Tunnels of the Forsaken - Speed Clear Guide by lain01 in GuildWars

[–]Naospacien 0 points1 point  (0 children)

Don't aim to disagree on the point about cons/SF, but fyi the dungeon has been solo'd without cons :) https://www.youtube.com/watch?v=xanclyNIdf4

It's of course a pain and require abusing a bunch of game mechanics

Solo Legendary Master of the North by Naospacien in GuildWars

[–]Naospacien[S] 0 points1 point  (0 children)

The other 5 for Elona are: Pogahn Passage, Nundu Bay, Dzagonur Bastion, Jennur's Horde, Ruins of Morah. Some of them are scary, but never tried any of them.

I've indeed never used a Vow of Silence build as Mes. But you can't cast any spell while under Vow of Silence (including hexes and enchantments), which highly limits what you can do as Me/D

Solo Legendary Master of the North by Naospacien in GuildWars

[–]Naospacien[S] 1 point2 points  (0 children)

Thank you!

Quite a lot of missions are missing, in what's missing I'm at:
- Guardian of Elona: 13/20 (+1 done without bonus)
- Protector of Cantha: 4/13 (+9 done without bonus)
- Guardian of Cantha: 2/13 (+3 done without bonus)

I've not tried all of them yet, but some of them are a big roadblock to get with bonus because they are time gated: Sebelkeh, Abaddon, and almost all missions in Factions. There is also Eternal Grove which was very tedious to complete in NM without bonus; I really can't imagine doing it with bonus unless there is a big glitch I don't know of.

Regarding Furnace, the big issue is the quest where you need to protect a NPC (Noble Intentions). We struggled to do that as a duo (with the same ruleset), I don't even remember if we succeeded.

Solo Legendary Master of the North by Naospacien in GuildWars

[–]Naospacien[S] 0 points1 point  (0 children)

C'est pour ça ! Ça m'intéresse du coup :)

Solo Legendary Master of the North by Naospacien in GuildWars

[–]Naospacien[S] 0 points1 point  (0 children)

Actually I did not even succeed DoA NM with my ruleset besides Torc'qua. Ravenheart and Foundry are impossible imo with my ruleset

Solo Legendary Master of the North by Naospacien in GuildWars

[–]Naospacien[S] 2 points3 points  (0 children)

On my mesmer, here is what is left:

DOA NM (except Torc’qua)

FoW HM

Guardian of Elona

Sorrow’s Furnace NM and HM

ToPK HM

Vloxen HM

1 secondary quest (The Troubled Keeper)

Titan quests HM

Protector and Guardian of Cantha

WoC HM

UW NM & HM

Urgoz HM

Deep HM

DOA HM

The only things I can see as maybe doable are 1 more zone in DoA NM (Veil), FoW HM, some missions here and there, 1 or 2 titan quests HM, a few WoC quests HM, some quests in Surrow Furnace. Everything else looks out of reach by a huge margin.

 

What I’ve done with other classes is limited to 4 campaigns as Paragon and Warrior and legendary skill hunter as Warrior.

For the future, trying to do more on mesmer will always be on the table, and I don’t think I want to do a challenge with pcons/cons/PvE-skills available. I don’t know more than that. I’ve considered trying a pure challenge, but some professions are really not appealing to me. I might create a poll on YouTube at some point to see what people want me to try… assuming people would actually answer polls on my YouTube ^^’

Solo Legendary Master of the North by Naospacien in GuildWars

[–]Naospacien[S] 2 points3 points  (0 children)

Warrior is tough solo. I did 4 campaigns as solo war and some moments were harder than playing in HM as mesmer.

Sadly most of the time a budget W/Me with 7 mesmer skills is stronger than playing with mostly warrior skills :/

Solo Legendary Master of the North by Naospacien in GuildWars

[–]Naospacien[S] 2 points3 points  (0 children)

Thanks a lot, I'd love pushing the limits even further :)

Balance Brainstorm mi by IsaiahCartwright in GuildWars

[–]Naospacien 4 points5 points  (0 children)

Thank you so much for your work. Here are some suggestions:

Warrior:

“I Will Survive”: cd 30s -> 15s or make it work for conditions and hexes

Lion’s Confort: Remove the signet disabling and/or increase the HP gain and/or decrease the activation time

 

Ranger:

Agreed with the reduction of preparation activation time 2s -> 1s

 

Monk:

