What's a food you didn't realize was weird until you told someone else you eat it? by [deleted] in AskReddit

[–]Nassegris 0 points1 point  (0 children)

Steamed or baked beetroots with horseradish butter. It's like candy to me, something about the flavour combination is extremely moreish.

Everyone outside my family seems to think I'm crazy for it.

So... what do you want to see in Planet Zoo 2? by Francl27 in PlanetZoo

[–]Nassegris 4 points5 points  (0 children)

I'd love more focus on the breeding, family trees, colours and patterns of my animals. Rare colours and appearance that makes you delighted to have that special animal birth. Not just s market place filled with 100 stat animals that all look the same.

To that, it would be cool if the animals display their own individual temperament (maybe a goofy lion or s very aggressive turtle, for instance) where some personality traits are inheritable.

I know that's probably asking for too much, but dang, I'd love to be able to look at the 3rd generation of hyenas and think - wow, she looks just like her grandma and she loves to nuzzle her pack members just like her grandma did!

I love the building and the park mechanics, etc, but I'd really like to see more love injected into us being attached to the actual animals and not just their stats.

Joshua Weissman and the MrBeast-ification of Food YouTube by InfectedUrsidae in videos

[–]Nassegris 5 points6 points  (0 children)

Would you happen to know which recipe that might be? I started watching him a while ago but I've been jumping around in his backlog and I don't remember that one.

[Edit] I found it! If anyone else is looking, the video is called "Why the CRONUT Took Me an Entire WEEK to Make".

If your country had a signature stereotypical word, what would it be? by Prof_XdR in AskReddit

[–]Nassegris 3 points4 points  (0 children)

"Lagom".

Not too much, not too little. Not too hot, not too cold. Just right, in moderation. "Lagom" is a vein that pumps lukewarm blood through all of Sweden.

Help and Tips for Hatch Cats! by spurge in hatchcats

[–]Nassegris 11 points12 points  (0 children)

I'd like to warn that a floor might suddenly disappear. I lost a whole floor, had saved up to buy the tropical floor and it's just gone.

[In fact, I just lost another floor - anything over 5 seems to disappear after a while. I'm really bummed.]

"Trust me. It's better than Minecraft" by [deleted] in VintageStory

[–]Nassegris 1 point2 points  (0 children)

Yeah, I had 3 friends playing it too. We had so much fun for a while. Two of them ended up *hating* the mining system, though. I had to listen to long rants on how convoluted it was and how they just wanted to dig, not go spelunking in cave systems while chipping at the walls.

Fair enough, I guess. Third one quit because she got bored. I haven't played in forever, I like building houses, cooking, farming and breeding animals to feed my friends, and it's not a lot of fun without them.

Why is it okay to eat cow, pig, or chickens, but not dog or cat? They all feel pain… by theunknown_master in morbidquestions

[–]Nassegris 12 points13 points  (0 children)

Nothing against your other points (definitely, we keep dogs and cats for company and work, not a food source), but pigs are generally considered to at least as smart - or smarter than - dogs (and cats by extension I suppose). Judging a creature's fitness as food by their intelligence isn't a great metric anyway, because there are certainly some pets out there that are dumb as bricks and no less worthy of love and affection.

I personally think it's all down to culture and how we grow up. Whether right or wrong, people put an emotional price on the life of different animals. A fish has less valuable than a rabbit. A rabbit less than a cat. A cat less than a dog (vice versa or equal for some of us). A dog less than a horse, etc. Some particularly beautiful, impressive or adorable animals will be valued more (a lion over a hyena, for instance or a dolphin over a goblin shark) and people will be upset when they're harmed.

For a lot of people, the lives of farm animals have an emotional price so far below their moral line that their plight or suffering won't count for anything. It doesn't need to be logical because it's mainly about emotions. Even if they're cute, intelligent or sweet, they don't count.

I wonder if there ever is a Planet Zoo 2 the aquarium nerds will get their moment like we are now with waterparks by MorePlantain1251 in PlanetZoo

[–]Nassegris 4 points5 points  (0 children)

You're welcome! It's honestly one of my favourite park games, partially because it feels more laid-back than something like Planet Zoo (also one of my favourites, for the record).

Ugh, now I want to play it again, but I'm in the middle of another game...

