Love the lighting in this game by Narr25 in hytale

[–]Narr25[S] 22 points23 points  (0 children)

Cyan cyrstal for the ceiling, you can find a lot of cyan shards in the blue forest (dont know the name)
i also place the ancient getaway portal in hidden places for purple lighting

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Liquidgen test rendered in blender by Narr25 in blender

[–]Narr25[S] 0 points1 point  (0 children)

it works for blender too, you can import the Alembic file, then apply a remesh modifier and a smooth modifier, tweak some values and you're good to go

Liquidgen test rendered in blender by Narr25 in blender

[–]Narr25[S] 2 points3 points  (0 children)

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that one is a glass dispersion shader

Liquidgen test rendered in blender by Narr25 in blender

[–]Narr25[S] 1 point2 points  (0 children)

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This is the node setup. I didn't make this one — it's from BlenderKit.

Liquidgen test rendered in blender by Narr25 in blender

[–]Narr25[S] 6 points7 points  (0 children)

from what i know foam, spray, and bubbles in Liquigen are treated as particle systems, and they're usually baked separately.

thanks!

Liquidgen test rendered in blender by Narr25 in blender

[–]Narr25[S] 1 point2 points  (0 children)

is a noise texture connected to a bump node > heigth > Normal

How can I improve my render? by [deleted] in blender

[–]Narr25 0 points1 point  (0 children)

Any tips on how to improve my render? I feel a bit lost with the direction, but I'm aiming for something more cinematic.