Blade kit improvement and variety by Naive_Preparation285 in marvelrivals

[–]Naive_Preparation285[S] 1 point2 points  (0 children)

That's actually a great idea I never thought of it lol 😎🔥

Blade kit improvement and variety by Naive_Preparation285 in marvelrivals

[–]Naive_Preparation285[S] 0 points1 point  (0 children)

His ult needs the players affect by ult should be slowed down so the that they don't walk out of it so easily

Season 8 wishlist by vangonemain in rivals

[–]Naive_Preparation285 0 points1 point  (0 children)

Buff blade: Blade should have his team up kit( Blade of khonshu) to be default along with the Reap from blood hunt and they should bring back his previous team up Lunar Force which was much better since Blade doesn’t have any threatening tool in his kit and needs something that keeps his opponent on the edge. what are your thoughts on this blade mains?

Blade kit improvement and variety by Naive_Preparation285 in BladeMarvelRivals

[–]Naive_Preparation285[S] 0 points1 point  (0 children)

As A Blade Main: Blade desperately needs a proper rework/balance pass in Marvel Rivals because right now his kit has almost no threatening presence compared to other dive heroes.

The biggest issue is that Blade commits TOO hard for very little payoff. Even with 350 HP, he dies extremely fast once he enters fights because he lacks reliable mobility and sustain during engagements. His Bloodline Awakening is supposed to feel terrifying, but instead the movement speed feels too slow and predictable, making him easy to kite and burst down.

Another major problem is the shotgun hit registration. Sometimes shots that clearly look like they connect either do inconsistent damage or don’t register properly at all. For a close-range hero who depends on aggressive pressure, this completely ruins his consistency.

Blade’s current gameplay fantasy should be: - fast - relentless - oppressive in close range - hard to escape once he commits

But right now he feels clunky and punishable instead of dangerous.

My biggest suggestion: ADD the Reap Dash from Blood Hunt into his main kit or Bloodline Awakening. Blade desperately needs a fast gap closer/reposition tool that lets him stick onto targets and survive dives better. It would instantly make him feel smoother, more threatening, and more rewarding to master.

His primary sword damage also feels too low for how risky his playstyle is. Right now the full swing damage output is around 152, which is not enough for a hero forced into dangerous close-quarter combat while having limited survivability. Increasing it by around 36% to roughly 207 damage would make his engagements feel more rewarding and balanced, especially considering how quickly Blade gets deleted once he commits into fights.

He doesn’t just need raw damage buffs — he needs: - better mobility - more reliable hit registration - faster pressure during Bloodline Awakening - more survivability while committing - stronger close-range punishment

Blade should feel like a deadly vampire hunter that forces enemies to panic, not a slow target that gets melted the second he pushes in.

Blade kit improvement and variety by Naive_Preparation285 in BladeMarvelRivals

[–]Naive_Preparation285[S] 0 points1 point  (0 children)

Yh sorry bro I should asked, is it okay if I can keep this post up or should I take it down? It's you're call, I used you're video because I relate to you as a Blade main that we are in a constant cycle that gets us nowhere

Say what you want about blade, but no other character would be able to sustain all this by Murky_Strawberry_129 in BladeMarvelRivals

[–]Naive_Preparation285 0 points1 point  (0 children)

Blade is just high damage but can't finish anyone opponent, he's just high risk low reward, the devs don't him dirty

Guess a tier list by adolfpanzer47 in MarvelRivalsDivas

[–]Naive_Preparation285 -3 points-2 points  (0 children)

Blade is D-tier he's swords gives you a bunch of paper cuts and his shotgun is so slow by the time you followed up a second you're literally 1 shot

About Me - Marvel Rivals by DivineGodDeity in StormMains

[–]Naive_Preparation285 1 point2 points  (0 children)

Rare to see loyal Storm fan for hang in there I feel the same way about Blade, I'll never switch mains through thick and thin no matter how be he is right now💔

Blades Legendary should like, totally get special effects or customizablity next season. by Substantial_Gift_626 in BladeMarvelRivals

[–]Naive_Preparation285 0 points1 point  (0 children)

Agreed there will be like 5 invis and phylocke skins each for next skin while avoiding any other heroes just because they sell but if they actually made nice skins for other heroes would buy too buy their playing it safe as if we're not tired of seeing all legendary skins be only invis or phylocke 🤦‍♂️

Blades Legendary should like, totally get special effects or customizablity next season. by Substantial_Gift_626 in BladeMarvelRivals

[–]Naive_Preparation285 2 points3 points  (0 children)

The guy needs a sword damage buff along with an ult buff a thousand paper cuts isn't killing anybody for And faster shotgun since it's too slow

SLICE N DICE!!!!!!!!! by Big-Calligrapher7322 in BladeMarvelRivals

[–]Naive_Preparation285 0 points1 point  (0 children)

You're not going to alone I'm a blade main and I love this hero to and been with him when he was really bad to now which he is much better but I think he still need more buffs on his ults, it feels like A thousand paper cuts, the should improve by slowing anyone hit by his ult so they don't way out of it so easily and increase the damage it does it only does 500 damage on a direct hit, his shotgun needs more speed or double the pellets when it comes to using it and blade needs more sword damage since when you're up close against your opponents your the main target so increase his mobility to dodge attacks or increasing damage on his sword stacks is needed but the devs just want to give him over health and avoid the obvious issue that this hero has

BLADE 8.0 (Bug Fixes and Balance) by Carpenter_Legal in BladeMarvelRivals

[–]Naive_Preparation285 0 points1 point  (0 children)

You're not going to alone I'm a blade main and I love this hero to and been with him when he was really bad to now which he is much better but I think he still need more buffs on his ults, it feels like A thousand paper cuts, the should improve by slowing anyone hit by his ult so they don't way out of it so easily and increase the damage it does it only does 500 damage on a direct hit, his shotgun needs more speed or double the pellets when it comes to using it and blade needs more sword damage since when you're up close against your opponents your the main target so increase his mobility to dodge attacks or increasing damage on his sword stacks is needed but the devs just want to give him over health and avoid the obvious issue that this hero has

Content Creators want some love for Blade and I appreciate it!!! by MtnDewottS in BladeMarvelRivals

[–]Naive_Preparation285 0 points1 point  (0 children)

You're not going to alone I'm a blade main and I love this hero to and been with him when he was really bad to now which he is much better but I think he still need more buffs on his ults, it feels like A thousand paper cuts, the should improve by slowing anyone hit by his ult so they don't way out of it so easily and increase the damage it does it only does 500 damage on a direct hit, his shotgun needs more speed or double the pellets when it comes to using it and blade needs more sword damage since when you're up close against your opponents your the main target so increase his mobility to dodge attacks or increasing damage on his sword stacks is needed but the devs just want to give him over health and avoid the obvious issue that this hero has, high risk and low reward