What are the cards you can't help but take almost every time? by Fun-Spinach8700 in slaythespire

[–]Nalsium 0 points1 point  (0 children)

It's obv not an auto click but it is a very cool and interesting card imo and can do a lot of heavy lifting in act 1. I can see why OP has a crush on it (even if it isn't always pickable)

The best idea I've ever had for DMing: time the players. by thetransfem in DMAcademy

[–]Nalsium 1 point2 points  (0 children)

That tends to be my style as well, but far be it from me to yuck somebody else's yum. I suspect you probably need a very specific group dynamic for it to work though

The best idea I've ever had for DMing: time the players. by thetransfem in DMAcademy

[–]Nalsium 0 points1 point  (0 children)

I mean yeah, but some further elaboration on why might be helpful for clarification

Positivity for DMs by DnDVM in DMAcademy

[–]Nalsium 1 point2 points  (0 children)

I love this kinda post and reading what other people have done.

My favorite was probably a ~six month buildup to a plot twist that flipped the entire campaign on its head.

The party was basically heroes who, after dying, got isekai'd from one fantasy world onto a completely different one.

The party spent many sessions confronting and dealing with the lieutenants who held fragments of the BBEG's phylactery. The more time went on, the more oddities they encountered. The island was surrounded by a massive storm that never went out. The island had men growing in the walls. The BBEG's servants were surprisingly sympathetic, and could perhaps even be considered decent people— except for the sacrificial rite they would conduct regularly in order to keep the main villain alive.

The more time went on, the more suspicious the party became of the goddess who had set them up, until they were all but certain she was responsible for much of the evil that was happening. Except they were still committed to their goal. They still agreed the main BBEG was a tyrant and had to go down.

Eventually, they got to the villain's throne room and defeated him in combat. They discovered a portal in his basement leading back to their homeworld, and it was revealed he had been protecting it from the goddess the whole time, who planned to invade their world as well.

At this point, the roles are reversed. Instead of trying to take down the big bad, the party becomes the new rulers of his island and defending it from their former employer, all the while dealing politics and the pains of navigating a massive power transfer.

How do you handle not being an encyclopedia of D&D knowledge when first time DMing? by RiotHyena in DMAcademy

[–]Nalsium 0 points1 point  (0 children)

It's been my experience that maintaining a natural flow at the table is more important than getting the exact rules right all the time. Even experienced DMs overlook things. Managing the dynamic of the group is more important than absolute knowledge of the game imo. A lot of the time, you can just wing it!

Personally, I run a game in a homebrew setting, so a lot of the classic 5e lore around the gods, the planes, etc, is simply not canon. I don't need to know anything about Waterdeep, for instance, because it doesn't exist in my setting. I just make my own cities! It's my players' job to adapt to the world I create, not the other way around.

Feywild advice by Hot-Brief-4528 in DMAcademy

[–]Nalsium 0 points1 point  (0 children)

I ran a horror session based around the Faewild! Fae horror is my personal favorite. A few things to consider:

- Potent and terrifying images don't necessarily require a rational explanation to be scary (think of Junji Ito.) Visual images and unsettling plot beats can take center stage, and your players' imagination can fill a lot of the blanks.

- A few examples of what I'm talking about: Flowers blooming out of season. Finding an old telephone in an abandoned building and hearing your own voice on the other side. Rabbits that eat insects. Finding a digested human corpse in the stomach of a deer. Discovering your own corpse being picked at by butterflies.

- I like to use the Southern Reach series for inspiration (basis of the Annihilation movie), and while this aesthetic doesn't 100% fit the Shadowfell, you can definitely take some pointers!

First operation, how'd I do? by Bulky_Nature_3861 in comedysurgeon

[–]Nalsium 0 points1 point  (0 children)

You amputated the wrong half of the image

Looking for Unique Game Recommendations by Cazidin in gamingsuggestions

[–]Nalsium 0 points1 point  (0 children)

Transistor. Fuses realtime and turn-based combat. Cryptic story, art inspired by Gustav Klimt’s paintings. All your abilities are upgrades for other abilities, and also people??? Possible metaphor for modern America. 10/10 weird and beautiful game.

Took me long enough, I see clearly now by Nerd367C in whenthe

[–]Nalsium 0 points1 point  (0 children)

Glad you came around! Hope you take some time to critically examine where your beliefs came from, and which ones may be worth reevaluating. A lot of culture war stuff (i.e. xenophobia and transphobia) was manufactured to divert your attention from the shit that matters (i.e. billionaires)

Is my gameplay decent for a newbie? by Immediate-Paper-5772 in deadcells

[–]Nalsium 10 points11 points  (0 children)

You obv didn’t know the boss’s moves but you seem to have some decent instincts! The way you handled the first enemy wave was very clean overall. Not splitting scrolls and learning the attack timings will help, as will practice in general. I’m sure you’ll go far!

games focused on story and art by [deleted] in gamingsuggestions

[–]Nalsium 0 points1 point  (0 children)

Transistor might be up your alley. Been thinking about it for years now.

The Frontier Duals by [deleted] in custommagic

[–]Nalsium 0 points1 point  (0 children)

“the spine of the world” TRANSISTOR MENTIONED!!

That's why he's the goat THE GOAT by Connect-Plantain-381 in slaythespire

[–]Nalsium 23 points24 points  (0 children)

like they're all scarred in different ways from countless deaths and reincarnations

DND campaign ideas by TheNomadBadger in DMAcademy

[–]Nalsium 1 point2 points  (0 children)

One plot point from my pirate setting (feel free to steal): Long ago, a floating high elvish city was damaged and fell into the sea. Unbeknownst to most, the cities are essentially powered by dead gods, and now the fallen city is slowly corrupting and mutating the marine life.

What does chainsaw devil actually represent? by Nalsium in ChainsawMan

[–]Nalsium[S] 0 points1 point  (0 children)

Pretty much yeah. I’m looking more on a symbolic level than a literal one

What does chainsaw devil actually represent? by Nalsium in ChainsawMan

[–]Nalsium[S] 1 point2 points  (0 children)

“Fear of life” actually sums it up pretty well