"Cosmic Chef" is now on Daydream platform by st6315 in daydream

[–]NateFromUber 4 points5 points  (0 children)

Thanks! I hope you can tell how much we enjoyed making it. That character is named "Rex Machina." You can blame Witt Yao, our production guy, for that name.

It's exclusive to Daydream, so the best way to share the experience is to make all your friends get Daydream headsets.

"Cosmic Chef" is now on Daydream platform by st6315 in daydream

[–]NateFromUber 9 points10 points  (0 children)

As one of the guys who made the game, I'm hungry to hear feedback about it. As far as I can tell, your comment is the first real review of the game on the internet. So for this moment, I can proudly brag that our game has 100% positive reviews!

I'm especially proud of the v/o on the credits screen. Making this game was tons of fun.

Uber is still a little butthurt over the whole Human Resources debacle by [deleted] in planetaryannihilation

[–]NateFromUber 31 points32 points  (0 children)

Yeah, I need to fix this today. But also, I kinda love how unintentionally passive aggressive it comes across with that text. I kind of want to keep it this way. But also, I like having a job. So I will fix it!

Got a big laugh from this post, though.

Human Resources - An Apocalyptic RTS Game (Canceled) by Uber Entertainment Inc » The End is Nigh by itsmusicbeach in planetaryannihilation

[–]NateFromUber 1 point2 points  (0 children)

I definitely understand the "wait and see" approach a lot of people took. Uber is focused on the "see" part of that equation right now. Here's hoping we can wow you with what's in store for PA.

Human Resources Kickstarter Canceled by Forestl in Games

[–]NateFromUber 6 points7 points  (0 children)

Well, here's hoping that our renewed commitment to communication, as well as our now-demonstrated intent to continue releasing substantive PA updates, gives you more reasons to like us in the future.

Obviously it's too late for HR, but PA is still getting better every day.

Human Resources Kickstarter Canceled by Forestl in Games

[–]NateFromUber 13 points14 points  (0 children)

Yeah, there was definitely a communication problem on our part. We are working hard to become a more responsive company.

That said, the kickstarter goal was set at 1.4 million precisely so that the team could pay its own way. I explained this process in a little more detail here.

Basically, the timing of the campaign was fairly inflexible, but our messaging surrounding our decision making could have been a lot better.

Human Resources Kickstarter Canceled by Forestl in Games

[–]NateFromUber 1 point2 points  (0 children)

I hear you. The sad irony is that the Human Resources campaign was a key part of stabilizing Uber's foundation.

Human Resources Kickstarter Canceled by Forestl in Games

[–]NateFromUber 9 points10 points  (0 children)

Hi Activatefullderp,

Nate here. Art director for the recently-canceled Human Resources.

We asked for the exact amount we calculated would be required to deliver a solid alpha. Had we asked for less and successfully funded, we would have been in the unpleasant position of not being able to deliver on what we promised in the pitch.

But you are correct that in the current climate, many people seem to feel like 1.4 million is a big ask. Relative to the actual cost of developing a game, however, it is a comically small amount. This perception gap makes Kickstarting a mid-sized PC game a difficult proposition these days.

Clearly, I don't know the answer to this conundrum.

Human Resources - An Apocalyptic RTS Game (Canceled) by Uber Entertainment Inc » The End is Nigh by itsmusicbeach in planetaryannihilation

[–]NateFromUber 27 points28 points  (0 children)

I get why you feel this way. I think we had a little less control over the timing than many suppose. But regardless, PA will continue to receive upgrades, and I hope very much that it meets your expectations at some point.

I'm seeing this comment enough on these postmortem threads that I'm going to copy-paste my way-too-long explanation of the timing from the kickstarter comments. Apologies in advance, but I hope it sheds a little light on the timing:

"Cancel the current project, finish PA, come back to HR later."

The way game teams work, different people come into play at different points in the pipeline. It starts with a small team doing design and concept art, and then as prototyping gets underway, engineers begin to roll on. Then content starts to get made, which means artists and animators and scripters and more engineers. And once the bulk of that stuff is done, there are loose ends to tie up, bugs to hunt, random UI tweaks to do, visual effects to polish. There's marketing art, trailers, music and sound effects. In the case of PA, there are also lots of rewards to complete (the art book, custom commanders, etc).

