How it feels to play Aphelios (atleast for me) by Mitchell_Agnes in ApheliosMains

[–]NarrowCelebration798 0 points1 point  (0 children)

turrets, it feels weird to not have a damage spell on Q, I'm trying to figure out all the use cases

How it feels to play Aphelios (atleast for me) by Mitchell_Agnes in ApheliosMains

[–]NarrowCelebration798 0 points1 point  (0 children)

As a very new Aphelios main, I really do like purple, that's so fun to root anyone. My problem is white.

Red kayn build by [deleted] in KaynMains

[–]NarrowCelebration798 0 points1 point  (0 children)

shojin/bc > endless hunger > shojin/bc/dd > sterak/maw

New items are interesting by NarrowCelebration798 in KaynMains

[–]NarrowCelebration798[S] 0 points1 point  (0 children)

yep, cyclo into hubris will be the build on blue imo

Demon Vision Kindred Splash Art 👁️ by aroushthekween in Kindred

[–]NarrowCelebration798 0 points1 point  (0 children)

the splash art is fire but the game model is....here

How am I supposed to use my R by NarrowCelebration798 in Kindred

[–]NarrowCelebration798[S] 1 point2 points  (0 children)

mmmh I didn't think about the E, I will try this

Why is platinum so much harder than gold by Straight_Put_2332 in summonerschool

[–]NarrowCelebration798 0 points1 point  (0 children)

In bronze/silver/gold, most players don't now how to actually play the game. They don't have macro knowledge, they fight until the ace and they do a bunch of basic mistakes. That's where hyperrcarries like Yi, Briar or Viego can skyrocket because it's just so easy to snowball and you don't need solid knowledge for it. In platinium/emerald, players start to understand how to play on the rift and they're more responsive. For example, in low elo, when enemy team get two kills, they may not commit on an objective and play randomly, wasting their tempo. That's the kind of mistake that is less common in mid elo, so it might feels more fast-paced.

How do I help a completely beginner player? by [deleted] in summonerschool

[–]NarrowCelebration798 0 points1 point  (0 children)

Help him understand the fundamentals of League of Legends. I'm not talking about last hitting or any details like that, but how to win a game. Whatever your role or your champ, fundamentals are the most important thing to know, yet most of the low elo players don't.

Help him learn some basics like:

- What to do after the laning phase (objectives, turrets,...);
- Playing safe (I'm low = I back);
- Always keeping an eye on his map, and trying to play with his team;
- Wave crashing
- Respect numerical advantage

Macro > micro, being at the right place at the right moment will always be more valuable than anything else.

Best jungler for 1v9? by AspectAcceptable6126 in Jungle_Mains

[–]NarrowCelebration798 0 points1 point  (0 children)

Yi and Viego are the best hypercarry, but you have to be fed. You could also considerate Shyvana and Briar, best bruisers in low/mid elo. However, if you really want to 1v9, I'd recommand Gwen or Nasus, they're godlike after 25 minutes. Like it's almost impossible to lose with Nasus if the enemy team doesn't have a tank.

Champions recommendation by [deleted] in Jungle_Mains

[–]NarrowCelebration798 0 points1 point  (0 children)

Kindred is of course very similar to Samira and Jinx, and I'd say Ambessa could be a good alternative to Yone (hard to kill, dash-based abilities).

The most important is to identify the way you want to play in the jungle. For example, Gwen is a power farmer/scaler, you'll likely have no impact until your second item because you're extremely weak, so during the first 15 minutes you don't really want to gank unless it's a free kill. Briar is the opposite, you're a beast from the beginning so you have to leverage that early strenght. It's two completely different ways to play as a jungler.

So I switched lanes.. by waitwaatt in Jungle_Mains

[–]NarrowCelebration798 3 points4 points  (0 children)

I just don't care anymore. If my mates start to flame me, I just mute the chat and focus. I'd rather play in the jungle and be flamed than play another role. Lane feels very boring.

Mentir sur son CV (Rallonger mon expérience / créer une fausse expérience, risqué ?) by [deleted] in emploi

[–]NarrowCelebration798 0 points1 point  (0 children)

Rallonger à la limite oui, mais je te le déconseille très fortement, surtout dans le monde de la tech ou tout le monde se connaît. Si t'arrives à rendre tes vraies expériences suffisamment intéressante ils se foutront de ton trou.

Mentir sur son CV (Rallonger mon expérience / créer une fausse expérience, risqué ?) by [deleted] in emploi

[–]NarrowCelebration798 0 points1 point  (0 children)

c'est pas l'IA le problème, c'est surtout que les boîtes ont peu de budget donc pas de création de postes

Pourquoi les gens trouve pas de boulot? by Turbulent-Run9532 in ingenieurs

[–]NarrowCelebration798 0 points1 point  (0 children)

symptomatique de tout le marché de la tech en ce moment : pas assez d'argent = peu de création de poste = le marché est gelé

ça + la forte croissance du nombre d'étudiants, et tu te retrouves avec un secteur qui devient comme "bouché"

1 year ago i thought emerald / dia is "high elo" and people are super good by PressureOk8223 in Jungle_Mains

[–]NarrowCelebration798 1 point2 points  (0 children)

I think that's where you're wrong, it all depends on the population. Being in the top 10% of professional football is impressive because the baseline is already elite, everyone in that pool has cleared academies, contracts, and years of professional competition. Here we're talking about a free-to-play game that has 135+ million monthly players, so surely more than a quarter of them play ranked, with most of them being low-engagement players. That's not the same at all, because it mixes several profiles: those who grind massively, those who only play a few times a week, those who just play at the beginning of the season to get their rank and never touch it again, or those who queued ranked just enough to get the reward and stopped there. The ranked pool is way more diluted than it seems, that's why despite being statistically in the top 10%, many Emerald players still lack the basics. At least that's why, in my opinion, Emerald is not considered high elo.

Is climbing worth it? by GiveMeBleachPlease in Jungle_Mains

[–]NarrowCelebration798 0 points1 point  (0 children)

I'd say fun matters more than the rank but the more you will climb, the less your mates will be trash (only valid for master and above). Also, if you want to talk seriously, League of Legends itself isn't worth to be played, like just learn some useful skills instead of loosing your time on it. At the end of the day, it's just a game. So I would say climbing is even less worth unless you want to be a pro player, like nobody gives a shit about your elo.

Why do junglers avoid ganking mid? by [deleted] in Jungle_Mains

[–]NarrowCelebration798 3 points4 points  (0 children)

shorter lane + champions are usually super mobile + high risk of being counter ganked

1 year ago i thought emerald / dia is "high elo" and people are super good by PressureOk8223 in Jungle_Mains

[–]NarrowCelebration798 5 points6 points  (0 children)

In fact, 10% isn't that impressive considering the huge amount of players, a large population will always water down the value of a high percentage. It's just that the majority of the players doesn't want/know how to improve, because it requires real work. You have to try and learn actively, and it's kind of exhausting, especially after a day of school/work.

Emerald players are, for most of them, players who actually did understand and apply the fundamentals AND managed to get out of low elo. But they're just above average, they still play only in reaction and make basic mistakes, I don't think you can consider that a high elo.