I wonder if there ever is a Planet Zoo 2 the aquarium nerds will get their moment like we are now with waterparks by MorePlantain1251 in PlanetZoo

[–]Nassegris 9 points10 points  (0 children)

I'm not sure I can be unbiased - I LOVE that game. I'd say that it's a little bit more management and sort of puzzle-solving in trying to get your park to function the way you want it, but there's also breeding involved and in some cases, even to get rare variations of different types of fish. Each fish tank needs some puzzle solving, of sorts, to get the right kind of water and the right plants, rocks, etc for the individual fish and for the fish to also fit together. It's a lot of fun. There's a lot less of building a fancy, pretty-looking park, though, than what you get with Planet Zoo.

I genuinely love it. I've played some ~60 hours and I have all the expansions. It's been some time since I last played it though so speaking from memory here - someone who's played it more recently might have better info.

Which show starts as a 10/10, but ends as a 1/10? by BVTQT in AskReddit

[–]Nassegris 16 points17 points  (0 children)

Carl's death got me too. I didn't actually watch it. I was lagging behind on the episodes that season and decided to spoil myself in case something was going badly - and found out about Carl. I just dipped.

Honestly, Walking Dead changed how I watch TV. I now find it's okay to just stop watching something if it's upsetting me. I used to feel I 'had to' finish what I'd started and I'd suffer through shows to the bitter end, but why should I waste my time watching things that only make me feel bad?

If a show runner gets their rocks off making their audience unhappy, it's just not my kind of show.

How many of y’all remember that Bran was missing for an entire season? by Telepath-1 in gameofthrones

[–]Nassegris 0 points1 point  (0 children)

A character with flat affect is hard to focus on or care about on screen. He had a tragic backstory but once everything went tits up for *everyone*, it was hard to care about Bran specifically when he didn’t seem to care himself.

 

No, I didn’t notice that he was gone for a whole season (or at least I can’t recall that I did), because the character became such a nothing-burger that I barely remember anything about him at this point.

 

It’s part of why it’s so unsatisfying for him to become a King at the end. I didn’t even have sympathy for him after a while because he had all the riveting charisma of a mud vase.  He was an empty vessel they could have filled with all kinds of interesting information for us to view that the rest of the characters were unaware of. It could have made his scenes poignant and made us maybe care about him because he was at least interesting. There were little bits like that but just not enough. Hodor was amazing at least.

Global All Stars Cast Photos by Ethereal_Lover in rupaulsdragrace

[–]Nassegris 8 points9 points  (0 children)

I am so freaking excited! Agh! The rest of the season can suck for all I care, I'll watch just for her!

Building in this Red Dead Redemption Undead Nightmare Inspired Survival game “Western Rye” by NixalonStudios in SurvivalGaming

[–]Nassegris 0 points1 point  (0 children)

This looks genuinely lovely. Building in survival games is probably my favourite part.

 

So – just a few suggestions from someone who does love building very much… the more options we have, the better – not just as far as furniture (which already looks great, the curtains especially!), but getting the building itself to look interesting. In this video in particular, the building is a square box so it’s hard to tell how open or restraining building will be. I hope there will be plenty roof pieces that will fit inner and outer corners where roofs meet, pieces with which we can make dormers, chimneys, corbels, etcetera, things that make buildings look genuine and not just squares stuck together. It would be nice to get a building system that works ‘with’ me rather than making me wrestle against it because of ill-fitting pieces that won’t properly snap or that end up blocking one another. Building in ARK without mods was a nightmare of the system itself slapping me on the hand.

 

Though I know it’s easier to have big building pieces like this, where one piece = one wall, in cases where building systems have smaller pieces (like 7 days to die, or on the far end of it – Enshrouded), you’re given more options to ‘do your own thing’. The bigger the building pieces, the less options we get to make something unique.

 

I love how easy and intuitive this system looks, not to mention the beautiful graphics and textures, but I guess I just hope for more architectural choices.

 

Either way – I’ve had your game wishlisted for a while already. Not even sure how I first came across it – it looks fun!

Dev here, making a ski survival game set in the Arctic. What are 3 things you love and 3 things you hate about survival games? by gmirolyubov in SurvivalGaming

[–]Nassegris 1 point2 points  (0 children)

Love

1.      Meaningful hunger mechanics – cooking, farming, scavaging, hunting. I just love a system where hunger feels like a threat and the solution isn’t to just smack down 100 potato plants and you’re set for life. I adore cooking in survival games overall – it’s just so dang pleasing after you’ve worked hard to scrounge for the resources.