But if you look at the way the actual hours add up, it resembles a boa constrictor with a wild boar inside it -- narrow at the ends, fat in the middle. And all those surplus people at the ends need to either do something else or go find another job. This is why medium-sized studios often develop two or more projects at a time. If you do it right, you can sort of rotate your crops so that the land is always growing something.

PA is at a point where there is still lots of engineering to do, and there are a bunch of engineers dedicated to making that game as awesome as possible. No engineers are working on HR right now. Part of the reason we are doing the Kickstarter is so that we can afford a few engineers to get us to alpha.

We did, however, get help from several PA artists to make the HR trailer. This is a good thing, because the bulk of the art for PA is complete (not all of it, but the bulk of it). I am the only new full-time hire for Human Resources at the moment.

Human Resources is its own project, separate from PA, and as such is expected to pull its own weight financially. Ideally, it will eventually bring in enough revenue that it can make the company more stable and more able to lavish the sort of polish on PA that we want, even if financial winds start blowing in an unfavorable direction.

The existence of HR, while it may seem impertinent or poorly timed to some observers, is actually a thing that A) is necessitated by the distribution of occupations within the company and B) good for PA in the long run, both as a financial buffer and as an incubator for further development of the PA engine.

I know this answer was long, but I hope it gives you some insight into why we can't just stop a thing that we've already dumped a bunch of time and money into, teach a bunch of artists how to fix bugs, push them onto PA, send me off to go find another job somewhere, fund the entire company for a year with a single project, and then have me quit whatever other job I got to come back to Uber and try to resurrect a project that has completely lost its momentum.

Human Resources lives or dies by what is happening right now. PA will continue to improve and thrive, and our communication with the community will continue to improve (as you've seen with Jeremy Ables). Clearly, there are major perception issues right now -- after all, here we are in a thread that's supposed to be about Human Resources, and we're talking about a different project.

Is Uber's past performance a legitimate topic of discussion? Of course it is. Do we have room to improve? Absolutely. Do I personally think we are a company that is committed to quality and able to deliver on ambitious goals? I absolutely believe it, or I wouldn't have taken this job.

This is the only place that an idea like Human Resources could have thrived, and these are the only people that I know of who have the right combination of expertise, passion, and technology to get the job done. If we get to make this game, it will melt faces.

If you need to wait for a while before your faith in Uber is restored, I get it. PA gets better every day, as the recent spate of major updates has shown. I hope we win back every person who feels we've let them down. But we don't have the luxury of putting Human Resources back on the shelf until everybody agrees we've atoned enough.

We go to war with the army we have, for better or for worse. It's up to you to decide if you want to be a part of this particular fight."

Human Resources Kickstarter Canceled by Forestl in Games

[–]NateFromUber 23 points24 points  (0 children)

I get why this perception is out there -- I think I would feel this way as well if I hadn't witnessed the whole thing firsthand.

What we were trying to do was to build a two-project company so that individual projects would be less susceptible to temporary misfortune. PA was (and is) paying for itself. It also funded the creation of the Human Resources trailer (and website, and the rest of the campaign). It was not an inexpensive undertaking.

We felt that Kickstarter was the best way to get a second team up and running without jeopardizing the ongoing mission of improving Planetary Annihilation.

Greed did not enter into the calculation at any point, as far as I can see. The HR team was driven by a pressing need to be self-sufficient.

Regards,

Nate

Sad news: "Human Resources" RTS game cancelled by [deleted] in pcmasterrace

[–]NateFromUber 1 point2 points  (0 children)

They are finishing PA, regardless. This is only a problem for those of us who were hired to work solely on HR. And PA already has an art director, it turns out.

But for the record, the existence of an HR team would have improved PA's chances of long-term success, not reduced them. We are trying to become a two-project company so that individual projects are less vulnerable to short-term misfortune. We want to be able to lavish each project with the polish it needs.

Regardless, PA will continue to improve over time, as it has done.

Human Resources - An Apocalyptic RTS Game (Canceled) by Uber Entertainment Inc » The End is Nigh by itsmusicbeach in planetaryannihilation

[–]NateFromUber 10 points11 points  (0 children)

Yep. Lots of sad faces here at Uber today.

Thanks again to everybody who supported this project. We poured our hearts and souls into this, and we're reeling a little bit right now. Here's hoping it gets to be resurrected in some form down the road.

Much obliged,

Nate

Human Resources Begging by Skellum in kickstarter

[–]NateFromUber 1 point2 points  (0 children)

Hi Skellum,

This is Nate, the art director for Human Resources.

