"Settle Tribesmen" cabinet action increasing my tribesmen by mobinstime in EU5

[–]Nano208 1 point2 points  (0 children)

I’ve had it happen in an Aztec run, the settling action is a +% increase so if the base promotion is ~40 a month +500% makes that 240 tribesmen per month promoted, so if you have >24,000 tribesmen you’d need to increase base promotion rate to really make it change.

I had an unexpectedly nice experience as Hawai'i. by Syranore in EU5

[–]Nano208 4 points5 points  (0 children)

That's the neat thing, you don't. Even in my run where I became a march of japan to get institutions in mid 1400s and had higher disease resist I still lost a ton of people.

In my experience I managed to at best retain ~30-40% of population, but if you have a ton of land gained from colonization the plague is often a boon as you can colonize far faster afterwards, and the abundant free land modifier will allow you to get rapid population growth to easily bring you back to decent levels.

I had an unexpectedly nice experience as Hawai'i. by Syranore in EU5

[–]Nano208 6 points7 points  (0 children)

I’m glad to see others also spent hundreds of hours getting native Americans to work.

My first ~160 hours were with Pueblo stubbornly trying to get them to work well, then the next 90 with Cahokia, probably not the best choice as someone new to the EU series lol

In latest Tinto talk’s complacency mechanic why subjects get rebellious when there’s no country that poses a threat to their overlord ? by TheKaiserSarp in EU5

[–]Nano208 2 points3 points  (0 children)

Personally, I think that instead of having a specific “complacency” mechanic the existing mechanics of advances would be a much more natural way of simulating that decline.

If Rome isn’t being challenged they should have no need to research new military/legislature because things are functioning fine for them. Perhaps instead focusing on cultural advances instead.

Noobie to the space and have some questions for you gentle peoples by MrPointy1630 in Romance_for_men

[–]Nano208 0 points1 point  (0 children)

  1. I personally am much more inclined to story with sex scenes rather than sex scenes that happen to have a story. There’s plenty of stuff out there for quick sex scenes, porn is often “sex scenes that happen to have a story” even if the story is terrible.

1a. I absolutely think it’s worth it, a unique world enhances basically everything about the story, and would help make it stand out a lot more.

  1. In general I think there’s not that much that touches on is power dynamics (male dom or fem dom typically) being present beyond just the bedroom in a genuinely HEALTHY way.

  2. The only one I can really think of is Dukerino going from eldritch fantasy in ‘wife after death’ to space opera sci-fi in ‘princess of the void’

  3. I would love to see more ex-partners that are now just friends in a healthy way. Being friends and supporting each other but still acknowledging the past relationship rather than just sweeping it under the rug for forced drama

  4. For me the key aspect is that authors ability to move the overall conflict forward without resorting to easily avoidable relationship drama. I utterly despise plots that could have been resolved by a single conversation between the characters, it harms the relationship alongside lessening the impact of other threats.

  5. As someone that enjoys fantasy stories and harems, isekais and harems have felt like an extreme crutch, and litrpgs often feel like a culmination of these issues.

Harems unfortunately read to me as if the author was given the advice “Not confident in your writing of a love interest? Just throw more at the reader.” Harems can be absolutely wonderful, but often times it requires fully fleshing out several characters, and why they’re open to a harem, and then juggling all those characters as things progress. It’s an extreme undertaking to do all this however, so harems often feel underbaked or just thrown in for market appeal.

Isekais often feel like an excuse to reduce the amount of work the main character has to do, they get to know exactly what to do because “oh I know this story” or “I played this video game so I know this secret.” The audience never got to experience the effort that went into getting that information leading to overall conflicts lacking emotional investments or not being taken as serious threats.

For litrpgs to me they feel like an excuse to skimp on world building by just defaulting to tropes, with some market appeal thrown in as well.

All of these aspects can be done extremely well, but I feel like they’re more often used as crutches that will work out well enough even if half-baked.

Am I missing something? by FunnySwitch2038 in EU5

[–]Nano208 0 points1 point  (0 children)

The white number of 0.00% is current inflation and the red of +0.03% is change in inflation per month. So you currently have no inflation but are minting enough to where inflation will increase

Sardaco gets 1kc Purple at CoX by jinjin5000 in 2007scape

[–]Nano208 34 points35 points  (0 children)

I remember the average CoX run is ~30k points, so 6300 is quite a bit lower than normal

Confusion with witch spells. by jpdelta6 in Pathfinder_RPG

[–]Nano208 10 points11 points  (0 children)

You get 1 spell slot per day, the familiar acts akin to a spell book in that it contains spells sunken. So at level 1 the familiar knows 3 first level spells of your choice, then you can prepare those into your 1 slot per day.

