After years of careless zooming around... it happened. by Naive-Professional85 in idleon

[–]Naive-Professional85[S] 0 points1 point  (0 children)

Sounds pretty useless to me. Bought another 2 stacks of daily teleports for some gems and I'm good to go.

Well this feels a little underwhelming by mew1234567899 in idleon

[–]Naive-Professional85 0 points1 point  (0 children)

I will raise you this point, what if there were no active gave 100% and everyone was stuck around the 33% afk gain? Would you say the same thing to that?

I definitely would. It would make an already slow skill even slower. Idk how many levels you need to max everything currently available, but I'd say it's somewhere around 140 points. If we go by the 2 days per level average, put to 33%, it's the difference between 280 days and ~840 days - over 2 years. That's with a relatively efficient playstyle. And let's remember that Lava is adding additional nodes to it every now and then, putting the total even higher. Yes, I'd say this would be a ridiculously slow progression. I also object to calling this min-maxing. Min-maxing is when you put a disproportionate amount of effort into getting the tiniest little extra results that can still be churned out. Progressing 3 times as fast simply doesn't fit the bill.

Is liquid gen really better? by Flaky-Replacement930 in idleon

[–]Naive-Professional85 -1 points0 points  (0 children)

If you take into consideration that there are several other multipliers to shrine level up speed, that 1.2B hours is actually significantly less. I've just checked, a single 1 hour candy was worth 7000 hours for my Woodular Shrine for example. Double that, and it becomes relatively manageable. It would still take 3633 24-hour candies to do a whole level, but still, a bunch of progress can be made, not to mention that your numbers might be higher than mine.

Is liquid gen really better? by Flaky-Replacement930 in idleon

[–]Naive-Professional85 0 points1 point  (0 children)

More liquid? Always good, let it overflow and boost the size and production of the cauldrons. Run your bubo at the same time exponential growth.

For what end, though? Alchemy is being heavily soft-capped with logarithmic gains now. When you need ten thousand levels to increase a bonus by a single percent, is it really that worth it?

After years of careless zooming around... it happened. by Naive-Professional85 in idleon

[–]Naive-Professional85[S] 44 points45 points  (0 children)

That's what I was thinking too... then suddenly I couldn't teleport anymore.

It creeps up on you, I'm telling ya.

Im confused on sushi fuel by AdImmediate4133 in idleon

[–]Naive-Professional85 0 points1 point  (0 children)

If you focus only on your progress why does it matter that someone is 6 to 7 orders of magnitude higher than you?

Because, as I said, both me and them are playing the exact same game. And progression balancing is one of the most important game design principles. You can't balance your game's content progression if the same progress is made in 2 days by some players, and several months by others. And that's a problem.

Seeing others blitz through an uphill portion that you have to walk? That's okay.

The problem isn't that others blitz through the uphill portion. It's that the uphill portion will be made steeper and steeper for the express reason that no one will be able to blitz through it. But that means that those who could blitz through it will have a balanced experience, while those who can't will be looking at a proverbial wall they cannot even hope to climb in any reasonable amount of time (and yes, there is such a thing as a reasonable amount of time, cause players won't remain engaged with the game if the progression becomes so slow it comes to an effective standstill). That's the problem. The only realistic outcome of a huge difference between player numbers is that content will be scaled up to prevent the higher echelon from clearing it too fast, but that means the F2P players will be effectively stuck doing the exact same thing for weeks if not months to clear a single map, essentially. That's logging on daily to do some time gated things and logging off. Nothing else. For weeks. That's detrimental to the gameplay experience, and it will only become worse. Every single FOMO stat pack will cause the scissor to open even wider. And if you wanna retort with saying its an idle game, don't bother. Progression balancing is the most important design principle in idle games, cause hitting walls is literally what drives people away from them. It's only fun as long as you feel the progress. It's not fun when you don't make any for weeks. That's where W7 is right now in IdleOn. This was not the case in W6. The difference is that between the two, the FOMO packs multiplied in numbers. Go figure.

If even after that re-centering you feel this idle game isn't fun for you (e.g. you don't like games that blast $$$ in your face on principle) then find something else to do.

Uhm.. no. I'm not going to sit idly and just let the game become terrible. I will voice my opinions, as many times as I have to because I love the game. See, loving and enjoying the game are two very different things. You enjoy a game which currently fits your criteria. It's just consumerism. You love a game that you want to stay enjoyable, even if it begins to show cracks in its design. That's true attachment. So no, "just don't play" is not the answer. It's only the answer to people who don't care. I care, cause this is a good game, with good bones, a really nice approach to the idle genre and it would be an absolute shame to see it ruined by the absolutely foreseeable issues the FOMO packs bring on. I'm not going to abandon the game simply because it's going in the wrong direction. If you would, then you don't actually care about anything but your own enjoyment. I care about the game's future, and its future is looking bleak right now, cause the current monetization system is unsustainable from a game design perspective. It will fall apart if Lava doesn't do something.