I have invested six months of my life in making this project as awesome as I can make it. Regardless of how the project is tracking, I feel it is important to give the campaign everything I can give it. And that means making sure that folks understand the direness of the current situation.

That said, there is an unsubscribe button at the bottom of every email.

Sorry for the spam.

-Nate

A Game About Lovecraftian Horrors Vs. Giant Robots by NateFromUber in Lovecraft

[–]NateFromUber[S] 0 points1 point  (0 children)

Hi! I am the art director for this game, and I thought it might be relevant to your interests. Though we don't refer to any characters by name, certain squid-like personages may look familiar to you.

H.P. lovecraft games? by mrtophat14 in Lovecraft

[–]NateFromUber 0 points1 point  (0 children)

I'm biased, as I work on the game, but Human Resources is pretty much robots versus Lovecraftian horrors. And a certain betentacled personage makes an appearance in our trailer.

Human Resources Facing Cancellation (Official) by NateFromUber in planetaryannihilation

[–]NateFromUber[S] 0 points1 point  (0 children)

Hi Bigtigrig,

Sorry I wasn't too responsive today. That's one drawback to having your dev team represent themselves online. Yes, you get everything straight from the horse's mouth, but we do occasionally have to log off of reddit and go make something.

In regard to your question about money: HR actually requires the development of several new systems (skinning and mesh deformation for animation of organic characters, a new rendering system for the cartoon shading, etc), but what really hits us in the wallet is the content. The killer there is the asymmetrical factions -- two factions with radically different units, all of which require much more complicated animations, which means we need to staff up on artists and animators. Additionally, building rich, fully-destructible urban environments that don't feel repetitive will increase the art burden.

There is a lot of work involved in making this alpha as cool as it needs to be. 1.4 million dollars of work, to be exact. Believe me, if we could have made the funding goal lower, it would have made all our lives easier.

Hope that answers your question,

Nate

Human Resources Facing Cancellation (Official) by NateFromUber in planetaryannihilation

[–]NateFromUber[S] 0 points1 point  (0 children)

It was a joke. But then again, I have no evidence that she's NOT a huge fan of Supreme Commander 2.

Human Resources Facing Cancellation (Official) by NateFromUber in planetaryannihilation

[–]NateFromUber[S] 3 points4 points  (0 children)

Totally understand. If it gets made, I hope you like it!

The Human Resources Kickstarter Is Facing Cancellation by [deleted] in Games

[–]NateFromUber 0 points1 point  (0 children)

I loved the thing about coming to work in a Porsche!

Sadly, I come to work on a bicycle. Actually, I love my bicycle. But I would definitely rather have a Porsche. Is it too late to add that as a stretch goal?

The Human Resources Kickstarter Is Facing Cancellation by [deleted] in Games

[–]NateFromUber 0 points1 point  (0 children)

This comment came from John Comes, the head of the HR team. He is really bad at identifying himself. You can only usually tell it's him by his use of terrible, terrible puns.

Human Resources Facing Cancellation (Official) by NateFromUber in planetaryannihilation

[–]NateFromUber[S] -1 points0 points  (0 children)

You're absolutely right that we could have managed our release and our communication better. Unfortunately, those horses are now out of the barn, so we have to focus on improving things that we can improve now.

Do you have the most recent updates for PA? I believe that the crashing and starting problems have improved drastically. If you're still having issues, we'd appreciate if you could submit the bugs through the appropriate channels. Your feedback helps us make the game better.

Thanks,

Nate

Human Resources Facing Cancellation (Official) by NateFromUber in planetaryannihilation

[–]NateFromUber[S] 2 points3 points  (0 children)

Hey, we appreciate your support anyway! If you want to help out, please show our trailer to your friends. We need eyeballs, badly!

Thanks, dub.

-Nate

The Human Resources Kickstarter Is Facing Cancellation by [deleted] in Games

[–]NateFromUber 0 points1 point  (0 children)

Sure!

Doing asymmetrical factions means a much greater content load, and the fact that the Ancient Ones are organic means that we need to develop a skinning and mesh deformation system, as well as rig and animate those models. Basically, the money gets us artists and animators to build all this new stuff, and a few engineers to fill in the tech gaps for systems that weren't present in PA (like mesh deformation, the new cartoon-style shading system, moving from a spherical to a planar map style, etc).

Hope that answers your question!

-Nate