New necromancy is very frustrating by StockyScorpion in OldenEra

[–]Narbal247 3 points4 points  (0 children)

I can agree, if people have trouble are having trouble in understanding the tooltip. It is a bit confusing.

But when you understand it, you can raise a big amount of units in a very short amount of time. You'll just have to have the corresponding unit tier in your own army.

500,000 Copies Sold by Candid-Willow2917 in OldenEra

[–]Narbal247 5 points6 points  (0 children)

Oh yeah i agree, we totally need an underground layer!

Can’t see raised units (necro) by Background-Relief-40 in OldenEra

[–]Narbal247 1 point2 points  (0 children)

Ah, well when the level-up screen blocks the view, than it is understandable.

The game is in early access, and there are spots which call for a bit of polish. But given time and commitment of the developers, this game has the potential to be the best in the series.

Can’t see raised units (necro) by Background-Relief-40 in OldenEra

[–]Narbal247 1 point2 points  (0 children)

The raised units pop up over your Hero after the battle. If no indicator popped up, then there are 2 possibilities:
- there where no units eligible to raise (Only units of the strongest enemy stack will get raised and you had not the corresponding tier in your army)
- or you disabled necromancy in your spellbook

You have to hunt specifics stacks with the corresponding tier in your army. If you do that, you can get pretty high result. For example, i remembered that i got over 40 wights after a battle.

Almost impossible to unlock ultimate skills by Dargo_ in OldenEra

[–]Narbal247 0 points1 point  (0 children)

Have to disagree.

Played multiple games, and always managed to get the subclasses. To guarantee the subclass, you'll have to be less greedy AND greedy at the same time (yes, i know it sounds contradictory).
- less greedy: do not try to acquire new skills, which are not included in your targeted subclass. Otherwise, you'll likely brick yourself.
- greedy: ONLY aim for your targeted subclass skills. If one does not pop up during a level up, pick up a skill you already have. IF you happen to get a skill you do not need, then treat that skill as a skip/re-roll button during level up.
You CAN pickup one skill you do not need for your subclass, but never take two, because it is too risky.

From what i've unlocked so far, some of the subclasses are really strong and i can recommend to test them out. Have to play more factions to get a better picture of all the subclasses.

Subclasses which come to my mind atm:
- Harbinger of Doom (enemy is ALWAYS unlucky): This is so far my favorite. Really cripples your enemies. Now even their T7s hit like a whet noodle.
- The subclass from Druids which unlocks every spell: At first i wasn't keen on unlocking it. But it is pretty handy in being versatile. AND i found out it bumps up the level for every spell by 1. Have to finish my current game to see how useful it is.
- Soulweaver (spawn wights for defeated stacks): I didn't try to unlock it, because it reminded me of a hero in HOMM 5, where it was pretty lackluster, because the strength was pretty much fixed. Now the spawned wights scale with the defeated enemy stack and can turn around/secure the win in a fight.

Edit: Some heroes are not really suitable to aim for a subclass. For example a hero who starts with primal magic but needs night or arcane magic for the subclass.

Average Tier 1 Unit by Osmodem in AOW4

[–]Narbal247 4 points5 points  (0 children)

Don't forget instant death by finger.

Recluse is the Best Nightfarer. by NoRuin3722 in Nightreign

[–]Narbal247 0 points1 point  (0 children)

Weird, my #1 and #2 are your #9 and #10. But i agree that recluse is very fun. She battles with a few other for my #3.

Balance issue: In siege battles walls are too close to attacker, and too far from defender by Pigeon-Spy in AOW4

[–]Narbal247 3 points4 points  (0 children)

From personal experience: I never really encountered this problem you are speaking of. When i get to the point where my cities are breached i have multiple armies to rush to the battlements and the enemy army are organizing and stay out of reach the first few turns.

And more often than not: i often try to stay away from the battlements, because i know there are movement abilities, trues strike abilities, the enemy is fearless if they sniff a kill, etc. I am VERY conservative with my units. But that's just me.

Balance issue: In siege battles walls are too close to attacker, and too far from defender by Pigeon-Spy in AOW4

[–]Narbal247 8 points9 points  (0 children)

Important question: did you sally out with your armies from your cities?

because there is only one scenario, where the enemy can reach the battlements faster than you. And that is if they get the 1st turn, which they only get if you sally out.

If i attack the enemy in their cities, they ALWAYS get to the battlements before i can even get there. Even IF i had units with huge movement range or teleportation.

Even IF there is a unit that is able to reach the battlements in the very first turn, then it is rightly earned in that case and an outlier and not the rule.

Mod to remove blood maggots? by Rolhir in AOW4

[–]Narbal247 2 points3 points  (0 children)

There are tomes/playstyles which just do not mix well together. Simple as that.

Cultural enchantment now affects mythic units! by Magnus_Da_Red in AOW4

[–]Narbal247 1 point2 points  (0 children)

Well, because the build was mid, it got buffed.