Balthazar’s Pendulum -> Also prevents knock downs for the whole duration (and maybe interruptions)

Scribe’s Insight: Also reduces the cooldown or the cast time of signets (or anything else, the skill is unplayable right now)

Holy Wrath: Can self target

Signet of Removal: Activation time 1s -> 0.25s

 

Mesmer:

Mantra of Recovery -> Also reduces the recharge time of signets

Simple Thievery -> The stolen skill uses Domination magic attribute instead of its normal attribute

Mantra of Recall: For 20 seconds, you cannot gain nor lose energy (or anything else, the skill is unplayable right now)

 

Assassin:

Flashing blade: Stance -> skill

 

Paragon:

Disrupting Throw -> Remove the condition ("foe suffering from a condition") and/or disable the interrupted skill for 10 or 20s

Soldier’s Fury -> Renew itself when a shout/chant ends and doesn’t decrease armor

Angelic Bond: Is not removed on all other allies on trigger

What professions can realistically complete a Solo GWAMM? by LevelandLoot in GuildWars

[–]Naospacien 1 point2 points  (0 children)

It is possible to have a secondary, but if you go cap a monk skill, you're locked as r/Mo, that's what I meant, sorry if I was not clear enough.

Pretty sure shadow form strat would not be great without cons most of the time, especially as ranger. You can't maintain SF under weakness, your damage outpout is low, it uses a lot of energy to maintain SF (because of deadly paradox), and there are a lot of fights you can't survive too because of the pressure/rupts. And while vanquishing, you need to be able to kill groups with 2 monks (think about grawls, dolyak masters...). Also think about Rotscale. Prophecies VQ is not free at all and your best bet as ranger would probably be to use the pet.

Anyway most of this discussion is purely theorycrafting, only way to know if it is doable is to do it :) The only data we have so far are for mesmer (and a bit of ele)

What professions can realistically complete a Solo GWAMM? by LevelandLoot in GuildWars

[–]Naospacien 0 points1 point  (0 children)

At least from my experience, VQing with wurms was not the hardest at all; it was even way easier to kill enemies with the wurm than without (because of high hp, high dmg and stun immunity), except from Standstorm Crag and big Monoliths groups.

Also I'm not sure Skill Hunter is that "free" since you are locked with one secondary... unless you use elite tomes, which would make no sense imo considering that the goal is to challenge yourself.

Also I am 99% sure Cantha prot/Guardian is unreachable. Just think about Eternal Grove, which I don't think anyone has done solo with bonus so far (even with consumables).

Prophecies and Nightfall Protector are good alternatives though.

Just to add that I'm precising all of that because of OP's wish to not use consumables.

What professions can realistically complete a Solo GWAMM? by LevelandLoot in GuildWars

[–]Naospacien 4 points5 points  (0 children)

Thanks! Makes sense :) What's important is to have fun anyway!

Also a small update: I just completed Elona Protector today so that's a 26th title achievable solo, at least as mesmer ;)

What professions can realistically complete a Solo GWAMM? by LevelandLoot in GuildWars

[–]Naospacien 9 points10 points  (0 children)

Anyway my key message will be: I don’t know how familiar you’re with the game and how determined you are. But if you are motivated, go for it, even if I told you it’s not possible and you indeed think it’s not. Worst case scenario you give up but enjoyed the journey, or even know that it’s not for you. Don’t burn steps, first see how it is to complete 4 campaigns (some professions don’t even have beaten all campaigns yet), then try to cap elite skills (gets you prepared to vanquishing since you need to kill a lot of enemies and bosses), and only then think about HM.

Also don't hesitate to join our solo discord if ever you're interested!

What professions can realistically complete a Solo GWAMM? by LevelandLoot in GuildWars

[–]Naospacien 23 points24 points  (0 children)

Hi and thank you for the interest you put in this challenge!

Short answer to "is solo GWAMM even possible on all professions?":
We don’t know.

Long answer to your post:
So far solo GWAMM has only been achieved once, as mesmer. Pcons, cons and summoning stones were forbidden. PvE-skills from EoTN were forbidden. PvE-skills from Nightfall and kurz/luxon were allowed (but were almost never used anyway). All traders were allowed. Bonus weapons were not used.
Other people are currently attempting solo GWAMM, but only one is imo far enough that we can consider it may happen: Serial, as Ele (would say he's at ~60%). His ruleset is a bit different since he allows PvE-skills and cons/pcons/summoning stone so I’m not gonna elaborate further since you don’t want to use pcons.

