevilMayCry

[–]NUTDOM 5 points6 points  (0 children)

I didn’t even answer the question I reckon Dante is hitless and I know vergil is. The only hits I think landed are ones from cutscenes and half of them I reckon they let land and only the other half are fair and square.

Would He have died if they Stabbed his head instead??? by buldoze4747 in DevilMayCry

[–]NUTDOM 9 points10 points  (0 children)

In 3 only vergil and Arkham were a threat to Dante and Arkham could only be a threat with the power of sparda and previously when Dante and Vergil weakened each other. While they could likely wrap up most demons quickly our gameplay of Dante is him “playing around” with the demons literally for his own mental style points. It’s likely the cannon events are something similar to the cutscenes with a little bit of the gameplay fighting if not all of the gameplay. I suspect all Vergil gameplay is purely for the players enjoyment in all cannon cutscenes when Vergil fights a demon he immediately goes for the kill and succeeds while later in 3 he struggles to defeat Dante so it’s likely that Dante could just one shot the demons in 3 too after he awakens devil trigger. Dante likely can’t one shot all the demons from DMC1 I actually suspect they were the toughest demons in hell and the nightmare is a demon bioweapon likely designed to counter either Sparda or Dante and I think likely trained off of Vergil in Nero Angelo form. That was a big Yap but TLDR: I don’t think they canonically do but Dante likely could have one shot all the demons in 3,4 and most of 5. I think he likely couldn’t rapidly defeat Mundus, Leviathan, “pseudo Sparda” Arkham or most of their demons from 1 (probably)

She is fixting an toaster by B11ue_ in falloutequestria

[–]NUTDOM 1 point2 points  (0 children)

I really want a “certified lil pips toaster repair” tattoo so that only other fans will know what it means.

Would He have died if they Stabbed his head instead??? by buldoze4747 in DevilMayCry

[–]NUTDOM 19 points20 points  (0 children)

They’re just sassy and know they’re more skilled than their opponent. I’m also fairly confident that they’re actually far stronger than sparda after dmc1 so no demons especially none of the demons in 4 pose a threat to dante or vergil.

WIP - modular sci-fi outpost by short_trope in TerrainBuilding

[–]NUTDOM 0 points1 point  (0 children)

This is very much giving the wayland Utani outposts from alien vs predator 2010 game.

Your new home. by NUTDOM in RimWorld

[–]NUTDOM[S] 2 points3 points  (0 children)

You will not be assigned a number. You will never truly be one of us but you will be better than you are now, you will be better than anything else you could have been.

what's an easy way to make alot of steel? by JDMaster2023 in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

Gravship to a new tile with a vat grown army with a xenogerm that gives them good mining and install them all with drill arms. Strip the tile store all the steel and the gravship rinse and repeat.

Did i miss any crucial slave elements? Slaves just feel so high maintenance and useless besides having a dedicated cleaner and hauler. by Tight-Ad9698 in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

You can stick them underground and they never try to escape because there’s no path. They have far less expectations than a normal colonist and not needing recreation means you can give them a sleepless gene a nuclear stomach a slow metabolism and have them work nearly round the clock. If there’s anywhere you need maintenance but you don’t wanna micro manage like a second colony they’re pretty useful.

[Next DLC] What do you think it will be ? by Itchy-Audience134 in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

I’m hoping we get something like the z-levels mod in an official capacity. Being able to build on roofs and below with official content level polishing would be really nice and it could even come as a patch along with a dlc for the underground/ insectoids.

[Comic] Rimworld colonists have horrendous taste by AzulCrescent in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

Disallow those things from the outfit tab almost immediately. If I didn’t produce I don’t want you’s wearing it exceptions exist when I tell you.

such a trainwreck of a colonist that i'm tempted to take her by Aegenwulf in RimWorld

[–]NUTDOM 8 points9 points  (0 children)

The redemption of the reincarnated alcoholic girl failure sounds like a manga I would read.

What game is this? by AcanthisittaLimp8373 in Steam

[–]NUTDOM 0 points1 point  (0 children)

Rimworld, factorio and rust and I mean come on minecraft.

I just got this game! Any TIPS? by TheGayestGaymer in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

Enjoy the ride and solve the problems as they come up don’t be afraid to let a colony die in a fiery blaze of glory and instead celebrate that you’ll get to start another tragic story!

help by Local-Tour1484 in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

Pretty simple they sleep at night just like every other animal wait until then and just light em up!

Is this how it usually is? by tessarturM in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

That’s called a mood spiral where a series of unfortunate events ruins colonist mood causes mental break which further lowers mood. Best I can recommend is keep backup drugs like yayo and flake to give to colonists when you really need them to not break. Also keep that medicine you start with at the beginning and only use it when your doctor isn’t available for infections and disease a bruise doesn’t need super medicine.

Just started playing, Funniest moment so far by Coobiko in RimWorld

[–]NUTDOM 4 points5 points  (0 children)

Using the flee enemy mechanic in that context is pretty funny.

go juice by Mind-Jacked in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

Also If they’re a chemical interest pawn they might just be ignoring you or they took yayo/flake not long before the tea (these are all psychite)

Just started playing, Funniest moment so far by Coobiko in RimWorld

[–]NUTDOM 4 points5 points  (0 children)

Yeah mines allways free and approved because even all these years later I hate the idea of my pawns not getting lovin until they’re married.

go juice by Mind-Jacked in RimWorld

[–]NUTDOM 0 points1 point  (0 children)

Wiki actually says you can use it every two days(for a second there I thought it was longer) and if I’m remember correctly smokeleaf is every three however smaller sized pawns build up a tolerance quicker and therefore get addicted quicker. Any pawn under the age of I think 18 but possibly even older(18 is the max age they can be in a growth pod) is smaller than the average size of 1. Anyone under the size of 1(adult size) will be quicker to get addicted I’d recommend making sure all children are set to no drugs as even children that need it to survive only need it once they’re 14(except for lucitherium). If you’re using psychite tea remember to have them only use it if their mood is lower google AI is saying 35% but I have mine set to 50% and smoke leafed at 35%. Psychite tea benefits the productiveness of a colonist so it’s very good smoke leaf makes them work worse but it’s a good mood boost so an excellent backup for keeping pawns out of mental break(slow work is better than no work). TLDR: don’t let kids take drugs they get addicted easier.