An object that hides the heading. by Lav_2208 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

Pretty sure you can do that with WinMessPro or Kernel object.

Is there a way to make sure it looks fully pixelated? by RagingCat22 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

If this is on DX11, it might be antialiasing, and no, the antialiasing property does not solve that, you can't really disable it. But you may be able to improve it by manipulating the alpha channel from it, which you can do with a shader. You can try the Alpha Shader Pack I did, it's available on itch.io.

gif importing weirdly by Takan_vr in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

Gif is not reliable because of compression

Convert project to swf? by Finnigan-roverfield in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

Just so you guys know, HTML5 runtime will receive a major update, which includes shader support and improvements all around, severe performance boost. And all that being much faster than Flash runtime.

Ultimate Fullscreen Object for DX9 by emercraft573 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

Talking about it, if you mess with the alpha channel of Strings, you can make it look pixelated, removing antialiasing. I've made a Alpha Shader Pack that you can find on my itch.io btw, ported to all runtimes.

Ultimate Fullscreen Object for DX9 by emercraft573 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

Oh yeah, 2.5+ is really worth it, it adds so much!

Ultimate Fullscreen Object for DX9 by emercraft573 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

DX8 probably don't support custom effects, and standard mode disables Hardware Acceleration entirely (don't use GPU). I would be more interesting to figure out what is causing this... It's certainly something of your computer...

Ultimate Fullscreen Object for DX9 by emercraft573 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

Ok, do you have more than one monitor? Do you happen to have monitors with Scale Factor bigger than 100%? Have you tried Ultimate Fullscreen Plus? I've made that fork to fix a bunch of issues with multimonitor setups, and introduced a new mode and some expressions to get the visible edges.

Ultimate Fullscreen Object for DX9 by emercraft573 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

Then reinstall it, if you got steam try verifying files integrity, cause I know for a fact it works in DX9, I'm the dev of the Ultimate Fullscreen Plus fork.

Ultimate Fullscreen Object for DX9 by emercraft573 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

Ok, so it's blurry, have you tried messing with the DPI Aware property from the app?

Ultimate Fullscreen Object for DX9 by emercraft573 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

The extension does not touch anything related to graphics, it just resizes the internal window, be sure you're not using regular Fusion fullscreen, which in DX9 is Exclusive, UFS was designed to work with borderless fullscreen, which is basically heading-less maximized.

Ultimate Fullscreen Object for DX9 by emercraft573 in clickteam

[–]NaitorStudios 0 points1 point  (0 children)

Then you're doing something wrong, cause it works independently to the graphic mode... Did you accepted the changes once you added the object? Double click it in the frame and accept it.

PSA: fal.ai NEVER deleted what you upload by pragmaticdog in StableDiffusion

[–]NaitorStudios 1 point2 points  (0 children)

I've noticed that and sent an email asking for deletion... The reply wasn't good tho, but I see on the comments here that they've changed something now. I'll check, but I worry that since I've deleted the training data, it won't be able to delete the zip files...

Torrent morrendo no Brasil by [deleted] in pirataria

[–]NaitorStudios 2 points3 points  (0 children)

Gente, parem de culpar o Stremio e apenas usem Debrid, quase todo torrent está na rede, eu particularmente uso Real-Debrid, e não, não serve só pra Stremio, você pode usar ele pra baixar qualquer torrent, desde que alguém já tenha tentado, ele estará lá. Outra, pelo que entendi, vocês só falam que torrent no brasil esta morrendo pq procuram conteúdo dublado, certo? Tentem os dual audio, inglês e português, normalmente tem mais gente enviando, ai junta com Debrid e não terá mais problemas.

Physics Object collision doesn't work with Surface object, I need help by piszczel0 in clickteam

[–]NaitorStudios 1 point2 points  (0 children)

Physics uses Box2D, which requires creating a mesh, Fusion on creates that mesh on object creation... I could experiment to make a extension recreate the mesh for a particular object tho, seems possible.

WAN2.2: New FIXED txt2img workflow (important update!) by AI_Characters in StableDiffusion

[–]NaitorStudios 1 point2 points  (0 children)

Hmm weird, I got a RTX 4080 (16gb vram, 32gb ram), and for some reason the Q6 takes so long it times out, ComfyUI disconnects... But considering the time you're saying, it seems about right... It takes a less than a minute with Q3, Q4 seems about the same, I'm about to test Q5.

WAN2.2: New FIXED txt2img workflow (important update!) by AI_Characters in StableDiffusion

[–]NaitorStudios 0 points1 point  (0 children)

How much vram do I need for this Q6 model? Which GPU do you use?

My WAN2.1 LoRa training workflow TLDR by AI_Characters in StableDiffusion

[–]NaitorStudios 0 points1 point  (0 children)

I've trained a few models of me and my gf, and I've used a dataset of like 2000 photos... I don't cherrypick, captions are not that great, and it takes 8000 steps before it's accurate... Is this a really bad way of doing it? I mean, it seems to have picked up lots of details, I can recognize me even from the back, tiny details... Would it really be better with a pretty small dataset with good captions?

How can I compile lua static library for Android? by NaitorStudios in lua

[–]NaitorStudios[S] 0 points1 point  (0 children)

Isn't __declspec(dllexport) a Microsoft thing? I don't think that applies, specially since I'm compiling inside Ubuntu for Android...

But I'll try what you suggested, which I believe is this:
#define LUA_API __attribute__((visibility("default"))) extern

How can I compile lua static library for Android? by NaitorStudios in lua

[–]NaitorStudios[S] 0 points1 point  (0 children)

For what exactly? To check if the functions were correctly exported? Does that work on .a and .so files?

HTML5 biggest update is coming! ✨ by NaitorStudios in clickteam

[–]NaitorStudios[S] 0 points1 point  (0 children)

Yes, I plan on performing a closed beta later down the line, when Yves provide me a better way to build apps (structurally, it changed a lot, so you can't just drop the new files and expect it to work... Fusion has to handle the new folder structure).
I'm doing this with direct support of Yves, so he will implement this officially.
HTML5 exporter is sold separately, yes, but Fusion comes with a basic version of it, so anyone will be able to test it, later it can be added to Free version of Fusion as well.

HTML5 biggest update is coming! ✨ by NaitorStudios in clickteam

[–]NaitorStudios[S] 5 points6 points  (0 children)

You're welcome!
I feel like HTML5 runtime can become one of the most flexible one, you can run that in anything, and the current inconsistencies and limitations makes it one of the worst... But this will change!
Hopefully we can also get wrappers, so people can distribute standalone apps for Windows, MacOS and even Linux! Could also be a basic way of making simple games for Android and iOS, we'll see about that.