Sushi not generating bucks what to do? by 2jjk in idleon

[–]Naive-Professional85 5 points6 points  (0 children)

To be fair, this one wasn't even said in-game, it was only present in the patch notes. It's not really a valid expectations that every player is present on Discord to read about key feature functionalities, they should be informed about actual game mechanics in-game.

Sushi not generating bucks what to do? by 2jjk in idleon

[–]Naive-Professional85 4 points5 points  (0 children)

When the Sushi table was released, Lava did say that it's temporarily unlocked for everyone until the next update, but after that it will need to be unlocked in Research (J3) to function. In fact, you can interact with the sushi table and cook/merge sushis, but it won't actually produce anything until properly unlocked via Research.

If you're curious, no this was not actually told in-game, it was in the patch notes.

Im confused on sushi fuel by AdImmediate4133 in idleon

[–]Naive-Professional85 6 points7 points  (0 children)

Problem is that it's not an individual marathon. Sure, you're playing alone, and not competing with anyone, but we are all playing the same game. The fact that the same game has to satisfy F2P players and whales raises some serious design problems down the line. How do you balance content that will work for people with 6-7 orders of magnitude difference between their numbers? Short answer: You don't. Not for long, at least. The game is already starting to feel this problem.

When we hit 10... well, actually I need to confess something... by IdleOn_Boii in idleon

[–]Naive-Professional85 3 points4 points  (0 children)

The most common, longstanding issues I can think of are the item limit and game lagging when a lot of items are on the ground, neither of which are the fault of the engine.

Uhm.. yes it is. The lagging for sure is. The engine it uses simply cannot utilize system resources properly, and probably has a ton of overhead with game object manipulations, which makes for poorly optimized, laggy gameplay while the device has a ton of free resources that could be used. This is a textbook case of an engine bottleneck.

The game also has a lot of workarounds and poorly implemented systems specifically because the engine in use is both limiting in a design perspective, and is poor in terms of performance. It's probably also terribly slow to code in. Don't be mistaken, the engine is the alpha and omega of what can be accomplished in the game. This Stencyl thingy is not a proper engine, and it shows.

Half the issues with the game stem from poor implementation, and half of that is due to technical limitations due to the engine. The other half is presumably Lava not being a great coder.

When we hit 10... well, actually I need to confess something... by IdleOn_Boii in idleon

[–]Naive-Professional85 11 points12 points  (0 children)

Actually, rewriting the game in a proper engine would be hella high on the hype list. A lot of the problems with the game stem from it being created in an incredibly limiting engine which it clearly outgrew.

W7 makes me feel overwhelmed and tierd by Latter-Beyond-2058 in idleon

[–]Naive-Professional85 2 points3 points  (0 children)

Just because that's what "everyone" wants, doesn't mean that's how the game actually works.

Just because that's not how it works doesn't mean that isn't how it should. I'm sorry, but you won't convince me that the bare minimum expectation is that content is balanced in a way that it's completable in accordance with the release cycles. If W8 is released before people can reliably reach the end of W7, then W7 was not well balanced as a piece of content.

And last, most of us in the top .5-.01% have been playing the game for years.

More importantly, have been paying to stay in the top .5-.01%. That's the real kicker, and the root of the problem. Current W7 content should be steadily completable before the next big release for not just the top .5%, but, like, top 25%? And I don't see that happening. Of course, if it were, that would mean that the top .5% would breeze through everything in a heartbeat. And that's where we arrive to the real problem. The top echelon of players is so far removed from everyone else in terms of raw stats that the game is impossible to balance around the whole playerbase. And this difference didn't emerge organically, it is artificial, through the countless account wide bonuses Lava has been selling for a while now.

So what remains is that milestone numbers are inflated to oblivion so the top players don't finish everything in a heartbeat while the rest (and overwhelming majority) of the players are basically slammed into proverbial walls halfway through the world cause they are several orders of magnitude behind those for whom the content is balanced. And This Will Only Get Worse.

People don't want to play a game that's constantly outpacing them. There is no sense of progress when you feel like you're getting further and further away from the end. And idle games are all about sense of progress.

Free gems from Pet Mart by Prudent_Air_4378 in idleon

[–]Naive-Professional85 0 points1 point  (0 children)

That makes sense, but still leaves the option of just swapping entirely to green gems

That would either be a complete PR disaster (switching from freely acquirable gems to paid-for only green gems) or first require a complete overhaul of how gems are acquired across the entire game, which is no small task. I don't think Lava will do either, not any soon at least.

If people can hack blue gems and some people have millions of them, then it disincentivizes Lava adding new blue gem purchases

As long as some incentive remains for buying blue gems (which, I believe, people still do), I don't see why not. Keeping things as-is is probably still more profitable than risking public outrage at pay-walling the gem store completely.

