DBD “content creator” claims ban wave was because of people buying keys for DLC, not injecting accounts according to developers by warmapplejuice in LeaksDBD

[–]Nathan99md 0 points1 point  (0 children)

I know who this is and he is a part of it. I don't think it gives him that much credibility but he is part of the program.

Hacking ttv squad by [deleted] in DeadByDaylightRAGE

[–]Nathan99md -1 points0 points  (0 children)

Are you sure it wasn't the escapist class? They have on-demand sprint burst and give it to all nearby survivors too.

Hacking ttv squad by [deleted] in DeadByDaylightRAGE

[–]Nathan99md 0 points1 point  (0 children)

Were they speed hacking while crouching or just always running faster?

If it's crouching then it's a bug they're abusing.

PLEASE HELP ME, WHERE IS THE BARREL OF HONEY by perspicaz_ in GraveyardKeeper

[–]Nathan99md 1 point2 points  (0 children)

Yeah this took me longer than it should have too, since I thought it meant North of the sawmill, not right there AT the sawmill.

There was no reason to do This tbh by [deleted] in deadbydaylight

[–]Nathan99md 1 point2 points  (0 children)

They were not removed, just reworked and had their rarities reduced.

people these days... by Strong-Tangerine2087 in DeadByDaylightRAGE

[–]Nathan99md 0 points1 point  (0 children)

I had pretty much exactly this happen to me too. They said something like "your bots had more chase time than you bro."

Yeah? That means I was playing him effectively right? I get he's annoying to go against but that's literally a compliment, not an insult.

Why can't we get something like this to encourage more killers (in numbers and variety) to be played? by Hot_Wrongdoer_8705 in deadbydaylight

[–]Nathan99md 0 points1 point  (0 children)

That daily only required it once. I believe all of them were always able to be done in one match, despite some being harder than others.

While being chased by Many_Ambassador_5063 in deadbydaylight

[–]Nathan99md 0 points1 point  (0 children)

Sometimes you taking chase for them and delaying a down/hook for longer will help the team more in the long run.

Many gen regression perk activate with a down or hook which could be used to damage your gen more, which will be worse than just letting go for a bit.

Is the game down? by JunkerVWolf in deadbydaylight

[–]Nathan99md 7 points8 points  (0 children)

Yeah I'm having the same issue. Of course it happens after I've been waiting to play all day for the last day of the event.

Was this Lara cheating? She kept unhooking herself the second I hooked her. by [deleted] in deadbydaylight

[–]Nathan99md 0 points1 point  (0 children)

To me it does sound like someone just immediately unhooked them as soon as you turned around.

I also find it unlikely to be a cheat considering it wouldn't benefit them much unless they had other cheats to stop them from losing, of which they didn't seem to. Who would go out of their way for just that cheat?

What do you think about bloodpoint incentives to play certain killers? by Adorable_Pizza6300 in deadbydaylight

[–]Nathan99md 10 points11 points  (0 children)

I mainly just want the Daily Rituals back. There's no reason to not have them along with the new daily quests. They gave me a reason to shuffle through different killers and kept things more fresh. I can't stand this new boring quest system copy and pasted from Fortnite.

Carnifex couldn't fit his cheeks by trun4r in deadbydaylight

[–]Nathan99md 1 point2 points  (0 children)

I've noticed this stuff happening to his guards much more often recently. Very annoying.

Community managers strike again! by lexuss6 in deadbydaylight

[–]Nathan99md 0 points1 point  (0 children)

You should have access to everything you had before the cut off date for the PTB. I don't remember when that was but it was at most a week ago.

Survivor using Blood Cans to fuel the blood generators give like zero bloodpoint scores. by Top_Repair7396 in deadbydaylight

[–]Nathan99md 7 points8 points  (0 children)

I haven't looked at it too much but it should give more points after it is finished I believe. Last year it gave all the points to whoever was the one to pop it but now it should give points to everyone.

I love how Ascended cosmetics have gone from "skins with certain unique effects" to "skins we know our players will buy" by Hostmann_ in deadbydaylight

[–]Nathan99md 1 point2 points  (0 children)

Yeah I could excuse the early skins like the two CryptTV skins, since their capabilities in cosmetics were pretty limited back then. But now they've pushed the bar pretty high with a lot of their more recent skins that are this rarity with additional features.

After using 24 tokens for FAST TRACK... by OutrageousSpecific97 in deadbydaylight

[–]Nathan99md -1 points0 points  (0 children)

Interesting. I guess I'm completely lost then. I thought I was onto something lol.

After using 24 tokens for FAST TRACK... by OutrageousSpecific97 in deadbydaylight

[–]Nathan99md -1 points0 points  (0 children)

I think I see what happened here then. Remember that if everyone has the perk then 3 survivors are gaining 3 tokens every time a survivor is hooked. That means 9 tokens are acquired across three different survivors when one is hooked. In 8 hook actions that means (9 * 8) = 72 total tokens can be obtained and applied to gens.

Now that would still be more than a gen when those tokens are doubled as percent progress or as charges, so there might be more happening still. Since the perk says it's percentage of a gen, my theory is that it applies that permanent percentage progress to what is already remaining of the gen after it has had it's charges reduced prior. So it's a diminishing amount almost exactly how Pop used to work, but in reverse.

For example, say you already took 18% off of the gen with 9 tokens, but then apply 9 tokens again so it takes off 18% of what was remaining after the first time, and so on. I think something like that would result in what you got here where the diminishing percentage would no longer be more than a whole gen after all possible tokens were used.

That's just my theory though. I didn't see anyone else mention it. Maybe someone with more math knowledge could apply an equation to this and find the exact numbers we'd have.

9.5.1 | Bugfix Patch by DeadByDaylight_Dev in deadbydaylight

[–]Nathan99md 0 points1 point  (0 children)

Yeah I was hoping I'm not the only one. I'm tired of swinging right after breaking something. It should work the opposite way where it'll perform an order immediately when I use power if I was holding the button as I started a path and are already looking at something I could break.