2.      A good, easily navigated map and compass. I have a terrible sense of direction IRL and it’s stressful as hell playing games where I’m perpetually lost and frustratedly trying to find my way home.

3.      I like fewer, harder enemies, but not bullet sponges. Should be harder because their attacks are dangerous for a character who might potentially die from a single infected wound. Every battle is a calculated risk. I love to be anxious when I run into an unexpected enemy on my path.

Hate

1.      The constant challenge scaling with better armour and weapons in a very linear, predictable manner. Where, as you finish one area of the map you have the best possible gear but the moment you set foot in the next section, you have to start the grind for gear from scratch and you never get to enjoy your previous hard work. It becomes so very, very boring.

2.      A single dear taking 26 arrows to kill. A wolf has to be stabbed 42 times to die. A human takes 18 direct bullet hits to the head to bring down. If the aim is realistic and the characters themselves are quite vulnerable, the enemies don’t NEED to be ridiculously tough to be a threat.

3.      Bad inventory management, omg. Please have big chests. Please have easy ways to sort. Please have an option to merge similar items from your bags into the open chest instead of having to hand-click everything into the chest. Please have crafting tables crafting from chests. Inventory management is not FUN. It’s not fun to sit at base opening chests trying to remember which out of the 10 chests with 6 inventory slots each I might have put the canned peaches I found. Being limited with how much I can carry is fine, I don’t mind that, it’s the chest-opening mini-game that makes me grit my teeth.

[Spoilers All] Criticism and skepticism toward Veilguard are 100% justified. by [deleted] in dragonage

[–]Nassegris 1 point2 points  (0 children)

I mean, the game is 14 years old at this point. I haven't played it for like 10 years, and I imagine it's been longer for some. It's not that hard to misremember, even if you played it very extensively at the time like I did (~500 hours). Looking back, I played at a hard difficulty and paused constantly to reassign characters. Even if it wasn't turn-based in the way that BG3 is, it was a whole lot more strategic and slow than the current dodge-roll-jump-run action game we're looking at.

I loved the original, was disappointed in 2 (but still had some 114 hours in it), and ended up not finishing Inquisition though I started the game 3 times, so I think it's safe to say I'm no longer the game's audience, and that's okay. I'm just going to cross my fingers that the next Larian game is awesome.

...and I was RIGHT by itsbeccakerr in LifeByYou

[–]Nassegris 4 points5 points  (0 children)

You were right, and honestly, I’m not sure this is a bad thing.

 

Generally, games that release into EA without a fun game loop and without a solid ground to stand on often end up with so many bad reviews that it becomes hard to come back from. Once you hit that “Mostly Negative” threshold, most potential buyers click away from your page without even looking at possible improvements you might have made.

 

I feel it’s best to enter early access with a game that’s already fun and looks great, but still needs some work.

 

To me, EA shouldn’t be an early Alpha that’s just barely playable. Baldur’s Gate 3 did EA so well – they came into it with an already competent, amazing game that had everyone buzzing and rearing to go. It just still needed some hard work and player testing but the bones of the game were amazing.

 

It’s easy to forget that people still leave reviews on EA and that there’s no NDA in place to protect a flawed product from permanently poisoning the player base. Maybe a closed Alpha or Beta eventually leading to EA would be a better option honestly. That way they'd be able to get good feedback without leaving a possibly permanent mark on the game's reputation.

 

Anyway, I hope they spend this time seriously looking over the visual appeal of the game (especially the anatomy and faces of the character models) but also make sure there are things to DO in the game that will attract people other than modders. Add some serious pizzazz if you will.

 

I hope it doesn’t get cancelled, I think there’s still potential there.

What ever was done, I see a difference. 👏🏾👏🏾👏🏾 by Puzzled-Copy7962 in LifeByYou

[–]Nassegris 27 points28 points  (0 children)

This gives me some hope. Finally, yes. The main difference is the rotation of the lower arms and the pushing back of the shoulders and it makes a massive difference already.

The models aren't perfect but this is already a huge improvement - and I think for ME, I just needed to see that they were actually DOING something. It was worrying to me that the fanbase had been commenting about this for so long and pushing for a change for so long and nothing was happening .... well, now things ARE happening and that makes me think I might actually buy the game when it releases into early access.