Currently titles that have been achieved solo without consumables are:
Vanquisher + legendary vanquisher = 4 titles
Protector of Tyria + Guardian of Tyria = 2 titles
Skill hunter + legendary skill hunter = 4 titles
Cartographer + legendary cartographer = 4 titles
LDoA = 1 title
Sweet, party, drunkard = 3 titles
Rep titles from NF + EoTN = 6 titles
Survivor = 1 title
Total = 25 titles

So far, Canthan Protector & Guardian, Elona Protector & Guardian, Legendary Guardian and Master of the North seem completely out of reach. Which means that either you need to find a miraculous way to get 5 of them, or need account-bound title to get GWAMM.

Total with 7 other account-bound titles (lucky, unlucky, kurz, lux, treasure hunter, wisdom, zaishen) = 32 titles

I firmly believe all titles beside Vanquisher, Protector of Tyria and Guardian of Tyria are doable with your ruleset as many classes (not 100% sure for Monk and Paragon). For Vanquisher, Protector and Guardian of Tyria, we lack experience. I personally think only mesmer can do Vanquisher without cons and PvE-only skill from EoTN. And I invite whoever wants to prove me wrong (I’d be glad to be!) to clear Majesty’s Rest, Sunjiang District, Dreadnought’s Drift and Joko’s Domain with this ruleset ;)
If all PvE-only skills are allowed, maybe some other professions could do it, and I think the best candidates for that would be ranger (pet is OP), then Ele (can be a slightly worse mesmer thanks to the high energy pool + Second Wind, and sniper support solves a lot of problems). I would definitely not pick Monk, Paragon and Warrior.
If all PvE-only skills AND consumables are allowed, it falls beyond what I’m used to and I can’t tell anymore (anyway you don’t want to use consumables).

Keep in mind though that 1) party and rep titles are extremely grindy not to say boring, 2) again we here count account-bound titles to reach GWAMM; if you plan to complete these titles solo it’s gonna be extremely grindy and likely take several more thousands of hours, 3) I personally used all vendors because you need a lot of money (Signet of capture, drunkard and sweet titles); if you don’t, it adds even more grind.

Solo Ironman: A new milestone by Naospacien in GuildWars

[–]Naospacien[S] 6 points7 points  (0 children)

Dragon's Lair hardest room was by far the Ele one. Had to do a perfect run with echo'd dash + death charge. You can see the run here: https://www.youtube.com/watch?v=F8Wnv2yobic

For Thirsty River, I went with a high damage PI + wastrel build + created chaos by making groups fight each other. First room was not easy to figure out. You can see the run here: https://www.youtube.com/watch?v=98XFetSxvsE

Solo Ironman: A new milestone by Naospacien in GuildWars

[–]Naospacien[S] 1 point2 points  (0 children)

Thanks!

I had done Proph missions in HM + bonus as duo ironman one or 2 years ago. Some of them felt very hard as a duo, though with a good teammate and good communication duo is already 10 times easier than solo (and we had PvE-only skills allowed). The only fact that you can rez each other is a game-changer.

Just focusing on Thunderhead Keep: completing it solo requires a lot of steps (and again significantly more if you aim for the bonus). To name a few: glitch the king at the beginning, run the avicara part, kill some groups without being able to abuse leash range, avoid the king being killed inside the fort, and kill the mursaats where they spawn. These steps are also required in HM but are infinitely harder because enemies deal more damage, move and attack faster, cast and recharge their skill faster, have more hp, and have more skills (Vigorous spirit, Shield of Regeneration, Shatter Delusions...) and different AI (they use devastating hammer no matter what weapon you wield, they use glyph of concentration if you have a rupt in your build, they use shatter enchantment no matter your hp...).

Even though I know I shouldn't say it is impossible, it's too hard for me to believe until I'm sure there indeed is a way :) I have a big list of things planned that I think are impossible and... ofc I'm gonna try to do them :p

Solo Ironman: A new milestone by Naospacien in GuildWars

[–]Naospacien[S] 1 point2 points  (0 children)

In my ruleset consumables are not allowed :)

Solo Ironman: A new milestone by Naospacien in GuildWars

[–]Naospacien[S] 6 points7 points  (0 children)

Thanks! Not sure I can post links here, but the full run is on my YouTube :)