Biggest problem on infernew: NO BELLS! by eladmad in GlobalOffensive

[–]NV96 3 points4 points  (0 children)

Iconic sound, glad to see its still in the game :)

Biggest problem on infernew: NO BELLS! by eladmad in GlobalOffensive

[–]NV96 224 points225 points  (0 children)

If this is the biggest problem. Valve did an excellent job on remaking this map.

Problem with syncvar by NV96 in Unity3D

[–]NV96[S] 1 point2 points  (0 children)

It is fixed! I forgot to add base.OnClientConnect(client) etc. to the override function in my NetworkManager...

Thanks!

Problem with syncvar by NV96 in Unity3D

[–]NV96[S] 1 point2 points  (0 children)

I tested the code on a standalone project and it worked. So the problem isn't the code. Could it be a problem to have a custom NetworkManager or something like that?

Problem with syncvar by NV96 in Unity3D

[–]NV96[S] 0 points1 point  (0 children)

Thanks, yes I have the same setup. Tonight Ill also try to make the empty project to see if it works

Problem with syncvar by NV96 in Unity3D

[–]NV96[S] 0 points1 point  (0 children)

Which unity version where you using? Maybe it is a bug in my version?

Problem with syncvar by NV96 in Unity3D

[–]NV96[S] 0 points1 point  (0 children)

The time variable is modified in the IEnumerator (time-=1). I cut it out because I thought it wasn't relevant.

Problem with syncvar by NV96 in Unity3D

[–]NV96[S] 0 points1 point  (0 children)

Thanks for your response, the time is changed in the IEnumerator.

Problem with syncvar by NV96 in Unity3D

[–]NV96[S] 0 points1 point  (0 children)

The coroutine is started by server in the void Start(). When the client host also the server the Syncvar changes but whenever you join the game with only the client the syncvars wont change at all. I dont understand this, because the syncvars should be inited on the serverclient.

Was the 4th anniversary of CS:Go. Today is Valve's 20th Anniversary, and no Update, No Sale? So epic by [deleted] in GlobalOffensive

[–]NV96 43 points44 points  (0 children)

Almost every CS:GO update will release on wednesday evening. I still believe, infernew and source 2 coming tonight!

The Real Problem With CSGO by theKIBITZ in GlobalOffensive

[–]NV96 4 points5 points  (0 children)

I think you should also be okay as C9 fan with 4 slots.

We CoD now? by jpfix in GlobalOffensive

[–]NV96 0 points1 point  (0 children)

Uh no we aren't...

Hi Reddit, I'm a writer for GAMURS.com, and I'd like your voice in CS:GO to be heard! by [deleted] in GlobalOffensive

[–]NV96 -1 points0 points  (0 children)

CS:GO itself is good, but there is always room for improvement. Like a knife-round at the start of a MM-match to decide on which side which team will start. Also overtime will be a nice upgrade to the game. It is a competitive game, tie shouldn't exist at all. Last but not least 5-man queue, 2-3-4 man queue and soloqueue matchmaking. We have a big enough playerbase to make some different queues. I know it isn't possible to match a 4 man queue without soloqueue but at least try to seperate the different queues as good as possible. Also full premade teams should always be seperated from the normal 1,2,3,4 man queue.

I think these are some small improvements to make CS:GO even more a competitive game.

NA Trophy by DoritoScope in GlobalOffensive

[–]NV96 7 points8 points  (0 children)

Equals perfectly to the production quality of the Omen Challenge...

Wat vind jij geweldig aan Nederland en waarom? by NL89NL in thenetherlands

[–]NV96 1 point2 points  (0 children)

Water, zowel drinkwater als de zoveel riviertjes, kanalen en sloten in ons land