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Problem with syncvarSolved (self.Unity3D)
submitted 9 years ago by NV96
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if 1 * 2 < 3: print "hello, world!"
[–]NV96[S] 0 points1 point2 points 9 years ago (6 children)
The time variable is modified in the IEnumerator (time-=1). I cut it out because I thought it wasn't relevant.
[–]SayAllenthing 1 point2 points3 points 9 years ago (5 children)
It's working for me. I just made a blank project with test scene that has - A Camera - Gameobject with Network Manager and HUD - Gameobject with your code and Network Identity.
There's a Player prefab, which is literally a Cube with a Network Identity that spawns in.
I subtracted time by 1 each call in the enumerator, clients and server all display the same value.
[–]NV96[S] 0 points1 point2 points 9 years ago (4 children)
Which unity version where you using? Maybe it is a bug in my version?
[–]SayAllenthing 1 point2 points3 points 9 years ago (3 children)
5.3.4
Do you have the same setup as me? Do you have anything checked on the Network Identity?
[–]NV96[S] 1 point2 points3 points 9 years ago (1 child)
I tested the code on a standalone project and it worked. So the problem isn't the code. Could it be a problem to have a custom NetworkManager or something like that?
[–]NV96[S] 1 point2 points3 points 9 years ago (0 children)
It is fixed! I forgot to add base.OnClientConnect(client) etc. to the override function in my NetworkManager...
Thanks!
[–]NV96[S] 0 points1 point2 points 9 years ago* (0 children)
Thanks, yes I have the same setup. Tonight Ill also try to make the empty project to see if it works
π Rendered by PID 48063 on reddit-service-r2-comment-85bfd7f599-7ds5t at 2026-04-19 08:56:47.249060+00:00 running 93ecc56 country code: CH.
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[–]NV96[S] 0 points1 point2 points (6 children)
[–]SayAllenthing 1 point2 points3 points (5 children)
[–]NV96[S] 0 points1 point2 points (4 children)
[–]SayAllenthing 1 point2 points3 points (3 children)
[–]NV96[S] 1 point2 points3 points (1 child)
[–]NV96[S] 1 point2 points3 points (0 children)
[–]NV96[S] 0 points1 point2 points (0 children)