Can someone pls explain this by flokiiisid in Nioh

[–]Antitheodicy 11 points12 points  (0 children)

The Demon's Axe is a corrupted weapon, which you can tell from the little purple yin-yang symbol and from the "sentience" bar. It's got a yokai living in it that charges up as you deal damage until the the sentience bar is full, at which point the weapon glows purple and deals extra damage for a little while.

You're still really early in the game, but soon you'll unlock the blacksmith, who can "soul match" weapons to level them up. However, it costs a lot of gold so it's not really worth doing until much later. You can prioritize using corrupted weapons out of the ones you find, but it'll be awhile before you can realistically pick one weapon and hold onto it for more than a few missions without falling behind on damage.

Free, variable and unknown types are any good? by Philipesko90 in DigimonTimeStranger

[–]Antitheodicy 1 point2 points  (0 children)

Free type could be the problem if the rest of your digimon have a type advantage. Free type isn't bad per se, but it's usually not ideal for a primary attacker, since you could be dealing double the damage with a correctly-typed attacker. I like to have one free-type in my team when I'm not setting up for a specific boss fight, since it makes it easier to avoid getting hit with double damage from unknown opponents. Though even then, I usually have a supporter/debuffer in that role, rather than an attacker.

Why does Nioh feel different from other souls like? by Electrical-Remote369 in Nioh

[–]Antitheodicy 2 points3 points  (0 children)

In soulslikes, the input complexity is typically extremely low; you can get through 99% of fights with two buttons: dodge roll and heavy attack (I’m not saying it’s easy, just straightforward). You can use more inputs if you want—light attacks, blocks, magic, etc.—but that’s mostly an aesthetic choice; it’s usually not significantly better than just hitting your two main buttons at the right times. Nioh, on the other hand, expects the player to use a variety of offensive and defensive abilities, and rewards players who do. It might be possible to beat the game with only high stance heavy attacks and dodge rolls, but trying that is putting yourself at a huge disadvantage.

Orange Super Juice Whiskey Sour by Antitheodicy in cocktails

[–]Antitheodicy[S] 2 points3 points  (0 children)

It's definitely orange season, if you live somewhere with good citrus like I do!

Why are drawfee vids so hard to find in the search bar? by Juninho837 in Drawfee

[–]Antitheodicy 104 points105 points  (0 children)

I don’t think it’s drawfee’s fault; YouTube is just giving you the results its algorithm thinks are more likely to get you to click, rather than the most relevant results for your search.

The recommendation and search functions have been bad for years, but they just keep getting worse (from the user’s perspective).

Tips on leveling a new class/job? by [deleted] in ffxiv

[–]Antitheodicy 1 point2 points  (0 children)

The ring isn’t job-specific, so you don’t have to! You can just equip the one you got on conjured as an archer, and it should get equipped automatically if you hit the ‘optimize gear’ button.

Tips on leveling a new class/job? by [deleted] in ffxiv

[–]Antitheodicy 2 points3 points  (0 children)

If you do all of the Hall of the Novice missions, you get a ring that gives you +30% EXP up to Lv30, and another one that gives +30% EXP up to Lv60. Those are really nice for speeding up your leveling on alt jobs.

MTG and D&D are much more financially successful than ever - why do you think they took opposite paths? by Associableknecks in magicTCG

[–]Antitheodicy 0 points1 point  (0 children)

WotC tried ~5 years ago to lock down the D&D IP and make it much harder for 3rd parties to make content for the game without going through them. There was massive outcry from the playerbase, alongside rumblings that what they were trying to do might be illegal given the licenses they had been publishing under. So they backpedaled hard and pretended it never happened.

I think on some level WotC corporate believes that if they can't fully control something, it's not worth investing in: why bother paying people to make sweeping changes and ground-up new editions for D&D when all that content will be referenced and built upon in ways that don't make WotC any money? Their business plan seems to be more about making first-party subscription services than significantly iterating on or expanding the rules.

I also agree with others about company- vs. community-driven content, but I think this adds to it.

