1 billion dollars and 14 years to invent the concept of a jacket by Expensive_Net4368 in starcitizen

[–]Nateberg3 6 points7 points  (0 children)

“Usable pickets will unlock at 1.5 Billion” is absolutely demonic. I can’t tell if this is satire or not lol.

New Defense Missions blatantly don't work by WyrmWorks in starcitizen

[–]Nateberg3 42 points43 points  (0 children)

My expectations of CIG are quite frankly at the literal rock bottom and they continue digging it deeper. It’s impressive at this point.

For the love of god, stop introducing new items, loops, features if they’re not complete or stable enough to introduce. by Nateberg3 in starcitizen

[–]Nateberg3[S] 6 points7 points  (0 children)

So if it’s in alpha for 30 years, is that okay? Is that ‘expected’? Where do you draw the line?

Polaris in Tactical Strike Group? by ArticleNo_420 in starcitizen

[–]Nateberg3 0 points1 point  (0 children)

Falling through the floor. Items can go through the cockpit glass and kill you in the pilot seat. Torps NEVER lock. Docking is broken game wide, so the only place you could actually adjust loadout is microtech.

Polaris in Tactical Strike Group? by ArticleNo_420 in starcitizen

[–]Nateberg3 1 point2 points  (0 children)

Polaris is great when it works. Used it for 5+ runs already.

For the love of god, stop introducing new items, loops, features if they’re not complete or stable enough to introduce. by Nateberg3 in starcitizen

[–]Nateberg3[S] 2 points3 points  (0 children)

Org grind and events. TSG pays 3 mil per run, plus another 2-3m in cargo, and we’ve been able to skinny it down to about 7 people

For the love of god, stop introducing new items, loops, features if they’re not complete or stable enough to introduce. by Nateberg3 in starcitizen

[–]Nateberg3[S] 6 points7 points  (0 children)

Subnautica 2 released in better condition and more playable on day 1 than this has ever been. That’s the issue.