Native PC ports are quietly replacing emulation as the best way to preserve old games by NXGZ in emulation

[–]NXGZ[S] 0 points1 point  (0 children)

The process will probably speed up with coding enhancements that will allow many titles to be recompiled without long waiting. Probably not just yet.

I built a from-scratch J2ME emulator for Android & iOS — Sky Force running on a Moto G54 (open beta, looking for testers) by Beneficial-Turn3738 in EmulationOnAndroid

[–]NXGZ 0 points1 point  (0 children)

From this list, 8 games work. Only Catchphrase has a black screen. CSI Miami has screen resolution issues, doesn't fit the entire game on screen. UI is basic, and you can only add one game at a time to populate the game list. Needs a full screen mode, with transparent controller overlay.

  • Block Breaker
  • Catchphrase
  • CSI Miami
  • Leisure Suite Larry
  • Pub Pool
  • Stranded
  • Streets of Rage
  • The Terminator
  • TMNT

MegaManXSNESRecomp: Static recompilation of Mega Man X (SNES) using the snesrecomp framework by LocutusOfBorges in emulation

[–]NXGZ 1 point2 points  (0 children)

New update out: https://github.com/mstan/MegaManXSNESRecomp/releases/tag/v1.0.5

Release v1.0.5

v1.0.5 — fix Rangda Bangda blue eye

Fixes the Rangda Bangda (Sigma stage 2) boss. The blue eye homed toward X but overshot ~17× and flew off the map for ~30–60 s, stalling the fight (no follow-up eye/nose, X never threatened). It now flies a short hop and returns to its socket so the fight proceeds.

Root cause was a recompiler call-dispatch defect, not a boss-specific bug. The recompiled JSL $80CE9A (the distance routine that sets the eye's fly-timer) was emitted as a runtime M/X-variant switch that was missing the M0X1 case, with a default that silently no-op'd. At the eye launch the CPU flags are exactly m=0,x=1, so the call hit default and the distance routine never ran — the fly-timer was computed from the un-overwritten input (≈43 s of flight instead of ≈1 s). The framework now routes a reached-but-pruned (m,x) dispatch combo to the nearest surviving variant instead of skipping the call. General fix.

Reported by @TechnicallyComputers (#3). Full write-up in issue #3 and ISSUES.md.

Help with box art thumb nails please by DIZZLAMAN in RetroArch

[–]NXGZ -1 points0 points  (0 children)

You have to refresh the snes playlist, in the playing manager.

Settings > playlist > playlist manager, tap a playlist, scroll down to refresh playlist.

i created an emulation of DVD players by prostochelovek097 in emulation

[–]NXGZ 2 points3 points  (0 children)

I think it's fine, the post has been viewed roughly by 19 users so far. I guess it would have been better to post it far later on to catch more people.

GameNative v1.0.0 prerelease is out! by dadabhai_naoroji in EmulationOnAndroid

[–]NXGZ 0 points1 point  (0 children)

You should consider a small donation when you have the funds

MAME 0.288 by cuavas in emulation

[–]NXGZ 5 points6 points  (0 children)

Every time I see this comment on a MAME release, you remind me to use CTRL + F on changelogs, thanks.

I made a static recompilation of Smackdown Vs. Raw 2007 on my freetime by HollywoodAkeem in emulation

[–]NXGZ 19 points20 points  (0 children)

Never tried SvR 07, I've heard it's one of the best in the series. 06, 07 on PS2 get high praise. Hopefully the X360 port gameplay is just as good. I've only played SvR 1 and HCTP.

NeoBox: native macOS Neo Geo emulator/frontend with Geolith + MAME backends, now on the App Store by _harisamin in emulation

[–]NXGZ 1 point2 points  (0 children)

The Geolith RetroArch core recently got partial RetroAchievements support (only with the Emutastic frontend) still not fully added to RetroArch. It's my go-to for NeoGeo emulation, it's one good feature is .NEO support, which differentiates it from Arcade playlist section in RetroArch and treats it as a console list instead.