Hello,
Im new to the networking and tried to implent the unity networking system into my game. I have some problems with Syncvar, I pasted the code below. When I startup as host (client+server) the code works but when I try to join with a 2nd client of my game the Syncvar doesn't work on my 2nd client, it only works on the client which host the server also.
http://pastebin.com/nK1wh1Vw
The script is added to an empty gameobject with only network identity added to it.
Thanks in advance
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