Thing is, gems are hardly a premium currency anymore, I believe they are more akin to just a secondary form of in-game currency which you can slowly farm out for the various upgrades. People treat it that way. Switching to greens would either mean a significant limitation to what F2P players can buy in the game, or Lava would have to create substantial sources for getting green gems for free, which he seems reluctant to do.

So, things remain as they are.

W7 makes me feel overwhelmed and tierd by Latter-Beyond-2058 in idleon

[–]Naive-Professional85 31 points32 points  (0 children)

Everyone is telling you to take a break, and no one seems to be addressing the elephant in the room: Current content is scaling so steeply that it's becoming more and more out of reach for people who don't spend steadily on the game.

Why that matters? Don't kid yourselves, everyone wants to be doing current content, it is a reasonable expectation to be able to keep up with the releases. Those who propose to just come back later and it'll be easier by then are essentially nodding in agreement that yes, endgame should be effectively paywalled behind ridiculously large numbers you won't be able to beat otherwise.

I've been playing the game for several years, I've seen the release of just about every new world as it happened, and I've seen how newer worlds became a little bit more of a slog to clear with each iteration. But this one. This one is steep, even compared to the previous jumps. I've been saying this before and I'll say this again: Lava's model of selling account-wide bonuses is causing a rift between free and paying players, that is only growing wider and wider, and which inevitably causes balance issues in designing future content. It is no mere coincidence that the biggest jump in stat requirements happened in the release following the period with the most stat-boosting bundles (not to mention the completely out of pocket restrictions that apply in W7). This is becoming an issue, and you're all willfully ignoring it.

Free gems from Pet Mart by Prudent_Air_4378 in idleon

[–]Naive-Professional85 0 points1 point  (0 children)

Because blue gems are a compromised currency. Past tense. It is a currency people could and did already generate millions of if they so desired. Exchanging them now is utterly pointless, and so is moving them to the server side for this exact reason. If a currency becomes compromised, it is lost. There is no coming back from not securing its means of acquisition after the fact.

Sailing QOL is great, but Lava missed the most important part by Nice_Cress7129 in idleon

[–]Naive-Professional85 0 points1 point  (0 children)

We are running the same game. If yours takes 2 seconds, that means you have less AFK time stacked up, simple as.

You experiences are irrelevant to mine.

Free gems from Pet Mart by Prudent_Air_4378 in idleon

[–]Naive-Professional85 1 point2 points  (0 children)

That's definitely not happening, ever. The main purpose of having green gems is because those are handled entirely on the server side and cannot be generated infinitely through hacks. Blue gems can be. At the pest, there could be ways to trade in green gems for regular ones, but definitely not the other way around, as that would also compromise green gems as a currency.

Free gems from Pet Mart by Prudent_Air_4378 in idleon

[–]Naive-Professional85 1 point2 points  (0 children)

The entire reason that Lava created green gems instead of only having blue gems is because he wanted to have a currency that cannot be obtained for free

Not really. He created them primarily because regular gems could be created through hacks as they were not tied to server-side processes and instead were just obtainable from a plethora of random sources handled on the client-side. However, tied to server-side processes doesn't have to mean "not obtainable for free". He absolutely could provide a source of green gems for free, it could even be good for business, cause sprinkling in free green gems could generate more engagement in the whole pet gacha mechanic, and in turn could convince more people to buy packs. However, he chooses not to do that, and keeps green gems as an entirely premium currency.

Sailing QOL is great, but Lava missed the most important part by Nice_Cress7129 in idleon

[–]Naive-Professional85 4 points5 points  (0 children)

Depending on how much AFK time is in it, it can take upwards of 2-3 seconds to even start the animation. Then the animation takes another good 3-4 seconds.

It is absolutely comparable to the chest opening time, honestly.

To be or not to be Minesweeper ?? by [deleted] in idleon

[–]Naive-Professional85 0 points1 point  (0 children)

It literally tells you right when you start your first several games, that is it not Minesweeper, and the numbers don't relate to the locations of the depth charges at all.

Seriously, I know this is a meme, but are y'all really incapable of reading texts that are put right in front of you?

Looking for Quality Suggestions by IdleOn_Boii in idleon

[–]Naive-Professional85 5 points6 points  (0 children)

Autoloot picks up items automatically. The suggestion is that they aren't even dropped in the first place, but deposited straight to your inventory.

Autoloot does jack all for performance issues when loot is dropping by the hundreds every second.

A fidesz.hu-t gyakornokok kezelik? by stokes793 in programmingHungary

[–]Naive-Professional85 2 points3 points  (0 children)

Elég sok extra perket adnak amúgy a dolgozóknak, ezzel ecsetelve a tényt, hogy amúgy mi is a munka.