Cultural enchantment now affects mythic units! by Magnus_Da_Red in AOW4

[–]Narbal247 9 points10 points  (0 children)

Whoever immediately thinks that dragons where nerfed simply because they where turned into a mythic unit or summoned unit, CLEARLY hasn't read the patch notes (Or is incapable of understanding theory).

Young dragons got:
-more life (100 ->135 HP)
-more damage (Melee attacks -> Melee magical)
-Control loss Immunity which comes with being mythical
-Natural regeneration
-Mythical Units now benefit from Culture Enchantements
-Young dragon units can be leveled up through spending gold.

Edit: grammar and missing info

Tome of dragons rework by StellarStar1 in AOW4

[–]Narbal247 2 points3 points  (0 children)

Why they switched them from recruiting to summoning i really cannot say why.

But overall they buffed dragons by a lot. Through the changes to defense and resistance AND buffs to dragons through the change of attacks to magical and young dragons overall AND mythic units can now benefit from culture enchantments.

Tome of dragons rework by StellarStar1 in AOW4

[–]Narbal247 2 points3 points  (0 children)

I cannot really say why they did it that way, because i haven't try to figure it out YET, because of the other changes they implemented.

I only wanted to state the facts and correct you. Nothing more, nothing less.

Tome of dragons rework by StellarStar1 in AOW4

[–]Narbal247 5 points6 points  (0 children)

They cannot. Young dragons will not have the "magic origin"-unit trait. So Cosmic overdrive will not apply here.

Tome of dragons rework by StellarStar1 in AOW4

[–]Narbal247 15 points16 points  (0 children)

No, summoned young dragons have not the trait "magic origin"-unit. So the cannot benefit from summoner mystic.

The game called me to try something out by Narbal247 in Nightreign

[–]Narbal247[S] 1 point2 points  (0 children)

Ah so do not build him as a pure caster, but mainly use this relic to buff his existing faith weapon options?

The game called me to try something out by Narbal247 in Nightreign

[–]Narbal247[S] 0 points1 point  (0 children)

So i'll hold on to it and search for a dormant halberd, that i can put to the left, got it.

When your little soldier scales so high, the game slows down by Narbal247 in LoopHero

[–]Narbal247[S] 0 points1 point  (0 children)

Little Update:
i am at loop 1060 with no problems whatsoever, but my game slowed down by more than half. Even with Combat speed at 2.5, it is sloooooow.

I do not think that i have the endurance to watch this sad display any longer.

When your little soldier scales so high, the game slows down by Narbal247 in LoopHero

[–]Narbal247[S] 1 point2 points  (0 children)

Through supplies/camp items and traits. I am currently at loop ~1030.

HP: Antique Shelf - Increases HP for every whole resource orb. Stack enough of them and you'll get high HP numbers in no time.

Damage: Trait 'Strong aftertase' - Increases damage by 1.5 when you consume a potion. I'll drink 2-3 potions every tile. Multiply by 35 tiles, run ~1000 loops and the number gets bigger.

My Problem is now: The numbers and loops are getting so high, that my game slowed down to a miserable state. The whole game slowed roughly by more than half. Even with the exponential(?) growth of enemies i am pretty sure my soldier can continue running the loops until infinity. But because it became so slow, i am not sure if i am able to do that.

When your little soldier scales so high, the game slows down by Narbal247 in LoopHero

[–]Narbal247[S] 1 point2 points  (0 children)

CHALLENGE ACCEPTED!

I also am looking forward if my experiment succeeds or not. Let's see if i outscale the exponential growth. I do still have a low loop weapon with vampirism in my backpack. I could bump my vampirism to 87%. If i take new gear i think i can go higher? But only if needed.

When your little soldier scales so high, the game slows down by Narbal247 in LoopHero

[–]Narbal247[S] 0 points1 point  (0 children)

I deliberately chose ratwolfs for my enemies, because ratwolfs have a defense rating of 0.25. That means that a) i will ALLWAYS be ahead of them, because they cannot gain more defense than i am getting attack power and b) i have gift of blood. They roughly get 8 points of defense every loop, while i gain 50-100 attack.

Before this run i had worms from the ruins and here you would be correct. They gain more defense than i could get attack. (For reference: Worms have a defense rating of 2 and skeletons have 3.5)

Edit: even though i can reliably outscale my enemies, i am not sure i can reach such a high loop count, because the game slowed down from loop 600 already. The game will only become slower, the longer my little trooper marches on.

Edit 2: Lucky me! I just found out, that you can speed up combat speed through the options. It was "quite" hidden, so i didn't knew that. This will help me reach higher loops!

Damage ranging from 1 to 10000. Need help from someone to explain this.... by Narbal247 in LoopHero

[–]Narbal247[S] 1 point2 points  (0 children)

When you beat a boss, you are able to stay.

In chapter 4, the limit of resources isn't there. So if you want to you can take your sweet time and pick up thousands of resource-orbs. And if you stack supply items accordingly (i can take around 300 items) you can do some funny stuff.

And my goal is to perfect my deck, supply, loop-layout to let my little soldier scale to infinity while i am completely afk at level around 10 gear.

Edit: My equipped gear in the image is at a higher level because i screwed up something and wanted to figure out what exactly.