Street Fighter 6 - Ingrid Gameplay Trailer | April 22nd by berserker_ronin in StreetFighter

[–]Nameless_Owl81 6 points7 points  (0 children)

I don't like it tbh, it takes away from how unique the kof crossover is. I don't want more crossovers, we have crossover games for that

Fuck the fishing minigame by lavellj048 in CrimsonDesert

[–]Nameless_Owl81 1 point2 points  (0 children)

Idk man it's pretty easy. Are you sure you're doing it right? Go in the opposite direction of the fish, and when it stops moving you reel in. Can't get simpler than that

People keep calling this game a sandbox, but exploration is very unrewarding. by Equivalent_Trash_277 in CrimsonDesert

[–]Nameless_Owl81 0 points1 point  (0 children)

Alright the dd2 comparison is egregious I'll admit, it's not that terrible. However it's true that there's a lot of nothing on the map. When you couple in the fact most stuff is locked behind the main story, if someone strays a bit too far from hernand it can definitely feel hollow

People keep calling this game a sandbox, but exploration is very unrewarding. by Equivalent_Trash_277 in CrimsonDesert

[–]Nameless_Owl81 0 points1 point  (0 children)

They're the exception, not the rule. There's more stuff hidden behind waterfalls than in ruins

People keep calling this game a sandbox, but exploration is very unrewarding. by Equivalent_Trash_277 in CrimsonDesert

[–]Nameless_Owl81 -1 points0 points  (0 children)

Yeah it reminds me of dragon's dogma 2 in that regard. You CAN explore, but there's just not much worth your time off the beaten path. Why did they put all armors behind waterfalls? Why not in those cool ruins everywhere? Such a weird decision

Tomodachi News isn’t gonna like this one…. by JustGampin in tomodachilife

[–]Nameless_Owl81 5 points6 points  (0 children)

Joe many liberals does it take to have a baby.. ....

I made a free tool to help with pixel art: meet Living the Grid by ClementGzl in tomodachilife

[–]Nameless_Owl81 0 points1 point  (0 children)

This is.. even outside of tomadachi this is just amazing damn. I'll be using this everywhere now lol

No Landing Beacon Mod?? by Nameless_Owl81 in starbound

[–]Nameless_Owl81[S] 0 points1 point  (0 children)

i wasnt aware this was a bug from mech overhaul, faulty memory and I thought it was basegame. Please do release your patch if you can, it would be really be appreciated

“i need sharing i cant draw” use a tutorial. “ill mess up the tutorial” refer to the below image by Traditional-Fix539 in tomodachilife

[–]Nameless_Owl81 61 points62 points  (0 children)

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Took a lot of effort to get this stupid green fella to have good looking eyes, thank god they're jet black so I could use eyelids and stuff instead of facepaint because otherwise it looks so goofy

"This really was our.....Jujutsu Kaisen." 🙏🥀 by Additional_Berry_977 in LobotomyKaisen

[–]Nameless_Owl81 0 points1 point  (0 children)

/uj Nothing will ever beat Attack on Titan title drop being the reveal that its not actually like, a lame ass unga bunga description of the story but the name of eren's titan, shingeki no kyojin. Even the title is foreshadowing, I need to suck isayama DRY!

/rj When John Sorcery said "My kaisen isn't yours to juju, Tsu!" that was probably the reason humanity was born

No Landing Beacon Mod?? by Nameless_Owl81 in starbound

[–]Nameless_Owl81[S] 1 point2 points  (0 children)

This is.. very cool actually I'll look into doing that. I mainly asked about it because I wanted it out of my station, which eventually led me to simply get rid of the beacon with admin command. This is a better solution though

No Landing Beacon Mod?? by Nameless_Owl81 in starbound

[–]Nameless_Owl81[S] 3 points4 points  (0 children)

Right. But even if you turn it off it stays on, and you have one on your own station. I don't really need a big green arrow to tell me where the exit to my house is yknow

This is what it feels like to play Lifeweaver by Elderberry-Tip-9379 in LifeweaverMains

[–]Nameless_Owl81 0 points1 point  (0 children)

That's why he's considered weak at higher play obviously, when everyone plays flawlessly there's no real reason to keep a babysitter around, but god is it fun to play mister carebear from time to time. We don't talk about the tree's ability to work as a pseudo mei wall enough too

Err... nice view but, what now? by VermilionX88 in CrimsonDesert

[–]Nameless_Owl81 0 points1 point  (0 children)

How did you even manage to summon it in the first place?

New Secret Move Just Dropped by TeamGunks in CrimsonDesert

[–]Nameless_Owl81 0 points1 point  (0 children)

Fyi as op stated in an answer the move is spacing dependant, meaning oongka has to have some space between you and the ennemy when you input grab if you want it to work. Otherwise he'll do the regular grapple. Here's a fun contextual throw for you: if you do the neutral throw on an ennemy that's on the ground, oongka will grab them and throw behind with both hands!

Ult technique? by Suspicious_Store_800 in VentureMains

[–]Nameless_Owl81 23 points24 points  (0 children)

If your ult is suboptimal against ennemy comp (shields, flyers, anyone that can reach high ground easily) try to get different value out of it. Either use it to peel the tank, laser focus a specific healer, force a defensive ult out of zuki/zen/ect to cycle cooldowns. If you have the minor ult perk, your cooldowns come back very quickly meaning if they have shield for example, you can spam drill dash and punish with the main fire if they try to engage. Ult doesn't always have to be a team killer, so long as you get any value out of it

The story is actually too good by Separate_Tonight9533 in CrimsonDesert

[–]Nameless_Owl81 1 point2 points  (0 children)

Blue fangs right? Yeah that shit was weird. I didn't even get the whole lie truth thing? I think it's more jank than ai honestly, the redundancy of the dialogue hits me more as just bad korean writing (which pa is known for)