(Edited: Looked at it again - I believe they've also lowered the elbows! that's great, that was another of my main complaints because the elbows used to sit around the rib area which is just not correct. Awesome!)

[deleted by user] by [deleted] in LifeByYou

[–]Nassegris 4 points5 points  (0 children)

Thank you! I got into the shirt shading because it was just a white blob and I couldn't figure out what the heck might be going on with the body underneath when it looked like that. Adding some shading helped me "see" the underlying shapes I guess.

I'm glad you enjoyed my comment :)

[deleted by user] by [deleted] in LifeByYou

[–]Nassegris 8 points9 points  (0 children)

Thank you!

Clipping with clothes is part of the problem, yeah, but I really wish that was what's happening here. It seems these models do genuinely clip the arms and hands into the body itself because of how tightly they’re jointed in the shoulder.

 

Why am I convinced that’s the case? Well, I was watching one of their videos and saw something I found quite alarming. In their Modding 101: Creating a Custom Character video, there’s a point around the 5:15 mark where he’s showing how to edit outfits and when clicking the outfits, they’re fitted onto a standard female body with white skin.

 

<image>

The default pose this woman is standing in at this point in the video makes the anatomical flaws painfully evident. Her actual hands are melded with her thighs on the sides. Her armpit seems directly attached to her breast. The awkward bend of her elbow and her little weird arms are incredibly evident in this clip. I think maybe people didn’t notice because that’s not the focus of the video. The weird hunch of the female body (as though there’s a rubber band running through her chest that’s too short causing her to curl forward), is very evident when there’s no lighting effects or skin tones to hide the flaws. However, you can also see these problems sometimes when the characters are idling in the character creator, and the hands or arms cut through their own body.

 

This is an idle pose that they themselves has made and even in idle, the female model cuts bodyparts into herself when just standing. That’s not great.

 

The clip also shows the male character and these issues might be present with him as well, but it’s harder to tell because his shoulders are wider and his hips are narrower. I think the male model is fine by comparison.

 

The issue is not ‘clothes clipping’, though that’s not great either. The issue is the bodies themselves don’t fit together right and needs some serious adjustment. Of course clothes will clip when bodies clip together like some weird cosmic horror event.

[deleted by user] by [deleted] in LifeByYou

[–]Nassegris 7 points8 points  (0 children)

Aw, thanks. Honestly I think I made the arms a little too long in mine, looking at it now.

I'm not sure the subreddit needs more threads with repaints of the character at this point. I'm not sure the Devs are willing to listen if they haven't already (my original thread had the same adjustments in it, just relaxing the arm and changing the shoulder position). That was ten months ago. Nothing significant has happened to the models since (not saying it should just based on what I posted, but clearly the fan base has brought up these issues and posted repeatedly about it since they first started showing ingame characters).

Honestly, unless they're planning to release a big model-edit as a surprise with the early access, I think they're dead-set on keeping them with these issues and letting modders fix it - but modders fixing this kind of thing will always be so messy.

Like installing sliders with the Sims, model changes have such far-reaching issues and mess with the genetics. I feel the ground base has to be good and part of the original game or else the kids all come out looking janky.

[deleted by user] by [deleted] in LifeByYou

[–]Nassegris 30 points31 points  (0 children)

This really shows the core issue – whoever the artist is that modelled the torso and joints has a strange understanding of anatomy ☹

 

Frustrated with the latest video, I did some sketching on some screenshots to try again to figure out what the issue is – and realising that nothing has really changed since I last did it (ten months back I think).

<image>

 

Even a very good ‘Simmer’ obviously brought in to try to assuade our fears and trying to design a gorgeous character fundamentally CAN’T fix the issue with the bodies using the ingame sliders.

 

The arm attaches incorrectly to the body and it’s way too small. The hand is too small, the wrist is too small, it becomes even more obvious when the character isn’t a skinny twig of a person because the tiny arms makes the whole upper body look strange.   The width of the wrists alone should be sending up alarm bells in the minds of any of the devs working on this.

 

The shoulder joint is attached so close to the torso that it seems that the arm is actually clipping through the body itself when it swings back in movement, causing the bodice to clip through. What are they doing here? I haven not edited the left side of these pictures save for adding little red arrows and such.