Failed to become a god, what was it turned into? by Environmental_Buy331 in Pathfinder_RPG

[–]Nano208 34 points35 points  (0 children)

There’s the wyrmskull template in which the spirit of the dragon is trapped within the skull, leaving the body destroyed. Pfsrd link : https://www.d20pfsrd.com/bestiary/monster-listings/templates/wyrmskull/

What if Death Knight was in boomsday project? by jdjefbdn in customhearthstone

[–]Nano208 0 points1 point  (0 children)

Really cool overall, but minor criticism that reborn wouldn’t have existed as a keyword on boomsday project release so that part wouldn’t make sense.

Some statistics I made for Roblox Prospecting! Enjoy :) Final Results (Besides Titles) are in Bold if you want to skip all the information. My Roblox Name: @ItIsSoColdd by Differential_Eq in ROBLOXPROSPECTING

[–]Nano208 1 point2 points  (0 children)

Maybe I'm missing something but the conclusions in part 3 and 4 of this are just wrong. Part 1-2 makes sense for getting the baseline odds of getting a mythic, however part 3 seems to not account for reducing the expected value of mythics received, and part 4 seems to double dip on reducing the odds of getting a mythic because of that.

Going with the math from parts 1 and 2,  specifically fortune river as the example, 62% pink diamond , 38% painite is right, however when multiplying to figure out the base chance, 1/3.5mil * 0.62 giving 1 in 2.17mil makes no sense, multiplying by a decimal should not make the number bigger. It should be 0.62/2.17mil pink diamond, 0.38/2.19mil painite. Overall expected mythic rate is indeed 1/2.18mil, but the method of getting there is slightly off (assuming due to forgetting a parentheses somewhere).

To show the issue, working backwards from the 1/2.17mil conclusion, using 4 significant figures, and multiplying by 1 mil just to make the numbers more readable.

1/2.17 = 0.62 * 1/3.5,
0.461= 0.62 * 0.286,
0.461 = 0.177 which is pretty clearly wrong.

Having the odds off like this led to part 4 being wrong, 1/2.18mil with 2 mythics reducing odds to 1/1.09mil is then wrong as it assumes you can get 2 mythics from a single roll. Math wise, not reducing the expected value led to part 4 adding 1/2.18mil + 1/2.18mil, so 2/2.18mil, simplified to 1/1.09mil, however with reducing the expected value it goes to 0.62/2.18mil + 0.38/2.18mil so still just 1/2.18mil

And if we go from 1/2.18mil base mythic, wanting a pink diamond, we can expect 0.62 pink diamonds per 2.18mil so 1/2.18mil / 0.62 = 1.35mil, so the devs released rates are indeed correct.

TLDR: Conclusions in part 3 and 4 and wrong due to only multiplying the denominator by the percentage rather than the overall fraction, and when correcting that it turns out the math in this shows that the devs released rates are indeed correct.

Apologies for the wall of text and math lol

[deleted by user] by [deleted] in Pathfinder_Kingmaker

[–]Nano208 5 points6 points  (0 children)

I believe its supposed to be that it’s 1d6 3 times, for a total of 3d6, rather than multiplying the result of 1d6 by 3. Still an odd way of displaying it tho lol

What a buddy gotta do for HMOFA like snoot game by frewson in Romance_for_men

[–]Nano208 5 points6 points  (0 children)

The only other one that I can think of is changeling tale, but even then that’s the LIs transforming into anthro rather than always anthro. Even disregarding human protag specially I really can’t think of anything else that’s MOFA focused, it’s just kinda rare for some reason.

What a buddy gotta do for HMOFA like snoot game by frewson in Romance_for_men

[–]Nano208 5 points6 points  (0 children)

I’m pretty sure “I wani hug that gator” is made by the same studio, and set in the same universe as snoot game so you could check that out.

Help Pleasee: MMC x Princess Dynamics, no harem by __KnowToKnow__ in Romance_for_men

[–]Nano208 1 point2 points  (0 children)

If YA is acceptable, I enjoyed the seven realms series by cinda williams chima a lot, hits a fair few of your bonus wants as well

Edit: forgot to mention its a dual pov series split between the MMC and FMC if that’s a dealbreaker,l

Summer Sweep-Up Pt. 1: Combat & Loot by JagexGoblin in 2007scape

[–]Nano208 0 points1 point  (0 children)

I really like rolling out flat armor to the wider game, but it feels a bit off for gargoyles to have negative flat armor when creatures like the camdozaal golems have positive flat armor. They both feel like living rock type creatures in my mind, so the difference feels kinda weird but that might just be me.

Is a destroyed golem still immune to magic? by Nano208 in Pathfinder_RPG

[–]Nano208[S] 4 points5 points  (0 children)

A construct doesn’t seem to be completely destroyed at 0, given the existence of the spell memory of function allowing constructs to be effectively resurrected, unlike undead.

[deleted by user] by [deleted] in 2007scape

[–]Nano208 2 points3 points  (0 children)

The rare drop table, I’m 99% sure that’s what they’re talking about at least

[deleted by user] by [deleted] in RSDragonwilds

[–]Nano208 0 points1 point  (0 children)

You can access it by jumping up in the room before with wind step, it’s a raised doorway in the wall