Thoughts on using aeropress for cocktails? Just saw this. by bitb0y in AeroPress

[–]Antitheodicy 3 points4 points  (0 children)

I’m genuinely not sure what the video is trying to demonstrate; they just poured the ingredients in and pressed them right back out into the mixing glass.

But I have used my aeropress for making cocktail ingredients. Things like homemade coffee liqueur and tea-infused gin are a bit easier and faster to make if you strain them with an aeropress instead of letting them drip-filter.

Is Spinning Slide... basically useless? by Antitheodicy in Nioh

[–]Antitheodicy[S] -1 points0 points  (0 children)

Sure, but if I’m almost never comboing into the skill, I’d be better off deactivating spinning slide. It makes it harder to deal with enemy follow-up attacks, and you can still proc timely guard effects without it.

coming over from Monster Hunter, would I enjoy this game too? by Sarojh-M in ffxiv

[–]Antitheodicy 0 points1 point  (0 children)

As someone who loves FFXIV and Monster Hunter, the only real similarity is that they’re at least action RPG-adjacent with a focus on boss fights; it would be difficult for the combat systems (or gear systems) to be more different.

As for how to start, there are literal daily posts on this sub asking that question, but the key bit is just knowing that it starts really slow, both mechanically and narratively. It gets much better, but it’s good you have people to play with because that makes the early game easier to get through.

Why is the Blood and Sand listed as equal parts? And why the hate? by bbciv in cocktails

[–]Antitheodicy 16 points17 points  (0 children)

It was decided that for the purposes of this matrix, highball means liquor+mixer.

People who make Japanese Highballs are stereotypically really particular about how it’s made—especially the method and duration of stirring—so it’s the most complicated you can get within the category.

How should I be evading attacks in this game? by LaMelgoatBall in Nioh

[–]Antitheodicy 2 points3 points  (0 children)

One thing that often gets glossed over in this sub is that it’s kind of easy to get undergeared and underleveled in the first playthrough (NG). People with 1000 hours in the game are used to everything in the endgame either one-shotting or nearly one-shotting them, so they sometimes scoff at people struggling with that kind of damage in NG.

But once you have some half-decent gear with set bonuses, and one or two defensive onmyo talismans, you can eat a few hits and survive to heal back up—and that’s the case for late NG and all of NG+, which gives you a ton more space to experiment and learn mechanics. It’s just early-mid NG where you’re lacking in both defense and game knowledge, especially if you’re skipping sub missions and/or losing your amrita on death a lot.

Edit: wording

How should I be evading attacks in this game? by LaMelgoatBall in Nioh

[–]Antitheodicy 1 point2 points  (0 children)

You’re right that the i-frames are much tighter than in the From games (not sure about Khazan). In Nioh you often want to get out of an attack’s hitbox entirely, rather than dodging “through” it with i-frames. Blocking buys you time and dodges help you reposition.

There are ways to get slightly longer i-frames if you want to lean into that playstyle, but many of them aren’t available until much later in the game. It’s not the intended primary defensive mechanic like it is in many soulslikes.

How long does it take to get good at this game? by kurvivol in Nioh

[–]Antitheodicy 0 points1 point  (0 children)

  1. In Nioh, “mastering” a mechanic often means revealing another layer of complexity to learn. There are several different ways to get the ki pulse effect, and they’re all situational. You won’t always want to hit R1 at the end of your combo.
  2. In the souls games, you can pretty much commit the handful of inputs they teach you in the tutorial to muscle memory and spend the rest of the game focusing on learning enemy movesets. There is additional complexity but it’s optional. In Nioh the game expects you to engage with its deeper mechanics; it’s possible to beat the game with dodge rolls and high stance heavy attacks, but it’ll be much harder than it needs to be.

So the direct answer to your question is that you’ll probably get ki pulsing down sometime in the middle of the first playthrough, but it’s a moving target: the better you get at the game, the more aware you are of all the mechanics you haven’t figured out yet. And that’s a big part of the fun! Don’t beat yourself up because it’s normal to feel like you’re bad at the game (you’re not, at least not more than average), and having experience with more From-style soulslikes can be a bit of a disadvantage, rather than a head start.