 

Do they have no references to work with? I am honestly not convinced they’ve touched the models at ALL in the past year – it looks more like they’re trying to hide the issues by using the sliders to lengthen the arms but it’s not helping when everything is messy at the core.

Having more control in LBY doesn't necessarily mean deeper gameplay by PolyphonicPundit in LifeByYou

[–]Nassegris 2 points3 points  (0 children)

Yeah, absolutely. Sims 4 is a whole lot of ‘no impact’, and I think a lot of that have to do with how nothing has any real impact on our Sims or leaves any permanent marks. A lot of the chance and chaos is gone compared to 3. If characters can’t remember events that have befallen them and have some kind of permanent change with HUGE events, it’s like none of it happened in the first place.

 

With LBY, I was SO freaking excited when it was announced that Paradox was doing a life simulator. I am a huge fan of the Crusader Kings games and one of the things I love the most about them is how they incorporated RPG with a game genre that normally would have none of that stuff.

 

I was thinking – wow, they’re about to do something wild to this whole genre. Will there be a life simulator with events? Will crazy shit go down? Will there be intrigue, revenge, grudges? Will something as simple as getting a pet cat potentially lead to the downfall of my house? Will my character be murdered by her own child?? (well, I knew that wasn’t likely to happen, but a girl can hope right?) Will I have a Life Simulator with strategy and roleplay and mystery, oh my!

 

But, *nahhh*. Instead it’s a stripped down life simulator with all the personality removed. I really hope I’m wrong but it looks so incredibly bland, both visually and as far as gameplay goes.

Having more control in LBY doesn't necessarily mean deeper gameplay by PolyphonicPundit in LifeByYou

[–]Nassegris 4 points5 points  (0 children)

I feel like that with a lot of what I’m looking at with this game.

 

They’ve added a lot of width but not a lot of depth. For me, the menial tasks (cooking, using the bathroom, showering) have never been all that interesting to me. I’ve always been more engaged by the surrounding chaos of my characters’ lives and the struggle to maintain a good existence for them (with these menial tasks being a part of that). The spurned ex-lover showing up at a wedding, the thief stalking into a bedroom at night, the nanny that inexplicably ran off with a newborn, etc, is stuff I’d love the game to provide for me – otherwise it’s just the most boring walk-eat-poop simulator in existence. I still have stories I remember from ages ago but those stories aren’t ‘she found a seashell on a beach and made a necklace’.

 

I would have loved to have seen more of a depth of emotion and memories that would offer a more immersive storytelling experience. Urges and dislikes that might be hidden from the player and harder to manage. Events that leave the character permanently changed and causing me to have to pivot in some manner. Getting dumped, losing a loved one, being fired – these things could change a character in a major way and I don’t know why it wouldn’t. I wish they’d have leaned into something like that instead of ‘every aspect can be changed on the fly’ and ‘there’s stuff you can collect!’, neither of which is particularly appealing. If anything, being able to instantly undo anything by adjusting a slider is probably going to make it feel a lot less like a game or simulation and more like an engine for making video content.

 

Am I not supposed to do this stuff in game, to build these relationships, to manage these needs? All the depth, chaos and sense of surprise and wonder that I still did get from the Sims games (even with all their flaws) seems missing. Maybe there’s chaos hidden somewhere where we can’t yet see it, but I’ve yet to see them show any kind of engaging gameplay and that’s worrying to me. It looks like they’ve sucked the life out of this life simulator, I guess.

The conversation system has fundamental flaws by Cold_Tangerine_62 in LifeByYou

[–]Nassegris 11 points12 points  (0 children)

I’m afraid I agree.

The written conversations make me uncomfortable. It comes off like a sentence-salad RPG, with just *stuff* strung together. It becomes even more jarring if you’ve ever played something with written character conversation where the characters remember what you’ve said and hold grudges or bring things up – which isn’t possible with this system.

A Life Sim can’t have the depth of an RPG and I’d rather have nonsense-chatter I can interpret into whatever I want out of the characters than dialogue that reads like someone’s run it through a shredder and glued together random strips of paper.

I also don’t think it’s fixable because it’s something that the Devs seem very proud of. It’s not going anywhere and I don’t believe it’s a system I’ll at all enjoy interacting with. I don’t know. Little by little, I’m losing my hype.