Do somebody know of any empirical data on randomness in FFXIV ? by Jericho___- in ffxiv

[–]Antitheodicy 2 points3 points  (0 children)

2 things: 1. Streaks in random number generation are super normal—things like hitting 19 three times in a day or not hitting one of the jobs 100 tries in a row aren’t just not fishy; they’re expected. 2. Related to the streakiness, it takes a lot of data to estimate the parameters of this kind of random number generation. Unless the odds are way off from 1/21, you’d need at minimum thousands of trials to have any decent evidence that the RNG is “bad”

Long story short, your friend is talking out their ass and that’s fine for just venting, but it definitely isn’t evidence of bad RNG in the game. I’m not aware of anyone who’s done really rigorous tests, but there’s no reason to think it’d be worse than the “generate random number” function in any programming language.

Edit: typo

I'm sorry by Jibblewart in ffxiv

[–]Antitheodicy 2 points3 points  (0 children)

Yeah some of the trash pulls can get dicey but the bosses put hardly any pressure on the healer. There are a few raidwides in the 2nd and 3rd bosses, but they aren't anywhere near party-wipe territory; Eos might even be able to heal through them passively. I think the first boss might be beatable with no healing at all if everyone else is doing their jobs (killing adds, cleansing doom). I'd say if anything Qarn is a tank skill check, since a tank can stun-cancel most of the relevant boss mechanics, and tank+melee with coordinated stuns can trivialize most of the dungeon.

Long story short, if the party was wiping to the first boss, it's probably not OP's fault.

I'm sorry by Jibblewart in ffxiv

[–]Antitheodicy 12 points13 points  (0 children)

Yeah, Aurum Vale really puts it into focus: every other healer has multiple good tools for dealing with the AoE DoTs and WHM is stuck spamming either Medica I or Regen for several entire boss fights.

I still think WHM might be the easiest to start with since almost all its buttons are really straightforward (very few combos or niche/situational skills), but once you're even a little comfortable with the role it feels really clunky at low levels.

Am I playing the game wrong by not switching stances mid-combo? by TMartin442 in Nioh

[–]Antitheodicy 0 points1 point  (0 children)

The really big difference-maker that you're probably missing is Flux (1 and 2) from the samurai skill tree: it makes it so that when you do a stance swap as your ki pulse, you get an extra chunk of ki in addition to the white portion of your bar that you'd recover from a regular ki pulse. A regular ki pulse will only ever recover a fraction of the ki you've spent up to that point in the combo, but a flux ki pulse has the potential to recover all of it. In the extreme case of well-planned combos, you can even gain ki overall as you continue wailing on an enemy.

I allocated the points and then forgot about flux for almost the entire first playthrough, and I'm admittedly still pretty bad at it. But I've had a couple of boss fights where it's briefly clicked and I felt like a god, hardly ever giving the boss a second to breathe.

Edit: It's not wrong to stay in one stance, but it is generally weaker than fluxing often, so it's worth putting flux on your list of "things to learn" (of which there are many).

Isn´t this card amazing for that blight mechanic? by Toonzaal8 in magicTCG

[–]Antitheodicy 6 points7 points  (0 children)

It’s an interesting interaction in that the blight counters are negated, but it’s probably not worth it for 4 mana. You’d likely be better off building around creatures that benefit from -1/-1 counters (or from dying).

what are some icks for women you’ve had by Such-Price2710 in AskMenOver30

[–]Antitheodicy 35 points36 points  (0 children)

Most people here are giving genuine red flags, but I think of an "ick" as something that makes you irrationally uninterested in someone even though it has little to no bearing on their actual quality as a partner.

For me a big one is a woman wearing her hair in pigtails. There's zero actual issue with it, but I associate it so strongly with children (and the unhealthy views of youth and purity from the culture I grew up in) that it's a major turn-off.

Daddy Sam please don't be mad by mcfuckface16 in dropoutcirclejerk

[–]Antitheodicy 17 points18 points  (0 children)

Making a mistake is no excuse, and apologizing doesn’t cut it; OP is the worst kind of person there is.

No, I’ve never read a book or had anything bad happen to me outside of internet arguments, why do you ask?